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CoaguCo End Of 2024 Update
Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game.
The story chunks have been condensed and re-written but are still as ridiculous as before. Conversion is about 90% finished at this point and will be out sometime after the new year. Probably January. Seriously!
I personally loved this game but it totally bombed. That said we are about to release the game's 1.0 version on its anniversary in March. Most of the additional stuff was scraped but this last update will bring it out of Early Access and provide all the best, core things we wanted to do with it.
Like what, you ask? Local co-op, all the bug fixes, some re-worked rules, and more polish. There is a controller support and Steam Deck patch slated for after the release patch so fear not!
Speaking of fear, the list of cool things that got axed from this final update gives it to me.. but the list of bug fixes restores hope.
The Fatal Dose update will come in May for the nine year anniversary! Holy shit, nine years of slanging dope and broken updates?! Yes. Mostly just fixes and minor feature additions like controller support finally and Steam Deck support. Some of the more ambitious things like multiplayer were dropped so this update will actually ship! Also, the sequel has been canceled to work on new projects like one we can't talk about just yet. At least not until all these updates get out the door!
This game was basically finished with The Last Drop update but we are scheming on putting in a controller support and Steam Deck update out sometime near the end of 2025. But don't hold your alcohol-laced breath on that.
And a game I think we all hated will finally get an update we all deserved initially. Plagued by so many issues, this game was a nightmare to work on and completely missed the mark on what it was supposed to be. Bunch of assholes, I say.
However, it is being completely rebuilt from scratch into what a later design meant to do with and with more competent people now. It will be re-released in August to commemorate our favorite clone... The Flash himself. Yeah, he was the model.
We are doing some collaborations this coming year on some new projects but focusing on putting these old ones to their graves first. Announcements on new stuff will come in the summer of 2025 so don't worry. We'll talk soon. Thank you all so much for all the support over the years. Miss and love you, bitch!
[ 2024-12-08 17:24:08 CET ] [ Original post ]
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes...
Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it!
One Way To Die
Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game.
The story chunks have been condensed and re-written but are still as ridiculous as before. Conversion is about 90% finished at this point and will be out sometime after the new year. Probably January. Seriously!
Haulin' Oats
I personally loved this game but it totally bombed. That said we are about to release the game's 1.0 version on its anniversary in March. Most of the additional stuff was scraped but this last update will bring it out of Early Access and provide all the best, core things we wanted to do with it.
Like what, you ask? Local co-op, all the bug fixes, some re-worked rules, and more polish. There is a controller support and Steam Deck patch slated for after the release patch so fear not!
The Dope Game
Speaking of fear, the list of cool things that got axed from this final update gives it to me.. but the list of bug fixes restores hope.
The Fatal Dose update will come in May for the nine year anniversary! Holy shit, nine years of slanging dope and broken updates?! Yes. Mostly just fixes and minor feature additions like controller support finally and Steam Deck support. Some of the more ambitious things like multiplayer were dropped so this update will actually ship! Also, the sequel has been canceled to work on new projects like one we can't talk about just yet. At least not until all these updates get out the door!
Into Oblivion
This game was basically finished with The Last Drop update but we are scheming on putting in a controller support and Steam Deck update out sometime near the end of 2025. But don't hold your alcohol-laced breath on that.
Raise Your Own Clone
And a game I think we all hated will finally get an update we all deserved initially. Plagued by so many issues, this game was a nightmare to work on and completely missed the mark on what it was supposed to be. Bunch of assholes, I say.
However, it is being completely rebuilt from scratch into what a later design meant to do with and with more competent people now. It will be re-released in August to commemorate our favorite clone... The Flash himself. Yeah, he was the model.
What's Next?
We are doing some collaborations this coming year on some new projects but focusing on putting these old ones to their graves first. Announcements on new stuff will come in the summer of 2025 so don't worry. We'll talk soon. Thank you all so much for all the support over the years. Miss and love you, bitch!
[ 2024-12-08 17:24:08 CET ] [ Original post ]
Haulin' Oats
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
Ready When Ready
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
6 user reviews
(6 reviews)
Public Linux Depots:
- [494.36 M]
This is a game about truck driving, the US highways, and oatmeal. During your time as a truck driver for the Starkham Oatmeal company, you will be tasked with delivering crates of delicious oats to the local grocery store. The roads are fraught with dangers, as well as delights, so be sure to take along a trusty co-pilot and / or pet.
Arranged as a digital board game, you will encounter a wide variety of characters and obstacles ranging from drug cartels, bike gangs, random maniacs, pop stars, police, serial killers, and the few folk that aren't completely crazy. Make your way around the board and collect your wages every time you complete a delivery then return to the warehouse. Use it to buy spare parts for your truck, the favor of lot lizards, or sometimes bribe your way out of trouble.
When you start a game, each player will get to choose one of eight different drivers; with three locked by default. Each has two strengths and weaknesses, like bonuses to truck ramming checks or penalties to dealing with the law. Mix and match the different drivers with co-pilots and pets to get the upper hand against your opponents.
Just like the drivers, each co-pilot and pet has one different benefit and disadvantage. If you get a bad Incident card draw, you might just accidentally leave 'em at a truck stop somewhere for an opponent to scoop up. If none suit your play style, you can choose to play without one if you want.
Special guest characters (drivers, co-pilots, and pets) can be unlocked through different quests or by doing certain things a bunch.
Old friends from our previous games make an appearance as well. One cannot go through Starkham without seeing familiar faces like Bill Finnigan or Aloysius. They are sometimes found in Encounter or Incident decks. Depending on who you find, they may have a mission for you or an item to barter.
There are a lot of other characters as well. Scattered throughout the Incident, Encounter, and Resource decks various characters await you, either to rob you blind or give you mini-quests to complete. Heck, some might just need something as simple as a ride down the highway a bit or a wee bit of your money.
A quick and dirty list of features, for those of you who like bullet-lists:
- Music by Azucar (One Way To Die, Raise Your Own Clone) and El Castor
- All hand-drawn art
- 36 squares all filled with adventure
- 8 different drivers, 8 different co-pilots, and, of course, 8 different pets (including special guests)
- 75 different cards per Encounter, Incident, and Resources deck
- Play with others in online or LAN multiplayer
- The usual breakdown of statistics and leaderboards to measure yourself against
- Achievements that actually unlock stuff
Whether your driving record is spotless or you've played one of our games before, get some quicker in-game unlocks with the Mileage Club! For each of our previous games that you've owned or played (demo, family share, or free weekend), you will unlock guest characters or table accoutrements.
Haven't done so or don't got 'em? Don't worry, you can get all the same characters and bonuses by just playing the game. And with a little elbow grease.
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS or higherMemory: 2 GB RAMGraphics: Any supporting OpenGL 2.1Storage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 2 GB RAM
- Graphics: Any supporting OpenGL 2.1
- Storage: 1 GB available space
- OS: Ubuntu 18.04 LTS or higherMemory: 4 GB RAMGraphics: Any supporting OpenGL 3.3Network: Broadband Internet connectionStorage: 1 GB available spaceSound Card: Only if you like sound
- Memory: 4 GB RAM
- Graphics: Any supporting OpenGL 3.3Network: Broadband Internet connection
- Storage: 1 GB available space
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