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Name

 Viticulture Essential Edition 

 

Developer

 DIGIDICED 

 

Publisher

 DIGIDICED 

 

Tags

 Indie 

 Strategy 

 

Singleplayer 

 

Multiplayer 

Release

 2020-07-10 

 

Steam

 € £ $ / % 

 

News

 18 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1325800 

 
Public Linux depots

 linux32 [291.8 M] 


 linux64 [292.24 M] 




LINUX STREAMERS (0)




News: Stuck AI game issue fix

[h2]Hello everyone! [/h2]

Some of you shared an issue to us about online games that got stuck at some point, because the AI isn't working anymore. Today we made some adjustments that should fix this issue.
It is possible that it will only work in new created games, so please don't only test your running games.

Please let us know if it is now working or if the issue persists.

Your Team DIGIDICED


[ 2024-02-05 15:35:43 CET ] [ Original post ]

Update: Game crash fix

Hello everyone!
Some of you experienced game crashes. With the help of the community we found the issue. It was caused by memory overload. Todays Update should fix it.


[ 2023-05-10 14:08:53 CET ] [ Original post ]

Update 8th May 2023

[h2]Viticulture Changelog Version 31[/h2]

Todays Update contains the following fixes:

- fixed own saved replays getting stuck immediately
- fixed saved replays on other profiles not showing up
- fixed corrupted local games when quit and reopened in the middle of a turn
- fixed game freeze when opponent places a worker on a structure card
- fixed workers selection wheel missing for yoke and destroy structure
- fixed fast forward button not coming back with auto confirm enabled
- fixed Mafioso on structure card giving yoke bonus action
- fixed Mafioso on yoke optional action missing dialog content
- fixed Mafioso not giving bonus action bonus action on gain lira spot
- fixed Chef being able to kick their own grande worker
- fixed Planter and Horticulturist to discard any vine like Sharecropper
- fixed Producer being able to take back worker used to play it
- fixed Planner action being skipped with no remaining workers
- fixed Planner not being able to take back Traveler on disabled slot
- fixed placing worker on yoke worker animation missing
- fixed making wine animation not showing downgraded wine being created
- fixed pick your parents lobby setting change request containing incorrect name


[ 2023-05-08 09:34:26 CET ] [ Original post ]

Update 27th February 2023 (Bugfixes)

[h3]Todays update is the first after the tuscany release![/h3]
With the help of your feedback we worked on some bugfixes.
You should now be able to invite each other to play online with the tuscany features by using the matchmaker (make sure everyone you invite owns it). Due to a bug this was only possible by creating a Lobby.
We also fixed the game freezes caused by the manager card.

You can read our list of fixes here:


  • fixed DLC purchase not registered on the server
  • fixed old casual game matchmaker not working with Tuscany
  • fixed manager card freezing the game when played
  • fixed innkeeper not paying lira when stealing a visitor card
  • fixed producer retrieving a worker from a structure card
  • fixed messenger placement enforced on neutral actions
  • fixed worker stuck on player info when destroying a structure
  • fixed wrong description in the "What to do first" popup
  • fixed multiple soundtracks playing simultaneously
  • fixed missing characters in Chinese, Japanese and Korean
  • fixed switched Tuscany module icons in the lobby panel

Thank you for you help!

Team DIGIDICED


[ 2023-02-27 09:35:17 CET ] [ Original post ]

Viticulture Tuscany Expansion out now!

[h2]Viticulture Tuscany Expansion is out now! [/h2]



The Expansion includes 3 new features:
An extended game board, special workers and structures. Choose which features you want to play with or simply play with all of them!
(Viticulture Essential Edition is needed in order to play the expansion)

[h3]But thats not all:[/h3] In addition to the new expansion release we are also updating Viticulture Essential Edition!
We listened to your feedback and added the following for this update:


  • New worker placement features + Helpful action descriptions to serve as a reminder or to help new players
  • Discard pile can now be viewed

Bugfixes, especially:


  • Fixed: Auto discarding of cards
  • Fixed: Sharecropper card function corrected
  • Fixed: Producer card being playable when only 1 worker is on the board
  • Fixed: Workers can be trained with only 3 liras by using the discount space

New Lobby features:


  • you can now directly start all kinds of games from a lobby
  • Starting friendly games from lobby does not require adding users to friend list.
  • ranking points limit in steps of 50
  • +- 500 ranking points limit
  • fast or regular time window
  • auto start after lobby complete 60 sec
  • filter lobbies with friends
  • filter ranked / casual
  • filter fast or regular time window
  • filter for number of slots
  • filter Lobby-Name
  • filter for incomplete lobbies
  • sort by random, newest, oldest, fullest and emptiest
  • fast join (Fast mode Lobbys stay open as long as you keep the app open.
    If you close the app all own fast mode Lobbys will be closed and left.)


Lobby functions specific for Viticulture:

  • Pick your parents ( Mama & Papa rules)
  • Tuscany Board
  • Special Worker
  • Structure Cards
  • No Region Scoring
  • player chosen/fixed special workers

Thank you for your help!
Happy gaming!

Your Team DIGIDICED


[ 2023-02-20 11:49:05 CET ] [ Original post ]

Viticulture News

[h2]Hello everyone![/h2]

In this short video we want to show you the upcoming new options for placing workers. There are also detailed descriptions of actions and workers to serve as a reminder or to help new players.

[previewyoutube=cY71PGtL-9A;full][/previewyoutube]

You might have noticed that the footage is from a game with Tuscany features.
We know that many of you are already waiting for the Tuscany expansion.
We're preparing the game for release right now, and we still have a few important final steps to take. We hope to be able to share the expansion with you this February.

Your DIGIDICED Team


[ 2023-02-06 14:58:08 CET ] [ Original post ]

Update News (Tuscany) & Sale

[h2]Hello everyone![/h2]

This is a small reminder that Viticulture along with other digidiced titles is still on sale!
You can get it discounted until 10th October.

We also want to use this message to let you know, that we are preparing the Tuscany expansion for release. It will be available as a DLC for the Viticulture Essential Edition.
Currently we are testing Tuscany on all platforms (PC Steam, iOS, Android) on another client.

We are looking for 10 more testers that already own Viticulture. If you are interested please send a message to support@digidiced.com with the following Information:


  • Which device do you want to test on?
  • If iOS/android: Please send us the e-mail adress you are using with this device.


We can't wait to share this expansion with you!

Your Team DIGIDICED


[ 2022-10-07 11:38:34 CET ] [ Original post ]

Update 18

[h2]Hello everyone![/h2]

This update contains the following fixes:


  • added ingame background music
  • fixed game getting stuck when running in background
  • fixed planner to allow any action
  • fixed card stacking glitch on fastest game speed
  • fixed friend request button showing up in player search
  • fixed FAQs for other platforms showing up


[ 2022-03-01 11:04:24 CET ] [ Original post ]

Update 16

[h2]Hello everyone! [/h2]

Todays update contains the following changes and fixes:


  • added new in game menu with button descriptions
  • added main menu help panel with button descriptions
  • added tutorial in friend list
  • added highlights for friend requests and pending replies
  • added accept and reject buttons to friend requests
  • added label for pass button
  • fixed error message with horticulturist
  • fixed assessor with more than 11 cards
  • fixed games not loading when saved on governor action
  • fixed grape icon missmatch on a few visitor cards


[ 2022-01-31 12:44:46 CET ] [ Original post ]

New Patch with game fixes

[h2]Hello everyone![/h2]

Todays patch contains the following fixes:

- fixed double tap or click on actions breaking the game
- fixed notifications when app is open on the main menu in the background
- fixed history panel not opening anymore when closed by an animation


[ 2022-01-17 16:55:37 CET ] [ Original post ]

Redesign, Mainmenu 2.0, Server Migration

This update includes the redesign of Viticulture, the new Digidiced Mainmenu 2.0 and the server migration.


[ 2021-12-23 12:18:22 CET ] [ Original post ]

Viticulture Essential Edition Redesign



Dear Community,

we are happy to announce that the redesign of Viticulture Essential Edition is almost available for you. In the next days we will prepare last steps for the launch of the redesign, the implementation of our mainmenu 2.0 and the simultaneous migration to our new server.

This will be important for you:

- Account migration
Everybody who owns our game Gaia Project is already present on our new server. All others will now have the possibility to migrate their account also by updating Viticulture with the coming update.

- How is it done and what will be migrated?
Simply update viticulture and start the game. By opening up your profile you will see that your name and your statistics were migrated. If your former name was taken by someone else you will find an add on to the name after your old one. If you created a new one with Gaia Project already your ID token will be recognized and the Username of the already existing Account will be used. Avatars need to be altered after migration.
If you own other games that are still on the old server you will see a placeholder with blank statistics. As soon as those games are migrated the stats will be included.

- Friend list
Please read this carefully Your friend list will be migrated but it will only show entries of friends that completely migrated already to the new server! Users that do not download the new version and log into their account at least once will not be shown in the friend list. The only exception is if an account was part of a migrated running game. In this case the entry exists on the new server but the Stats will be available only after their first log in.

Ranking will be migrated. Ranking will only show those who already logged in at least once with the new client.

Replays We do not migrate saved replays of the account. The feature remains, though.

Running games Ranked games / fast running games / casual games will be migrated and can be played on. We turned off the time out kicking till mid of January in order to give people the chance to get done with the migration. Games that are game over will not be migrated. (Local games wont be migrated.)

So far from our side. We will inform you when we are set.
Till soon,
your DD-Team


[ 2021-12-21 14:51:50 CET ] [ Original post ]

Viticulture Tuscany is making progress!

[h2]Hello everyone! [/h2]
As you can see we are not only working on a new viticulture desktop version. We are also working on the Tuscany expansion. Here is a sneak peek for you:


[ 2021-10-23 14:00:57 CET ] [ Original post ]

Welcome to Steam Digital Tabletop Fest 2021

[h2]Hello everyone![/h2]
In celebration of the Digital Tabletop Fest 2021 on Steam we wanted to share another viticulture work in progress with you.



[ 2021-10-21 16:45:37 CET ] [ Original post ]

New WIP footage

Work in progress screenshot from the new viticulture in-game screen.

We are getting there. We are near internal tests and hope to be able to air the viticulture redesign in the near future.


[ 2021-10-15 16:56:32 CET ] [ Original post ]

Viticulture Menu Update

[h2]Dear community, [/h2]

we are about to introduce a new version of Viticulture Essential Edition soon.
In preparation of the tuscany extension we resdesigned viticulture to hold the expansion and we implemented our new main menu.
We will also migrate the game onto our new server. Please have a look what the new main menu brings for new features:

[h3]Profile[/h3]


The new profile offers you an improved overview over your game stats and information.
We added a statistic to show you your games against AI opponents.
Now you'll also be able to see more friends in the list.

Another feature is how you can show others your in-game success: Depending on your ranking, your avatar gets a matching border! Start with a copper border and climb the ranking to get a shiny golden one!



[h3]Running Games[/h3]


More categories/filters so you can keep better track of your games.



[h3]Lobby Chat[/h3]


You will be able to open and join public and private chat lobbys to start games.
Use the filter to find online players, and friends.
In your lobby you will also be able to add AI opponents Try to beat the Cheater AI with your friends!

Let others know if you want to play a game by activating the "Looking for game"- Button, so they can send you an invite for their lobby.


Stay tuned for more information about how the server migration will work and what we will add to the main menu functions in the future. We will constantly update you prior to the Boardgame Event on steam
linked to the announcement.


[ 2021-10-05 15:14:25 CET ] [ Original post ]

Gaia Project Hitting the Steam Store!

Dear community,

the last week of the beta testing has begun and Gaia Project will be available in the last week of may.

https://www.store.steampowered.com/app/1516400/

If you like to see the Beta Trailer follow this link:

https://www.youtube.com/watch?v=HRSUGwhQd8M

See you in the game soon ^^


[ 2021-05-20 00:55:10 CET ] [ Original post ]

DIGIDICED in 2021

Dear Community,

we are sorry that DIGIDICED took a painful long time to adjust the community communication to the growing interest and demand in the PC sector.
In 2021 we want to enhance this situation and flanking our current projects we want to establish a better information flow.


PC UI vs. Mobile Device UI

DIGIDICED originally started as a developer of Mobile Device games and since it was of interest for us to spread to all possible platforms we did not research thoroughly enough what the demands were for a PC games community. In our limited community research we initially assumed that mostly our mobile community would like to have their version of their already owned games on mobile devices as some kind of widget on PC. So, we thought that they would mostly play their games in a window next to their other leisure time activities on their computers. Hence, we did not plan to have a standalone PC interface, since we did not expect the people to allocate the whole screen or one of their monitors in a 2 monitor setup playing our games.
In the beginning we mostly got feedback that backed that assumption. This changed slowly initially and then faster and faster. We adapted our production line to offer a full screen mode that would make use of a full screen UI. Still we thought that this has to happen in our normal financial range. So we came up with an extended mode that would offer no interactive info panels. In our former opinion this was the best way to cover needs and to keep our normal workflow. Already back in 2018/19 we realized that this was not enough and that this approach actually lead to even more unease among the community. At that time we realized that the term Mobile Port was actually not a logical product of our origins but actually a negative stigmata that evolved to a toxic facet of DIGIDICED. In addition to this we also had faulty features and some persisting bugs that we failed to address.
We had plans in 2019 to alter this situation. Unfortunately these plans were interrupted due to a very difficult year 2019. Two thirds of the production muscle had to fill a new role as being parents and we made some strategical mistakes that limited our flexibility. As an indie company that can have severe consequences, but of course this is not the horse we want to ride in order to apologize. Even in such an situation a professional way would have been to face the community. Our players buy the game and the support and give their respect if this is done well and of course have a right to be angry if this is not done professionally.

This being said we again have to start with an information that will maybe upset some user... We know that especially games are subject of a hobby dearly held by everybody and we know that some experienced more frustration than others. Sadly we cannot recover our relation to all community members on an individual level. We can only try to enhance this situation on a general approach. But we hope that in the future we can win most of these users back as our next steps are based on those community members that decided to fight for their favourite games and who therefor also kept us working hard to find solutions. These people served the community and we hope we can achieve at least some of the demands in an acceptable portion of time.

This is what we plan to do in the future:

Community Communication
We will pull our focus off FB and will more evenly spread our channels for updates so that we will offer the news also on our homepage and also here in the community. We will make use of the beta feature on steam that allows us to have an own Dev page. In this way we can focus the communication and also use this as hub for mirroring our news/updates.
We will try to work out a model for bug report and verification that we can handle on our Indie level and probably we will therefor try to find people that are willing to enter the Beta Branches in our games, but also are willing to learn how to make it easy to pinpoint bugs so that those can be verified and located. ( 70% of bug reports are very inaccurate and if it is even a device related issue we are losing a huge amount of time that we cannot allocate as indies that easily)

Server Issues and Mainmenu Update
At the moment we are developing Gaia Project we decided to use this project to start to create a new server infrastructure. So Gaia is already using the new infrastructure and we hope that this update will cover certain aspects of some issues.
We adapted the size of the save games having to be transferred from and to the server. This will address issues that caused game errors during the loading of a game, confirming a move and entering a game that is opened by the next game button. At the moment these operations can cause a freeze that is mostly by passed by a restart but of course this is not a satisfying situation. The new server structure will also speed up/stabilize the display of profile, running games, messages and AI movement in online games.
We also are updating the mainmenu. The profile section will now hold more statistical information and it will be easier to browse and interact with friend/player accounts.
We will update the account merging process that got more important since we had problems with the weird issue that some platforms created new accounts while using the same device.
The Matchmaking will be easier and more clear. Also the display of the running games is being overhauled. We also have some new features that we will offer in beta mode with the upcoming Gaia implementation. (e.g. Tournaments).
More helpful documentation... in the new mainmenu we will implement more assistance to standard operations. So we will include more information to timer and time out actions. Also other formerly undocumented functions will be getting information.
We will step by step migrate the existing games to the new server after Project Gaia is finished. In a following step we also will step by step update the new mainmenu to the older games. But this will have a hierarchy and no fixed time table.

Achievements (maybe one of the most discussed features...)
We decided to put those to beta mode, too as we need to simplify the back end solution for that in order to use a more standardized method. Sadly we maneuvered us into a dead end situation that caused so many individual solutions that it is not rectifying to improvise solutions here. We know that this is not what most of you wanted to hear but we will find a solution that all achievements that are based on resources which can be extracted from the statistic will of course be granted. Special achievements that are triggered by information that is not saved in the stats will have to be reachieved after we fixed those. (this does not mean that we erase those cases where they have been achieved already...)


Implementing PC Version/ PC UI
as mentioned before we do not want to have Mobile Ports for PC anymore. This is a major redesign of our workflow, project structure as well as production costs. We already announced this in connection with our project updates of Project Gaia. So there will be a separate UI for mobile devices and PCs.
This touches another major debate here on Steam. This is a consequence of the wishes/feedback of the community and meanwhile also an existential requirement concerning the competition and standards that evolved in the last years for our niche.
As we are doing this the first time we are therefor also working on a streamlined process that allows us to standardize the workflow in order to make that a stable procedure in all future projects. Still we wish to also update existing games to have a PC UI as well. Of course this might not reach all of our games, since we have to be careful how to allocate our resources. But we do have a priorization which will include the games Viticulture/Burgundy and Terra Mystica.

For now this will be all for this announcement. We will provide a general road map soon in order to display more information and make our progress more transparent. We will also add individual Game info in the planned channels that we post here as well as soon as they get available
Cheers and a good start into 2021,
your DIGIDICED Team



[ 2021-01-10 20:47:52 CET ] [ Original post ]