Dev Diary - 7/11/20 - Haulin Oats And The Dope Game Remaster
This week was all about getting that multiplayer up and running. As you can see below, something that was visible in the current alpha (I think) is the hosting settings. These are now functional.
All of the lobby set-up functionality as well as server list functionality is now in the next alpha build. In-lobby chat also works. Still tinkering with kicking players from the lobby though. Avatars should show up next to each player too. Now the focus is shifting to making the game playable. Luckily there were hooks already for bots / remote players, so its just all about adding in the client-server functions to talk to these. When the next alpha version hits, this should all be ready to go. Expect that, probably, in August at some point.
Combat was the name of the game this week. And a lot of changes were made since the last version, like armor, multiple enemies, better healing, etc.
So yes, armor is now a thing. It will be depleted before health except on criticals. It can be purchased from Pinky or the Shady Merchant. You can also now heal your crew in combat from the heal menu. This will hopefully keep them in better shape during rough fights. And speaking of rough fights, NPCs can now call in allies; there can be up to five different opponents in one fight. There were also some minor tweaks to rewards, how buttons are laid out (no more accidental surrender), and more. Thats it for now. More in two weeks!
[ 2020-07-11 21:38:32 CET ] [ Original post ]
Why hello, sweetlings. It is time for another week of development diary entries for Haulin Oats and The Dope Game. Also I will be taking the following week off of development to do some real-life stuff instead and will be changing the dev diary schedule to twice a month (every other week). Yes, the applause is deafening but please remain calm here are this weeks updates.
Haulin Oats
This week was all about getting that multiplayer up and running. As you can see below, something that was visible in the current alpha (I think) is the hosting settings. These are now functional.
All of the lobby set-up functionality as well as server list functionality is now in the next alpha build. In-lobby chat also works. Still tinkering with kicking players from the lobby though. Avatars should show up next to each player too. Now the focus is shifting to making the game playable. Luckily there were hooks already for bots / remote players, so its just all about adding in the client-server functions to talk to these. When the next alpha version hits, this should all be ready to go. Expect that, probably, in August at some point.
The Dope Game Remaster
Combat was the name of the game this week. And a lot of changes were made since the last version, like armor, multiple enemies, better healing, etc.
So yes, armor is now a thing. It will be depleted before health except on criticals. It can be purchased from Pinky or the Shady Merchant. You can also now heal your crew in combat from the heal menu. This will hopefully keep them in better shape during rough fights. And speaking of rough fights, NPCs can now call in allies; there can be up to five different opponents in one fight. There were also some minor tweaks to rewards, how buttons are laid out (no more accidental surrender), and more. Thats it for now. More in two weeks!
Haulin' Oats
CoaguCo Industries
CoaguCo Industries
Ready When Ready
Indie Strategy Singleplayer Multiplayer Coop
Game News Posts 28
🎹🖱️Keyboard + Mouse
6 user reviews
(6 reviews)
https://hauling.coaguco.com
https://store.steampowered.com/app/1254770 
[494.36 M]
This is a game about truck driving, the US highways, and oatmeal. During your time as a truck driver for the Starkham Oatmeal company, you will be tasked with delivering crates of delicious oats to the local grocery store. The roads are fraught with dangers, as well as delights, so be sure to take along a trusty co-pilot and / or pet.
Arranged as a digital board game, you will encounter a wide variety of characters and obstacles ranging from drug cartels, bike gangs, random maniacs, pop stars, police, serial killers, and the few folk that aren't completely crazy. Make your way around the board and collect your wages every time you complete a delivery then return to the warehouse. Use it to buy spare parts for your truck, the favor of lot lizards, or sometimes bribe your way out of trouble.
When you start a game, each player will get to choose one of eight different drivers; with three locked by default. Each has two strengths and weaknesses, like bonuses to truck ramming checks or penalties to dealing with the law. Mix and match the different drivers with co-pilots and pets to get the upper hand against your opponents.
Just like the drivers, each co-pilot and pet has one different benefit and disadvantage. If you get a bad Incident card draw, you might just accidentally leave 'em at a truck stop somewhere for an opponent to scoop up. If none suit your play style, you can choose to play without one if you want.
Special guest characters (drivers, co-pilots, and pets) can be unlocked through different quests or by doing certain things a bunch.
Old friends from our previous games make an appearance as well. One cannot go through Starkham without seeing familiar faces like Bill Finnigan or Aloysius. They are sometimes found in Encounter or Incident decks. Depending on who you find, they may have a mission for you or an item to barter.
There are a lot of other characters as well. Scattered throughout the Incident, Encounter, and Resource decks various characters await you, either to rob you blind or give you mini-quests to complete. Heck, some might just need something as simple as a ride down the highway a bit or a wee bit of your money.
A quick and dirty list of features, for those of you who like bullet-lists:
- Music by Azucar (One Way To Die, Raise Your Own Clone) and El Castor
- All hand-drawn art
- 36 squares all filled with adventure
- 8 different drivers, 8 different co-pilots, and, of course, 8 different pets (including special guests)
- 75 different cards per Encounter, Incident, and Resources deck
- Play with others in online or LAN multiplayer
- The usual breakdown of statistics and leaderboards to measure yourself against
- Achievements that actually unlock stuff
Whether your driving record is spotless or you've played one of our games before, get some quicker in-game unlocks with the Mileage Club! For each of our previous games that you've owned or played (demo, family share, or free weekend), you will unlock guest characters or table accoutrements.
Haven't done so or don't got 'em? Don't worry, you can get all the same characters and bonuses by just playing the game. And with a little elbow grease.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS or higherMemory: 2 GB RAMGraphics: Any supporting OpenGL 2.1Storage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 2 GB RAM
- Graphics: Any supporting OpenGL 2.1
- Storage: 1 GB available space
- OS: Ubuntu 18.04 LTS or higherMemory: 4 GB RAMGraphics: Any supporting OpenGL 3.3Network: Broadband Internet connectionStorage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 4 GB RAM
- Graphics: Any supporting OpenGL 3.3Network: Broadband Internet connection
- Storage: 1 GB available space
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