Hey, long-haul truckers! So originally we had planned to release the game into Early Access today but it seems Valve is pretty behind on approving the build or giving us instructions on what needs fixed to approve the build. Partially our fault for turning that in on the 16th! Nonetheless, we are pushing the Early Access release on Steam back until March 9th which will hopefully give enough time to get through this process. However, for folks who love Itch.io, we will be releasing the Early Access version over there on March 2nd instead. You will still get a Steam key along with a non-Steam version, naturally. Though the Itch version will be missing some key features due to Steamworks integration; most importantly, no multiplayer. We are also updating the game to version 0.2.2 today. This will being our updates to the default/release branch on Steam with the beta branch being used for bleeding edge tests. Here are a list of the changes made for this version:
- Added: four new tracks by Joseph Couden aka Scary Ghost
- Added: current player's HUD element scales up a bit, with animation, during their turn
- Added: better checks for player's visual position
- Added: gameplay options to pause menu
- Added: radio text bubble to show song and artist currently playing
- Added: summary of player buffs/debuffs in HUD element drop-down
- Added: square/space icon in player HUD element to show the space they are on, and color
- Added: animated marker under current player's piece
- Changed: complete overhaul of piece movement system, should fix various cosmetic bugs
- Changed: movement speed increases when player moves backwards over long distances
- Changed: minor layout for HUD element items
- Changed: updated all dice graphics, dice rolling layout, and code
- Changed: dice stay on the table until the related roll stuff is done
- Fixed: possible bug where game may confuse one player's space for another
- Fixed: player skipping companions selection in singleplayer locking game
- Fixed: double-render of choices during setup which causes odd button responsiveness
- Fixed: issue where a rammed player could be repeatedly rammed
- Fixed: issue where bot would repeatedly roll dice over and over unless paused
- Fixed: issue with remote players not having turn graphics synced
- Fixed: bots sometimes rolling twice (sneaky bastards)
- Fixed: various issue with the hitchhiker system
- Fixed: issue where having incident card 40 on an active hobo nest used the card
- Removed: pistol item and code reference as Encounter card 20 is the only way to acquire one
Haulin' Oats
CoaguCo Industries
CoaguCo Industries
Ready When Ready
Indie Strategy Singleplayer Multiplayer Coop
Game News Posts 28
🎹🖱️Keyboard + Mouse
6 user reviews
(6 reviews)
https://hauling.coaguco.com
https://store.steampowered.com/app/1254770 
[494.36 M]
This is a game about truck driving, the US highways, and oatmeal. During your time as a truck driver for the Starkham Oatmeal company, you will be tasked with delivering crates of delicious oats to the local grocery store. The roads are fraught with dangers, as well as delights, so be sure to take along a trusty co-pilot and / or pet.
Arranged as a digital board game, you will encounter a wide variety of characters and obstacles ranging from drug cartels, bike gangs, random maniacs, pop stars, police, serial killers, and the few folk that aren't completely crazy. Make your way around the board and collect your wages every time you complete a delivery then return to the warehouse. Use it to buy spare parts for your truck, the favor of lot lizards, or sometimes bribe your way out of trouble.
When you start a game, each player will get to choose one of eight different drivers; with three locked by default. Each has two strengths and weaknesses, like bonuses to truck ramming checks or penalties to dealing with the law. Mix and match the different drivers with co-pilots and pets to get the upper hand against your opponents.
Just like the drivers, each co-pilot and pet has one different benefit and disadvantage. If you get a bad Incident card draw, you might just accidentally leave 'em at a truck stop somewhere for an opponent to scoop up. If none suit your play style, you can choose to play without one if you want.
Special guest characters (drivers, co-pilots, and pets) can be unlocked through different quests or by doing certain things a bunch.
Old friends from our previous games make an appearance as well. One cannot go through Starkham without seeing familiar faces like Bill Finnigan or Aloysius. They are sometimes found in Encounter or Incident decks. Depending on who you find, they may have a mission for you or an item to barter.
There are a lot of other characters as well. Scattered throughout the Incident, Encounter, and Resource decks various characters await you, either to rob you blind or give you mini-quests to complete. Heck, some might just need something as simple as a ride down the highway a bit or a wee bit of your money.
A quick and dirty list of features, for those of you who like bullet-lists:
- Music by Azucar (One Way To Die, Raise Your Own Clone) and El Castor
- All hand-drawn art
- 36 squares all filled with adventure
- 8 different drivers, 8 different co-pilots, and, of course, 8 different pets (including special guests)
- 75 different cards per Encounter, Incident, and Resources deck
- Play with others in online or LAN multiplayer
- The usual breakdown of statistics and leaderboards to measure yourself against
- Achievements that actually unlock stuff
Whether your driving record is spotless or you've played one of our games before, get some quicker in-game unlocks with the Mileage Club! For each of our previous games that you've owned or played (demo, family share, or free weekend), you will unlock guest characters or table accoutrements.
Haven't done so or don't got 'em? Don't worry, you can get all the same characters and bonuses by just playing the game. And with a little elbow grease.
- OS: Ubuntu 16.04 LTS or higherMemory: 2 GB RAMGraphics: Any supporting OpenGL 2.1Storage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 2 GB RAM
- Graphics: Any supporting OpenGL 2.1
- Storage: 1 GB available space
- OS: Ubuntu 18.04 LTS or higherMemory: 4 GB RAMGraphics: Any supporting OpenGL 3.3Network: Broadband Internet connectionStorage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 4 GB RAM
- Graphics: Any supporting OpenGL 3.3Network: Broadband Internet connection
- Storage: 1 GB available space
[ 5951 ]
[ 1903 ]