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Hi!
The latest patch (v0.1.3a) brings some major gameplay changes to the demo. After taking player feedback, and working on later levels of the game, I gained a better understanding of the strengths and weaknesses of the gameplay in Forgotten Fields.
For starters, the janky first person "mindspace" sections have been removed. It was obvious that these were the weakest parts of the game and were also difficult to polish. As I worked on the later levels, I added some story driven puzzles (almost "side quest" like in design) that had choices and could be solved in multiple ways with different solutions, that I felt made the game way more interesting, and I realized the demo paled in comparison to the new bits.
The demo now consists of one of these puzzles - retrieving the tools from the next-door neighbor is a more involving affair than just talking to him and responding to a QTE. Now the player must resolve a spat between two neighbors, and this can be done in multiple ways.
Here's some screenshots from this puzzle -
Try it out if you haven't yet! And let me know if this update has brought up any unforeseen bugs.
-Armaan
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