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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Alisa 

 

Developer

 Casper Croes 

 

Publisher

 Casper Croes 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2021-10-22 

 

Steam

 € £ $ / % 

 

News

 40 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/1335530 

 
Public Linux depots

 Alisa Depot Linux [488.51 M] 




LINUX STREAMERS (0)




Puppet Pol plushie by Makeship! And more!!!

Hello everyone!


I wanted to let you all know that there is a campaign running for a limited edition Puppet Pol plushie!
We'll need to reach over 200 pre-orders to start the production.
Just like any other crowdfuning-like campaign, if it doesn't reach it's goal, you'll just get your money back. : )
So in case you like to have your very own Pol at home, go ahead and spend a small amount of Toothwheels!
((Dollmaster not included))

Store Link: Puppet Pol - Makeship



In the meantime, we started working on a standalone expansion for/of Alisa!
It'll be built-up from zero with just a tiny bit of old assets and code from the original game.
This means that I can finally say goodbye to all those nasty bugs that came with the old code.
I won't be updating the original Alisa game anymore. It will stay as it is now, jank but an important piece of our legacy.



More progress of this Expansion will be posted frequently on our official Twitter and Instagram.


Another small thing (old news though), I released a small retro game at the start of this year.
In case you missed it: Phenix Corrupta - MSX2
A physical release is being produced and up for pre-order for those who like to collect cool retro things or wants to play it on their old MSX2 machine. (because it's an actual 8bit retro game)

Old-school advertisement style trailer:
[previewyoutube=i4mds4F06E8;full][/previewyoutube]



Thank you very much for reading this update and see you in the next one!
- Casper Croes


[ 2024-05-02 09:11:56 CET ] [ Original post ]

Bug Fixes July 15th

Hello everyone,

Did some fixes for bugs caused by the custom language feature and other bugs and issues.
I hope it'll all be stable now!
Fixes:
- C64 Make-up icon shows up correctly now
- 5th boss reward name in shop should now show up correctly.
- Modern/Tank controls option text in the settings menu should now change correctly.
- Voice option text in the settings menu should now change correctly.
- Fixed footsteps for some wounded animations that were not playing.
- Deleting a save file will now show correctly "New Game".
- Tweaked melee combat with standard Doll and Clown enemies. Spamming isn't possible anymore. (sorry guys)


The cause of a bug that happens during the intro cutscene of the 4th boss that some may experience hasn't been found yet. It only seem to happen for some people. It's some kind of desync in the animations.
If anyone can get it on video with all info of what they have equipped and all and starting from before the cutscene starts, that would be very useful to pinpoint the cause.
Otherwise I'll just leave it as it is.

And thank you everyone for enjoying the game all these years/months! : )
I hope I can soon release another project!
And the console release is coming! More info around that will follow probably in August!


In the meantime, stay happy and have fun! : )


[ 2023-07-15 09:00:52 CET ] [ Original post ]

Custom Language small fix

Hello everyone,


Fixed the issue where the "Wave" text in normal languages would stay as "Wave 1" and never go up to wave 2 and 3.

Added an image "credits.png" to add your name in the custom language feature.
It will only show up in the ending credits when Custom Language is enabled in the options/settings.


[ 2023-07-05 07:06:15 CET ] [ Original post ]

More Bug Fixes for Custom Language 2

Hello everyone,

I did some more fixes for the Custom Language feature.
Hopefully everything is working correctly now.


have fun! : )


[ 2023-07-01 09:37:05 CET ] [ Original post ]

More Bug Fixes for Custom Language

Hello everyone,

There were a couple of small issues with the Custom Language feature and fixed them.
Because many people asked me to make all textures that contains text available, I added those.
There might be some bugs that could cause freezes. So let me know if something comes up.

People who are not using the Custom Language don't have to worry about anything.

- Fixed an issue where the GameOver screen wasn't transitioning correctly.


Have fun! : )


[ 2023-06-27 10:18:49 CET ] [ Original post ]

Bug fixes for Custom Language

Hello everyone,

I fixed some small bugs for the language mod. everything should be working now.
I hope you made a backup because I have no idea how the update/patch reacts to the "StreamingAssets" folder.
If things doesn't change, I'll have to drop some info here in the comments. If I didn't, then everything is probably fine.

I fixed a couple of other bugs in the game:
- Getting grabbed while doing a ramming attack with the Straightjacket would luck you up. Is fixed now.
- Getting shot while climbing a ladder shouldn't cause problems anymore.

I toned down the aggression of the basic doll enemy and the clown enemy. They will not spam their attacks too much anymore.


Hope everything is good and have fun! : )


[ 2023-06-25 09:21:00 CET ] [ Original post ]

Custom Language Mod Support is here!

Hello everyone,


This is the last feature I wanted to add before abandoning this game. (meaning that I'm not going to add any more features or content)
This new feature is custom language!

In the settings menu in-game, you can set language to "Custom". Which then uses files that you can find in the game folder: SteamLibrary>steamapps>common>Alisa>Alisa DC>Alisa_Data>StreamingAssets>CustomLanguage.
You will find a README file that will explain more on how to use it.
Feel free to create your own localization and share it with the community!
I suggest uploading your language mod to ModDB but that's all up to you!
Translating the game might be quite heavy on the sprite-text side though. You'll see.
You need some creative skills for it.
Some small bits are not translatable, but I don't think it's a big issue.
I tested many non-roman letters/alphabets and most of them are working without problems.
Only Arabic is glitched due to the fact that it should be written from left to right.
Any language with this writing style will not work.

And some small bugs are fixed along the way. : )


Let me know if you find any major bugs! But make sure you read the README before you change things, and bugs occur.



Have fun! : D


[ 2023-06-24 14:08:50 CET ] [ Original post ]

Weekend Flash Sale!

Hello!


Here is a surprise flash sale!
Get it now with a 30% discount!

Only until the end of the weekend! (48 hours timed sale)


[ 2023-04-08 09:15:56 CET ] [ Original post ]

Demo update!

Hello everyone!

I finally updated the demo version of Alisa to current Director's Cut version quality.
This means that people who wants to try out Alisa before buying it no long be trying a Beta version demo.

Nothing new if you already have the full version.


Have fun! : )


[ 2023-03-23 15:22:55 CET ] [ Original post ]

Hotfix 15th February

Hello everyone,

Here is a quick hotfix for all new found bugs.
- Iron armor hit sound plays on heavy hits while not wearing Iron armor is fixed.
- Shotgun not reloadable after certain bossfights is now fixed.
- Weapon swap while getting knocked over and weapon disappearing now fixed.
- Straightjacket dress going through door freeze fixed. (to fix this I had to redo a small part and so the "favourite dress" section of the end result screen is reset and might show an incorrect result at the end of your current playthrough)
- End result screen not showing correctly on high resolution settings now fixed.


Thank you very much for all the bug reports!
Let me know if there are any other bugs and I'll fix it ASAP if possible! : )

Have fun!


[ 2023-02-15 08:37:25 CET ] [ Original post ]

Content Update!

Hello everyone!

This is the last major update for Alisa!
What's new:
- 7 new cosmetic costumes for the Make-up menu. (for all seasonal events)
- Stats screen at the end of a playthrough. (only applies to save files starting from the prologue. NG+ is okay)
- Music volume setting.
- Iron Armor now has no damage interruptions. (absolute tank armor!)
- Added Iron Armor sound effects.
- Holding sprint in the clock pointer puzzle speeds up turning.
- Finally added a spook that I didn't have to time for before.
- Added ambient sound effects.

Polish and bug fixes:
- Hit/pain animation now react instantly and without delays.
- Picking up items gives a brief pause for time to read.
- Fixed bugs around achievements: reading all notes and killing 50 dolls.
- Fixed some Barbara music that kept playing after moving through some doors.
- Fixed Ballerinas clipping through camera.
- Fixed enemy flashing when dying.
- Fixed missing sounds in some menus.


Thank you very much for all the support,
In the near future I'm planning to add custom language support.
But I had to skip this feature for this update to get it uploaded on time for Valentine! : )

Have fun!


[ 2023-02-14 12:40:24 CET ] [ Original post ]

Small Patch Nov 13

Hello everyone,

Here is a small patch.
Notes:
- Several fixes for Elise during boss battles
(fixed errors and better enemy focus during Flora fight)
- Fixed a possible crash with Xbox controller in button settings in ingame Pause menu.


Comment here if you find another bug!
And have fun! : )

If you have time, please give Alisa a rating!


[ 2022-11-13 17:45:41 CET ] [ Original post ]

Small Patch Nov 8

Hello everyone,

Here is a new small patch.
The changes:
- Patched some possible interactions during knockdowns and Ramming attacks
- Ramming attack polished and less easy to break things (hopefully)
- Auto-aim targeting Elise during the Waves Challenge is fixed
- Elise reacting to all weapon types now
- Fixed some wall clippings for certain areas
- Elise kept sliding during pause menu, should be fixed now
- Fixed dress icons in closet menu
- Did some changes and fixes in menu text when playing in a non-English language


Console ports are in the works. In case you are wondering about it. (to reduce this daily question)

Have fun!


[ 2022-11-08 14:20:32 CET ] [ Original post ]

Halloween Update!

Hello everyone!

It's Halloween! And Alisa received 2 new Make-up Costumes! Permanently!
(accessible with the Illusive Make-up Modification and interacting with a Mirror)
Designs by Pitch Canker and Chad Porter!

And some bugfixes:
- Fly enemy now correctly dropping ammo in end boss fight.
- Attempt to make Auto-aim more reliable. (feels a little bit more stiff now)
- Attempt to fix the famous stairs bug in end boss fight.
- Fixed infinite knock down by end boss. (now only 2 knockdowns and then you have ~4 seconds invulnerability time)
- In-game menu's now extremely optimized and will have way better framerate.

Small addition:
- Apart from the 2 new Make-up dresses, there are now Make-up titles.


And this comes with a 20% discount! Tell your friends!
And have fun!


[ 2022-10-25 19:26:30 CET ] [ Original post ]

Soundtrack Update

Hello everyone,


The soundtrack is now updated and has all the new music tracks!


[ 2022-10-06 15:02:38 CET ] [ Original post ]

Small Patch Oct 4th

Hello everyone,


Did some bug fixes.
Here is the list:
- Brought back the original camera changes for climbing the ladder.
- Candle stands in the candle room are not transparent anymore.
- The hammer knockback got nerfed.
- Some fixes for Garden Boss.
- Removed secret debugging key in one of the puzzles.
- Big kitchen doll should now be back to normal and always spawn TWs on death.
- Fixed rapid scrolling through map menu.
- Orb item in shop now showing correct selection background.
- Improved water effect in water maze
- Elise now possible to hit with fists.
- Another attempt to get the Gunner Horse enemies less stuck on high framerates.
- Hammer charge attack stance not playing pain animations on hit, is fixed now.
- Fixed reload bug during Water Boss ending cutscene with Elise.
- Removed lines in inventory screen in operation room.
- Enemy in Red Safe Room has no stun-lock anymore.
- Fixed cutscene, meeting pol for the first time in Red Safe Room.


Thank you all for previous reports!
Hopefully this was the last necessary patch until the next small content additions.

Have fun! : D


[ 2022-10-04 16:39:15 CET ] [ Original post ]

Hot fix 5

Hello everyone,


Here is hopefully the last hotfix!

What's new:
- Cherub stunning endboss while grabbed could lock you, should be fixed now
- Big guy in kitchen's head hitbox tent to disappear is fixed now
- Loading the game while wearing make-up dress being bugged is fixed now
- White dress defence calculation not always working, should be fixed now

- added new option: Render: 1x or 2x
Which means you can render objects and characters at 480p instead of standard 240p.
I'm not a fan of it honestly, but it's the maximum acceptable 3D object resolution increasement.
Looks a bit like if the game was ported to Dreamcast or something but it still creates an illusion break between the backgrounds and the objects.
Pre-rendered videos will look very nice though!
- Also added a damage bonus on melee weapons when having the Gear Implants.


This should be the last update until October.
But you never know if something important breaks again... then I can't be stopped.


Have fun!


[ 2022-09-17 17:34:09 CET ] [ Original post ]

Hot fix 4

Hello everyone,


Here is the latest hot fix!
- WASD movement should now work with the inventory keyring
- Leg item now correctly disappearing from inventory when used
- Chase sequence boss and using orb now works correctly
- Black bars in inventory in candle room now fixed
- Orb now working correctly in end boss fight
- Floating Eye now correctly working
- Sword and Shield rebalanced and fixed shield break animations
- First boss reward now showing correct "sold out marker"
- Elise "Note and book" interaction, text staying on screen fixed
- Elise can now be hit correctly with all weapons
- Defence now correctly applying on white dress when load game
- Alisa holding Hammer wounded animations fixed
- Make-up now showing correctly in Chase Boss Battle
- Many Javelin (weapon) fixes
- Lower Corridor music plays correctly when traversing to other rooms
- Alisa's hand clipping through camera in pre-endboss-cutscene when holding HMG (Weapon) fixed
- Dodging while dead, should be fixed now
- Getting hit when dodging could make you fall on the ground, fixed
- Trap (weapon) audio fixed
- Run while setting trap fixed
- Weapon control during some cutscenes fixed
- increased Fireball damage
- Auto-aim during waves game and endboss should now work correctly
- Cherub item now correctly working during endboss fight
- New Game Plus capped to level 9 (savegames that are currently at a higher level will keep it's level until the end and transform into level 9 afterwards)
- Re-pickup of cone hat while puzzle is finished, fixed
- Another attempt to fix the Male Garden Sentinels and Horses is done, hopefully it's fixed now

Some bugs that were reported weren't found during testing and hopefully other bugs that got fixed, fixed these all together.

Make sure you are playing with Steam turned on, if you play without steam turned on, the game will crash when you receive an achievement.


Have fun! : )


[ 2022-09-16 16:52:42 CET ] [ Original post ]

Hot fix 3

Hello everyone,

Took a day off yesterday but continued to fix bugs today.
So here is the new hot fix!

What's new:
- Items on Upper floor infinitely spawning back should be fixed now
- The "horses" and "male garden sentinels" should now move correctly on high fps
- "fly" enemy should now stand still while the game is on pause
- "sold out" marker on purple dress and white dress now correct
- Possible to open inventory during Charlottes introduction should be fixed now
- Using weapons during Pier puppet introduction should be fixed now
- Using weapons during bathing should be fixed now
- Sword and Shield blocking is now correct
- Slightly increased melee weapon damaged
- Switching weapons during dodge and softlock fixed
- You can now correctly use the orb during the chase boss battle
- Couldn't open menu or interact after heavy impact block now fixed
- Shotgun shells (Bob) now showing in Stats Tab
- Shield and left hand pistol now correctly hiding during cutscenes
- "Greed" achievement should now be working correctly

Things I'm aware of:
- Charlotte (closet) menu glitching? (not sure)
- Iron thorns coming along with other saves? (not sure)
- Controls menu horizontal flickering still happening for some people?
- WASD not working on keyring?


Thank you for your patience!
I hope it'll be a bit more playable now.
Have fun!


[ 2022-09-12 20:11:07 CET ] [ Original post ]

Hot fix 2

Hello everyone,


Here is the second hotfix.


What's fixed:
- Items in new water room causing softlock should be fixed now
- Controls option horizontal movement rapid flickering fixed
- Can't access all dresses in closet or shop is fixed
- Some enemies sliding around during pause screen or when menu is open is fixed
- Black doll enemy now grabbing correctly when trying to attack with sword
- First boss leaving his machine bug is now fixed
- Auto-aim "on/off" text not clipping through text in status menu anymore (for French, Italian, Japanese)
- Boss rewards menu now working as intended
- Blocking heavy attacks causing softlock on movement now fixed
- New weapons and dresses info in inventory not clipping with other text anymore
- Cherub will no longer follow you through another playthrough or savefile
- See through benches on top floor now fixed
- Black bar in menu in water corridor fixed
- Black doll during library cutscene fixed
- Black doll song remained after entering the staircases from hallway fixed
- Crossbow bolts now correctly sticking in enemies
- Glass orb now obtainable from Boss Rewards (if already claimed in save, it's gone from your playthrough)
- Cherub not attacking end boss should now work correctly (not tested)
- Rope in 2nd room at main hallway replaced with Medkit (as it was intended)
- Javelin weapon poke attack not dealing damage fixed
- Changed achievement from "get 100 kills" to "get 50 kills".


What's still there to fix but need more investigation to be able to fix:
- Male Garden Sentinel enemies, and Gunners stuck in a "shuffeling dance" animation. (could be caused by V-sync. try switching it when you come across this bug)
- Garden boss losing her AI during swordfight?
- Dodge gets you stuck on walls or corners? Dodge can flip you over?
- Auto-aim not always responding? (note that auto-aim only aligns you horizontally, not vertically)



Thank you for your patience! I hope the game became a lot more playable! : )


[ 2022-09-10 21:14:24 CET ] [ Original post ]

Hot fix 1

Hello everyone,

I did my best to get a quick hotfix out.

What is fixed:
- Blue bit in the curtain room is gone
- you can not correctly pickup the "odd dress"
- using magic items will make you invulnerable for a short moment so nothing can glitch you out
- door in new garden room to exit is now fixed
- items fixed in new water room
- can't run with modern controls should be fixed now

Bugs I'm aware of that will be fixed next time:
- rapid flickering controls menu when you try to push left or right on keyboard
- some dresses in shop not accessible with old save(?)
- first boss battle glitched? he spawns outside his machine and can't die?


Sorry for the inconvenience and thank you all for the bug reports so far!


[ 2022-09-09 22:51:47 CET ] [ Original post ]

Alisa | Developer's Cut Update is here!

Hello everyone,

It's finally here! The big update!

What does it contain:
- 7 new weapons
- 8 new dresses
- 2 new shops
- 2 new endings
- body mods feature
- 2 new enemies
- new cutscenes
- new game +
- auto-aim
- fishing minigame
- 5 new items
- major bug fixes
- plug&play xbox controls (for windows & linux)
- achievements

I wasn't able to test everything thoroughly enough so you can expect some bugs here and there.
Will try to fix all of them asap as we find them together : )
If you find one, please post your report in a comment here. (not in the discussions place)

Next week I will update the Demo to the current version standards and update the soundtrack.

I will be very busy fulfilling the Kickstarter rewards from now and will bring a Custom Language support update in a couple of months from now.

Make sure to grab the game during the sale because it'll take a good while until there will be next sale!



Thank you all very much for the wait and have fun!
and drop a steam review if you like : D


- Casper Croes


[ 2022-09-09 17:19:05 CET ] [ Original post ]

Notification: Big Update Coming!

Hello everyone,

If you are following the Alisa Kickstarter page, you might know that the big update is coming really soon!
It'll add a ton of new content and making the game "Complete"!

Why I'm putting this notification out here:
I just added Achievements but you can't unlock them yet with your current version.
I set all of them hidden so they won't bother you in case you wanted to go Achievement Hunting.
They can be all viewed though (kind of disappointing).
I had to publish the achievements so I could test them and make sure they were working correctly.

The release of the update will be somewhere next week. Keep an eye out for the announcement!


Thank you for waiting! I'm sure it'll be worth it! : D

- Casper Croes


[ 2022-08-31 19:58:02 CET ] [ Original post ]

Update: Jan 1

Hello and a Happy New Year!


Here is hopefully the last major bugfix update!
- Enemy pathfinding fixes
- Fixed enemies not attacking correctly (Edmiston not attacking is also fixed)
- Fixed Hanz Rounds in Elise's Waves game
- Pulse Meter / padlock code finally fixed
- Fixed disappeared emblem for some players. (a rare bug but for anybody who lost their emblems, they will not have it back)
- Sliding while healing in certain knockdown states should be fixed
- Fixed magically item restocking while entering The House of Fun

Known issues:
- The ladder stuck climbing bug might still be present but I haven't encountered it myself. I did find a small issue with, fixed it, but not sure if it's completely fixed with this.
- Enemies attacks has been tweaked but not tested enough. Please comment if there is an enemy not attacking correctly.
- Since I updated the pathfinding, I noticed a slight dip in the fps. Shouldn't be a problem on modern systems.
- While testing on another device, the "Play" button in the menu didn't do anything.
This was fixed by removing the files from %appdata%/LocalLow/CasperCroes/Alisa.
(Watch out, don't delete your save files ".sav")

Additions:
- Added more enemies to areas while you progress the game.
Making the mansion less empty by the end of the game.
- Every couple of enemies you kill adds an extra item in stock (in the shop).
- Collectors in the prologue mission can now be "killed". The cutscene will play as usual but you get a reward after waking up in the Dollhouse.
- Added Camera Shake when the ground starts shaking in the forest cutscene.


Hopefully I can start adding more new content soon but I'm still working on a commission project with a close deadline.

Thank you for you patience and have fun playing! : )
Please leave a rating on Alisa. It would be great support for me and this project! <3


- Casper Croes


[ 2022-01-01 16:49:52 CET ] [ Original post ]

Update: Nov 27

Hello,


Here is another small patch:
- Polished fist combat (punching and blocking)
- Polished Saber blocking
- Fixes for the library puzzle and letterblock puzzle
- Fixed interacting while changing weapons causing bugs

Since the polishing of the close combat weapons needed a slight change in the enemy attack behaviour,
I can expect some enemies having AI issues or bugs.

Please report any bugs you find with a comment on this post! : )


Have fun!


[ 2021-11-27 20:47:04 CET ] [ Original post ]

Update: Nov 24

Hello everyone,


Just released a new update.
Bug fixes:
- Fixed attacking/shooting stopping horizontal aiming.
- Fixed vertical aiming resetting when releasing the Aim button too early.
- Fixed Monkey not moving forward when doing his jump attack.
- Fixed Space Room pausing on aim.
- Attempt to fix getting stuck in Headwalkers dark corridor in The House of Fun.
- Attempt to fix clipping through door-corner in mid floor stairways scene.
- Fixed second interaction with Jack box enemy.

Extras:
- End boss health now correctly scaling with used Toothwheels.
- New hidden mechanic added. Play to find out ; )
(there was already a hint before but wasn't fully implemented yet)

Some bugs are still present and will be fixed in the next update.
Such as:
- Ladder interactions still acting strange.
- Letterblock puzzle and book puzzle can sometimes break.
- and more...

Please comment on this announcement if you found a bug.
Try to explain it as detailed as possible.
I don't dig through the discussions.


Thank you very much and have fun! : )


[ 2021-11-24 21:19:48 CET ] [ Original post ]

Vote for Steam Awards!

Hello everyone,


Steam Awards is approaching and it would be cool to participate.
It was a little difficult to choose a category so I went with "Best Game You Suck At".
Since a lot of people struggle with it difficulty right now.

Would you like to vote for Alisa? : )
It would make me very happy!

Thank you very much!


[ 2021-11-24 19:01:00 CET ] [ Original post ]

Update: Nov 19

Hello everyone,


In this new update I added WASD support and ZQSD (for French keyboards).
I didn't have enough time to test every puzzle in the game so please comment if you find something acting weird.
If something doesn't work correctly, you can still proceed with the arrow buttons on the keyboard.


There are no further bug patches in this update.
More bug fixes next week.


Have fun!


[ 2021-11-19 23:06:24 CET ] [ Original post ]

Update: Nov 16

Hello everyone,


Here is yet another update.
Mostly bug fixes such as:
- Fixed partyhat stacking on statues wall puzzle bug.
- Several fixes for kitchen enemy.
- Shoot slide walk fixed.
- Subtitle fix in intro cutscene end boss.
- End boss battle fixes enemies and player clipping stairs.
- Enemies in end boss battle now dropping ammo. (became way easier this way)
(Might give the end boss more health scaled with toothwheels spend in next update)
- End boss and enemy in second saferoom a tiny bit less aggressive. (less fast attack spamming)
- Monkey enemy less possible to slide and go crazy.
- Elevator rooms now correctly showing on map.
- Upper library door locked showing on map correctly.
- Pendulums will now correctly swing when using the ladder.
- polished/fixed the quick rotate when using modern controls while camera swaps.

More update(s) to come this week!

Have fun!


[ 2021-11-16 00:38:20 CET ] [ Original post ]

Update: Nov 12

Hello everyone,

Here is another update.

This update is a "big" one.
The option to play with "modern" controls has been added. Might still need some tweaking.
So this is good news for the people who dislikes Tank Controls.
Another big thing that has been added is that all enemies now shows knockbacks when your shots hit.
With some particles but these particles also needs a little more tweaking.
Will be adding more gun particle effects in the next update.

Next week I will try to implement a wider buttons and keys support (such as WASD support).
It was a very busy week and wasn't able to get to it for this update.

Some minor bug fixes:
- Some camera angle blank spots fixed.
- Some cutscene fixes for if Alisa falls down before the cutscene starts.
- Fixes in Japanese subtitles
- Music wasn't playing after returning to the garden bridge area after visiting Flora.
- FPS capped to maximum 250. (sad to say goodbye to the beautiful 2000+fps)
The high fps caused a lot of AI issues. Hopefully this is fixed now.

I'm aware that there are a lot of problems with the end boss. I will do my best to get it more stable by next week.
Together with a whole bunch of other bugs that are currently on my list.


Have fun!


[ 2021-11-12 19:07:18 CET ] [ Original post ]

Small bug fix

Hello,


I just uploaded a very small patch.
This patch fixes:
- skipping the bridge cutscene after Flora fight could break every other text interaction. Resulting in a softlock. This is fixed now.
- Using the Doll Leg Item could break every other interaction. This is also fix now.

I'm currently preparing to be on a Local Game Event with Alisa Demo for the whole weekend, so I wasn't able to do a lot of bug fixing. But I wanted to get these 2 game breakers out before the weekend starts.


Have fun everyone!


[ 2021-11-05 22:20:24 CET ] [ Original post ]

Bug fixes and hidden content unlocked

Hello everyone,

Here is another patch of bug fixes:
- Fixed quickturn and weapon swap causing bugs during interactions/stairs/cutscenes.
- After second boss, camera angle at door to maze was inactive, this is fixed now.
- Attempt to fix enemies disappearing in portals in waves game.
- Unlocked doors showing locked on map shows correctly now.
- Voice line at ending cutscene "huh Pol" was swapped with another voice line. this should be fixed.
- Healing a at chaotic moments and getting a softlock should be fixed.
- Button slipping in menus is a lot less common now.
- Alisa clipping through camera during note+letterblock interaction is fixed.
- Sword and fists not working on Jackbox enemy is fixed.
- Polished some music.

Some extra content:
- fixed an issue with the closet so it was possible to add the Rope Item.
- I placed the rope item in an old scene that is now been added to the game.
In a future update, the Rope will change it's location to the intended location.
(behind one of the face/head doors)


There are some small bits that hasn't been fully tested thoroughly enough.
Please let me know if you come across any bugs by commenting on this announcement, I will fix them ASAP.


Thank you and have fun!


[ 2021-11-03 15:45:42 CET ] [ Original post ]

Bug Fix 4

Hello everyone,


Here is another patch of bug fixes:
- Several cutscene bug fixes
- Several interaction bug fixes
- Enemy deaths by shotgun fixes
- Several Map fixes
- General game stability
- Some small tweaks


Most bugs are now fixed and will slowly start adding content to the game.

Have fun!


[ 2021-10-30 01:05:48 CET ] [ Original post ]

Bug fix 3

Hello everyone,

Fixed a couple of more things:
- V-sync works again
- Ending cutscene possibly breaking by shotguns should be fixed now
- wrong weapon animations after healing and going in/out water is fixed now
- crawling through the elevator machine should work correctly now
- placed a couple of new items on the map
- made the sandwich room walls a tiny bit slower
- sliding through garden portals while swapping weapon will no longer break your weapon


More tiny updates like this to come.

Have fun!


[ 2021-10-27 21:47:40 CET ] [ Original post ]

More Bug fixes

Hello everyone,

I spend another day fixing bugs and issues.
- Box-enemy now reacts to melee combat
- Fixed a couple of typos or grammar errors in English
- Translated a note that was somehow forgotten
- Ending cutscene skipping error is fixed
- Stairs in the gazebo can not be spammed and makes Alisa fly or sink anymore
- Pol's shop exiting quickly after buying item softlock fixed
- Moving background in machine crawling scene acting weird on high hertz screens acting weird is maybe fixed. Can't test because I don't own a 75hz or 120hz or 144hz screen.
- Clipping through walls in sneaking scene behind the wooden stands is fixed.
- Staircase at the end boss should be safe now while the boss attacks. (not tested enough, but should be safe in theory, so it won't make you fly away into the void)
- Candle puzzle solution was showing up tiny on higher resolutions. This is now fixed.
- Prologue map was acting weird. Should also be fixed.
- Theme song from main menu keeps playing after loading a new save after finishing the game. is fixed.


I wanted to slowdown the speed of the walls in the sandwich room but I forgot about it.
So I'll be doing another fix that includes this.


Thank you for your patience and have a nice day and playtime!


[ 2021-10-27 02:12:26 CET ] [ Original post ]

Hot fix 2

Hello everyone,


Made a small patch that fixes:
- The Sandwich room slide puzzle. Moving the plates up and down will not clip anymore.
- Albertus (flying guy) cutscene background not rendering correctly on high resolution.
- Some small Collision fixes.

It took a long time to get the slide puzzle fixed so I will do another fix tomorrow.


Thank you for your patience,
Have fun!


[ 2021-10-26 00:50:29 CET ] [ Original post ]

Pulsemeter same quickfix

Hello everyone,

I wanted this Sunday to be a day of no work.
But I read that the pulsemeter was still bugged. and gave a wrong code.
So I quickly fixed it because I didn't want to wait until tomorrow.

It was the last number in the row that had a wrong check. So now, hopefully, fully fixed.
I tested it multiple times and didn't give me any wrong code now.


Sorry for the inconvenience!


[ 2021-10-25 01:22:23 CET ] [ Original post ]

Hot fix

Hello everyone,

Here is the first hot fix!
A whole bunch of bugs has been fixed.
The launch was very troublesome, so I'm very sorry for that!
Here is a list of fixed bugs:
- A couple of walls that you could clip through are fixed
- Clock puzzle problems are fixed
- Pulse meter puzzle kept resetting is fixed
- Pulse meter giving a "0" should be fixed now
- cutscenes in prologue that makes Alisa slide is fixed
- Some Letterblock puzzle bugs are fixed
- Saving and exiting quickly locking the game is fixed
- Arms in first boss room will not try to grab you when you are on the ground so you don't start floating around through the walls and stuff
- Piano lock bugs are fixed
- Buying all dresses couldn't select the 4th dress in the closet is fixed
- Rechecking the mirror in the green bathroom don't show the fish is fixed + music
- French interactions in prologue not showing correctly is fixed


More fixes to come.

Thank you for your patience!
And sorry for again for the trouble!

- Casper Croes


[ 2021-10-23 23:31:30 CET ] [ Original post ]

Alisa finally released!

Hello everyone,

Alisa has finally been released!
After all these months/years of hard work.

A couple of things I want to note here.
Many things had to be cut from release in order to get it out on time.
So you can expect frequent content updates.

What I want to add in the first coming days:
- Better button mapping
- WASD support
- Camera Directional movement (non-tank-controls)
- 1-2 new dresses
- 2 new weapons
- Quick Map button
- Extra hit particles for enemies and player
- and bug fixes of course

In the meantime I will also be adding Languages along the way such as:
- Spanish
- Chinese
- Russian
- Portuguese
- And more to come

By the end of the year I would like to have added all missing content.
There is only 1 ending now and I planned to have 3 endings in total.
The 2 other endings are tied to the body modification feature and extra in-game puppet shop that didn't get in on release. And NewGame+ content adding another bunch of dresses/armours and weapons.

Also, Steam achievement are missing right now.


Here are some other currently known issues:
- Some voices of Alisa sounds a little out of place.
- Some sounds in cutscenes happen to play slightly too early or too late
- Some guns like the M1 can "jam" in rare occasions. Loading your save game will unjam it.
- Scrolling through the buttons in menus (shop menu, etc) can have a feeling of "slipping"
watch out that you don't press "save" by accident.
- Quickly saving and exiting the Shop tents to soft lock the game. Just try to turn off the game (alt+f4) and load (it'll be alright since you just saved anyway)
- After healing, the guns animations can glitch for 1 second, don't move too quickly.


FAQ:
- Why is my controller not working?
Go to the menu > Button Configurations > set up your controller by pressing Enter on the keyboard and then pressing the button you want to link on your controller. Navigate with the arrow buttons on the keyboard.

- Console release?
Probably early 2022


I hope you will all have a great time with Alisa!
And thank you all for your support! <3
- Casper Croes


[ 2021-10-22 16:36:23 CET ] [ Original post ]

Release Trouble :(

Hello everybody...
I have bad news. I had some unforeseen trouble with getting my game up on Steam.
In short, it's not going to be up on launch. (or launch on launch day)
In long: Link

I'm really really really sorry for this trouble...
I know how much some of you were waiting for the release.

You might be angry at me... but remember I'm just one guy releasing his first game,
Problems can occur and learning lessons. : (



- Casper Croes


[ 2021-09-29 13:25:22 CET ] [ Original post ]