We did it! We did it! Who would have thought that a little student project would have turned into this?
The folks at Pineapple Works contacted us and we arranged a port to the Nintendo Switch! After some time working, they finally got the game running on the console, and it's really good! We wanted to thank you all for giving us the reach and visibility so that they could find us. You can buy the game there to support them and us. The game licensing doesn't change, we remain free open source software. Thank you everybody for playing the game, to us, this is a dream come true. We love you all!
Charge Kid is a game where each jump is a puzzle. You can compare it to Portal, where you have to find clever uses of the mechanics and physics to "solve" each location by reaching the desired location. You have limited resources to make each jump, comparable to Celeste. But instead of focusing on precision-platforming, the game focuses on the puzzle aspect. Unlike Celeste, the hard part is figuring out how to use your resources to make each jump instead of the execution. But don't get fooled; the execution is also hard, which means finding each solution is even harder!
Features:
Tight controls and fluid movement.
Challenging gameplay.
Puzzles with multiple solutions.
Cute and minimalistic pixel art.
Slick sound effects and music.
Charge Kid is open source (and free!)
You can see the source code by clicking at the website link at the right of the page. It was made with the Godot Engine, and you will need to download it in order to access the code or to make a playable build, in case you want to play it before paying anything. While the game is free, you can still buy it here to show us your appreciation ;)