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March News Update

Hello all, hard to believe its already the end of March. This is probably going to be a shorter devlog which seems to have been the trend recently. I feel like these have ended up being more about my life than the game itself, which is something I would like to stop. Since current circumstances and work on the game are sort of closely linked though its a bit tough to do that. As a quick aside for those that just want to hear about progress. This month has basically been a lot of sprite work and some stuff with combat. I definitely wasnt at full capacity this month. What Im sort of doing at this point is gearing up for world design which means importing tons of sprites so I have things to build the world with. So its been a lot of sprite importing and trimmingso much importing and trimming. But Im making good progress on that front. Aside from that it isnt super relevant yet, but basically all NPCs in the game are getting something of a visual overhaul. The idea is to make them look more unique so that will be something to look forward to. The rest of this is going to be more about the circumstances that have been discussed in the last few months. Feel free to skip if that sort of thing doesnt interest you. If you are still here, Ill try to keep this short and sweet. Bar some very minor thoughts here and there I am mentally back on track, which is good. The dosage Im on isnt supposed to fully kick in till the end of this month though so that will probably rectify the last few bits of this. Which brings us to the situation of development. I should start by saying that I still want to develop the game. I dont predict that Im going to give up on it. However, the last few months have caused quite a bit of thinking (anxiety does that, go figure). A lot of it was anxiety ridden bs, but there were some kernels of truth in there that Ive been able to grasp as things have gotten better. I wont bore you all with the details, as I said these devlogs have already gone off the rails into non-game dev stuff in the last few months. The bit thats relevant to anyone reading this would be related to time. As in the amount of time I work on Verdant Village. I cant really remember the timeline anymore but for the past few years. It might be 5 at this point. Ive basically spent my weeknights working on this game. By which I mean if I can help it, Id work all night. From after dinner to basically when I go to sleep. To be fair, I cant deny that even I burn out and might break for bits of time during the evenings or on a rare occasion simply not work. But for the most part it was work my job all day, work on the game all night. As you might imagine, that sort of takes up a lot of time. Also, I think Ive been doing this long enough to say that its degraded the pace at which I work because its just a non-stop grind. I bring all this up to say that I think I might need to take a step back. Like I said I am still interested in finishing the game. Im also not talking about just taking 6 months off or something. I think if I did that my motivation to return would probably be gone. Instead, as Ive been feeling better Ive started working again, just, not all night. Rather than 4 or 5 hours its more like 2. This is all new to me so Im not sure if that pace will stick. By which I mean it might go back up. At the moment Im finding myself tired at the end of the day and just wanting to do something mindless. But theres a descent chance that Ill eventually get bored of just doing aimless stuff in the evenings. Im of course bringing all this up because obviously how much I work dictates how long this will all take. And as youve probably noticed, its been a long time already. As Ive probably said before, if I could have seen the future I never would have done EA when I did. In the interest of transparency, I should also say that Im not sure exactly how things are going to go. My priorities have been shifting a bit. In the long term that might mean nothing, but it also means that this game might be put aside. As I said earlier, I dont have any intention of doing that at the moment. But a year ago I never thought Id be thinking the way I am right now, so, you know, transparency. Which brings me to these devlogs. Ive been doing one per month for, uh, a while? I decided on that because I figured that Id probably always have something to discuss with month long intervals. With things currently being a bit more volatile Im thinking Im going to change that to making a devlog when I have something to report. For instance, when combat is fully operational Id make a post about that. Or really any time I add a system or NPC or area etc. That way I can ensure that each time I post there will be something of substance. And it will hopefully keep those who want to follow progress in the know. The caveat to that is that when the new version of the game goes live Id probably be a bit more active, which was always the plan, but it feels like that needs to be said. Its just that right now Im still basically in dev mode and theres only so much to report. I feel like this entire thing has been like a death knell for this game. Im not sure that anyone will believe me, but that isnt my intention at this point. If I were to end development personally, I dont think there would be any reason to hide that. Im pretty sure if that were my intention Id likely just make a short post saying so and that would be it. I hope that gives you some faith that I still want to make this happen. I just feel the need to be up front with things. If youve already bought the game, you deserve that much at least. Not to mention, you know, a finished game that was promised. So that is the current plan at the moment. Things are very much up in the air. Im not sure how all this will shake out, but for my part Ill keep you all informed on the dev related stuff. I think from here on out Im going to limit the personal stuff far more. I dont mind telling people these things, but this was never intended to be like a tumblr blog or something. I elaborated basically because I didnt want to just disappear for a few months and then reappear like nothing happened. But at this point I think things are in a good place. The only uncertainty is how my time is going to be spent moving forward. With any luck Ill have another update in the near future. Ill still be watching the forums and such so you can always make a post there to ask something if you are wondering how things are going. Thank you all again for your kind words and patience during all of this it really did mean a lot. Hopefully youll be hearing from me sooner rather than later.


[ 2025-04-01 00:58:09 CET ] [ Original post ]

Verdant Village
Exodus Software Developer
Exodus Software Publisher
2020-08-04 Release
Game News Posts: 86
🎹🖱️Keyboard + Mouse
Positive (48 reviews)
Public Linux Depots:
  • Verdant Village Linux [304.58 M]

Take on the challenges of living a life in the rustic medieval town of Amberglen. You've washed up on a quiet beach with nothing to your name, not even your memories. You're in luck however as locals are quick to find you, and nurse you back to health. The king himself is kind enough to allow you to stay on a piece of abandoned property to make your living. With nothing more than a few rusty tools turn strike out and attempt to breathe life back into this old land!

Features
  • Create A Thriving Farm: Start with nothing, and with little more than the sweat of your brow turn your property into a bustling farmstead.

  • Master Skills As You Progress: No one starts out as a master. Level up your skills as you work. Complete specific tasks to gain powerful perks to help you succeed.

  • Uncover Lost Mysteries: Search throughout the land for hidden artifacts to piece together. The Empyrean Vale is vast and full of history to learn and history to unearth.

  • Make A House A Home: Decorate your new property with a variety of different objects. Place whatever you want where ever you want it and truly create your own slice of heaven.

  • Meet The Townsfolk: Interact and speak with over 40 characters living in Amberglen and beyond. Each character has a personality and story to tell.

  • Cast A Line: Visit the multitude of different fishing spots spread across the vale. There are over 100 fish to catch, split between different environments, seasons, and times.

  • Have A Taste: Learn to cook a litany of different meals. Get the locals to teach you different recipes and become the best chef in Amberglen.

  • Lend A Helping Hand: Find and complete a variety of tasks for villagers. You'll find that everyone needs something done. Most are willing to teach you something in return as well.

Features To Come
  • Hunting: Hunt a variety of animals in the nearby forests of The Empyrean Vale.
  • Alchemy: Craft numerous potions and other odd items to sell or use.
  • Combat: Battle your way past any threat you come across.
  • Marriage: Find a spouse and court them.
  • Sailing: Build a ship and sail the bay.
  • Much much more

MINIMAL SETUP
  • OS: Any
  • Processor: 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB Video Memory
  • Storage: 400 MB available space
GAMEBILLET

[ 5975 ]

35.14$ (12%)
4.95$ (17%)
25.19$ (16%)
8.59$ (14%)
16.79$ (16%)
2.51$ (16%)
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21.22$ (15%)
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GAMERSGATE

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MacGamestore

[ 1755 ]

9.99$ (33%)
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