Dev Diary - 8/21/20 - Haulin Oats And The Dope Game Remaster
I've mostly been polishing and added content since last we spoke, as well as tinkering with the multiplayer stuff; like this hideous interface.
There really isn't a whole lot to talk about as it has been code tweaking and most people are pretty disinterested in such things. Especially when there are no shiny pictures to show. However... The Steam Game Festival is coming back in October, before the launch of Haulin' Oats. So I think the demo for that festival will be the official demo for the game; minus any subsequent bug-fixes and such. And speaking of, the game is now slated for the end of October. Any later than that and it would have to be delayed until January 2021 because you never want to launch a small, relatively unknown indie game during the holiday seasons.
This last chunk of time was getting more stuff ready for the first test build which will be released next Friday (August, 28th). The build will obviously be missing some assets and have a lot of bugs but will give you the chance to see all the changes in action. Speaking of...
You can see here an early version of the character customization screen. I can't remember if I talked about this already but you can change how your character looks and server icons for games. There will be unlockable bonuses for playing other CoaguCo games as well as the ability to purchase new outfits and icons. Purchasing will use an in-game currency which you can exchange your hard-earned drug money for... because fuck real-money micro-transactions for cosmetics, or anything really. Speaking of hard-earned money, as mentioned a long while ago, once the remaster update is out the game's price will increase slightly. After talking to a bunch of folks about it, it was decided to raise the price instead of making this all a completely new version or a DLC package. Plus, I'm pretty sure everyone who wants the game already has it. I mean, it was two dollars, fam. If you don't, I would get that shit sooner than later. See you next week for the first test build! There will not be a new dev diary that day but there will be a post talking about what to expect. Til then!
[ 2020-08-21 19:46:06 CET ] [ Original post ]
Hey! Hey. Hey? That's right, time for another development diary for Haulin' Oats and The Dope Game remaster. I must say I am enjoying this bi-monthly update more than the weekly one; and I'll enjoy it more once I stop writing these altogether! Anyhow, let's get down to it, folks.
Haulin' Oats
I've mostly been polishing and added content since last we spoke, as well as tinkering with the multiplayer stuff; like this hideous interface.
There really isn't a whole lot to talk about as it has been code tweaking and most people are pretty disinterested in such things. Especially when there are no shiny pictures to show. However... The Steam Game Festival is coming back in October, before the launch of Haulin' Oats. So I think the demo for that festival will be the official demo for the game; minus any subsequent bug-fixes and such. And speaking of, the game is now slated for the end of October. Any later than that and it would have to be delayed until January 2021 because you never want to launch a small, relatively unknown indie game during the holiday seasons.
The Dope Game Remaster
This last chunk of time was getting more stuff ready for the first test build which will be released next Friday (August, 28th). The build will obviously be missing some assets and have a lot of bugs but will give you the chance to see all the changes in action. Speaking of...
You can see here an early version of the character customization screen. I can't remember if I talked about this already but you can change how your character looks and server icons for games. There will be unlockable bonuses for playing other CoaguCo games as well as the ability to purchase new outfits and icons. Purchasing will use an in-game currency which you can exchange your hard-earned drug money for... because fuck real-money micro-transactions for cosmetics, or anything really. Speaking of hard-earned money, as mentioned a long while ago, once the remaster update is out the game's price will increase slightly. After talking to a bunch of folks about it, it was decided to raise the price instead of making this all a completely new version or a DLC package. Plus, I'm pretty sure everyone who wants the game already has it. I mean, it was two dollars, fam. If you don't, I would get that shit sooner than later. See you next week for the first test build! There will not be a new dev diary that day but there will be a post talking about what to expect. Til then!
Haulin' Oats
CoaguCo Industries
CoaguCo Industries
Ready When Ready
Indie Strategy Singleplayer Multiplayer Coop
Game News Posts 28
🎹🖱️Keyboard + Mouse
6 user reviews
(6 reviews)
https://hauling.coaguco.com
https://store.steampowered.com/app/1254770 
[494.36 M]
This is a game about truck driving, the US highways, and oatmeal. During your time as a truck driver for the Starkham Oatmeal company, you will be tasked with delivering crates of delicious oats to the local grocery store. The roads are fraught with dangers, as well as delights, so be sure to take along a trusty co-pilot and / or pet.
Arranged as a digital board game, you will encounter a wide variety of characters and obstacles ranging from drug cartels, bike gangs, random maniacs, pop stars, police, serial killers, and the few folk that aren't completely crazy. Make your way around the board and collect your wages every time you complete a delivery then return to the warehouse. Use it to buy spare parts for your truck, the favor of lot lizards, or sometimes bribe your way out of trouble.
When you start a game, each player will get to choose one of eight different drivers; with three locked by default. Each has two strengths and weaknesses, like bonuses to truck ramming checks or penalties to dealing with the law. Mix and match the different drivers with co-pilots and pets to get the upper hand against your opponents.
Just like the drivers, each co-pilot and pet has one different benefit and disadvantage. If you get a bad Incident card draw, you might just accidentally leave 'em at a truck stop somewhere for an opponent to scoop up. If none suit your play style, you can choose to play without one if you want.
Special guest characters (drivers, co-pilots, and pets) can be unlocked through different quests or by doing certain things a bunch.
Old friends from our previous games make an appearance as well. One cannot go through Starkham without seeing familiar faces like Bill Finnigan or Aloysius. They are sometimes found in Encounter or Incident decks. Depending on who you find, they may have a mission for you or an item to barter.
There are a lot of other characters as well. Scattered throughout the Incident, Encounter, and Resource decks various characters await you, either to rob you blind or give you mini-quests to complete. Heck, some might just need something as simple as a ride down the highway a bit or a wee bit of your money.
A quick and dirty list of features, for those of you who like bullet-lists:
- Music by Azucar (One Way To Die, Raise Your Own Clone) and El Castor
- All hand-drawn art
- 36 squares all filled with adventure
- 8 different drivers, 8 different co-pilots, and, of course, 8 different pets (including special guests)
- 75 different cards per Encounter, Incident, and Resources deck
- Play with others in online or LAN multiplayer
- The usual breakdown of statistics and leaderboards to measure yourself against
- Achievements that actually unlock stuff
Whether your driving record is spotless or you've played one of our games before, get some quicker in-game unlocks with the Mileage Club! For each of our previous games that you've owned or played (demo, family share, or free weekend), you will unlock guest characters or table accoutrements.
Haven't done so or don't got 'em? Don't worry, you can get all the same characters and bonuses by just playing the game. And with a little elbow grease.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS or higherMemory: 2 GB RAMGraphics: Any supporting OpenGL 2.1Storage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 2 GB RAM
- Graphics: Any supporting OpenGL 2.1
- Storage: 1 GB available space
- OS: Ubuntu 18.04 LTS or higherMemory: 4 GB RAMGraphics: Any supporting OpenGL 3.3Network: Broadband Internet connectionStorage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 4 GB RAM
- Graphics: Any supporting OpenGL 3.3Network: Broadband Internet connection
- Storage: 1 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB