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Dev Diary - 7/3/20 - Haulin Oats And The Dope Game Remaster
This week not a whole lot of exciting stuff got done for Haulin Oats. Mostly worked on improving things under the hood as well as completing more cards for the game; given there are currently 75 cards per deck planned.
Despite all the art still needed, my goal is to move ahead and get the multiplayer functional for alpha v0.0.3 then backtrack to the issues list and get those ironed out. Oh, and per last post, here is something for the quickest of you who actually reads these things (REJMT-WCYR8-FME4Z). There will be three more popping up in randomly places. Or maybe they are actually in this dev diary entry but different in the other places it is officially posted? Hmm.
The Dope Game got a lot of love this week. More restructuring of the underlying code happened to make things more efficient. Basically gutting the whole system. This ended up happening because of a few more features added to the game from The Dope Game 2, as tests.
Like youll notice in this screenshot. You can actually donate a few unneeded organs to make some cash; some with unintended side-effects. You can also now treat conditions, primarily the one you get when the old lady on the bus sticks a syringe into your neck. Additionally you can now heal your crew members at the hospital. There are some other new features that will be covered next week along with related screenshots to really give you a visual of what is new. Lastly the Russian version of the game may be delayed a bit longer due to the new script not being complete and getting those changes in place. However, it shouldnt be delayed too much. Well, thats it for this week. More coming soon!
[ 2020-07-03 22:47:29 CET ] [ Original post ]
Hello, friends! We are gathered here today for yet another development diary for Haulin Oats and The Dope Game remaster. No time to dally, lets get into it.
Haulin Oats
This week not a whole lot of exciting stuff got done for Haulin Oats. Mostly worked on improving things under the hood as well as completing more cards for the game; given there are currently 75 cards per deck planned.
Despite all the art still needed, my goal is to move ahead and get the multiplayer functional for alpha v0.0.3 then backtrack to the issues list and get those ironed out. Oh, and per last post, here is something for the quickest of you who actually reads these things (REJMT-WCYR8-FME4Z). There will be three more popping up in randomly places. Or maybe they are actually in this dev diary entry but different in the other places it is officially posted? Hmm.
The Dope Game Remaster
The Dope Game got a lot of love this week. More restructuring of the underlying code happened to make things more efficient. Basically gutting the whole system. This ended up happening because of a few more features added to the game from The Dope Game 2, as tests.
Like youll notice in this screenshot. You can actually donate a few unneeded organs to make some cash; some with unintended side-effects. You can also now treat conditions, primarily the one you get when the old lady on the bus sticks a syringe into your neck. Additionally you can now heal your crew members at the hospital. There are some other new features that will be covered next week along with related screenshots to really give you a visual of what is new. Lastly the Russian version of the game may be delayed a bit longer due to the new script not being complete and getting those changes in place. However, it shouldnt be delayed too much. Well, thats it for this week. More coming soon!
[ 2020-07-03 22:47:29 CET ] [ Original post ]
Haulin' Oats
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
Ready When Ready
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
6 user reviews
(6 reviews)
Public Linux Depots:
- [494.36 M]
This is a game about truck driving, the US highways, and oatmeal. During your time as a truck driver for the Starkham Oatmeal company, you will be tasked with delivering crates of delicious oats to the local grocery store. The roads are fraught with dangers, as well as delights, so be sure to take along a trusty co-pilot and / or pet.
Arranged as a digital board game, you will encounter a wide variety of characters and obstacles ranging from drug cartels, bike gangs, random maniacs, pop stars, police, serial killers, and the few folk that aren't completely crazy. Make your way around the board and collect your wages every time you complete a delivery then return to the warehouse. Use it to buy spare parts for your truck, the favor of lot lizards, or sometimes bribe your way out of trouble.
When you start a game, each player will get to choose one of eight different drivers; with three locked by default. Each has two strengths and weaknesses, like bonuses to truck ramming checks or penalties to dealing with the law. Mix and match the different drivers with co-pilots and pets to get the upper hand against your opponents.
Just like the drivers, each co-pilot and pet has one different benefit and disadvantage. If you get a bad Incident card draw, you might just accidentally leave 'em at a truck stop somewhere for an opponent to scoop up. If none suit your play style, you can choose to play without one if you want.
Special guest characters (drivers, co-pilots, and pets) can be unlocked through different quests or by doing certain things a bunch.
Old friends from our previous games make an appearance as well. One cannot go through Starkham without seeing familiar faces like Bill Finnigan or Aloysius. They are sometimes found in Encounter or Incident decks. Depending on who you find, they may have a mission for you or an item to barter.
There are a lot of other characters as well. Scattered throughout the Incident, Encounter, and Resource decks various characters await you, either to rob you blind or give you mini-quests to complete. Heck, some might just need something as simple as a ride down the highway a bit or a wee bit of your money.
A quick and dirty list of features, for those of you who like bullet-lists:
- Music by Azucar (One Way To Die, Raise Your Own Clone) and El Castor
- All hand-drawn art
- 36 squares all filled with adventure
- 8 different drivers, 8 different co-pilots, and, of course, 8 different pets (including special guests)
- 75 different cards per Encounter, Incident, and Resources deck
- Play with others in online or LAN multiplayer
- The usual breakdown of statistics and leaderboards to measure yourself against
- Achievements that actually unlock stuff
Whether your driving record is spotless or you've played one of our games before, get some quicker in-game unlocks with the Mileage Club! For each of our previous games that you've owned or played (demo, family share, or free weekend), you will unlock guest characters or table accoutrements.
Haven't done so or don't got 'em? Don't worry, you can get all the same characters and bonuses by just playing the game. And with a little elbow grease.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS or higherMemory: 2 GB RAMGraphics: Any supporting OpenGL 2.1Storage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 2 GB RAM
- Graphics: Any supporting OpenGL 2.1
- Storage: 1 GB available space
- OS: Ubuntu 18.04 LTS or higherMemory: 4 GB RAMGraphics: Any supporting OpenGL 3.3Network: Broadband Internet connectionStorage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 4 GB RAM
- Graphics: Any supporting OpenGL 3.3Network: Broadband Internet connection
- Storage: 1 GB available space
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