Hi everyone, Mr. Tired Media here. It has been one full year since Undead Darlings was released into the wilds! Time sure flies. It feels like forever ago that we first brainstormed our idea and had our first piece of character concept art drawn... Come down memory lane with me for a minute, if you would! While the full story would involve a much longer narrative, we fought so hard for this game to become a reality. When we were just getting the game concepts put into Unitywhen we had nothing but the main characters, a few enemies, and a handful of incomplete 3D assetswe launched our first Kickstarter campaign. There was support and love from the gaming community as well as from many journalists who were kind enough to cover our efforts. The first day garnered us a hefty chunk toward our $50k ask; an amount that we promised to match, and that would be how the game's developments costs would be covered. Sadly, our game was in too rough and too early of a stage to really draw in backers. Looking back, it makes complete sense. We didn't have any mock-ups of the final product, or a vertical slice featuring finished assets. All we had was a promise. A promise that we would make our game and get it into the hands of backers. We wouldn't abscond with the funding, or screw up and say that we need more money. So the Kickstarter sputtered and eventually ground to a halt, and we moved on disappointed but undeterred. We looked over what happened and decided to get a "vertical slice" completed before trying again. For those who don't know, a vertical slice for a game is basically a hand-picked sampling of every gameplay element (dialogue scenes, exploration, battle, UI) that demonstrates how the intended final product will play. Pieces of the whole, even if what is shown doesn't actually make it into the retail release. As we pushed toward that huge, daunting benchmark, we suffered the departure of our business partner. I say "we" because I'm so used to speaking as a company, but my best friend who had stuck with me for years, making just as many sacrifices as I hadbut with the added pressure of having his wife and child to care fortold me that he had to leave and find somewhere he could make a more consistent paycheck. I completely understood. There was, and still is, no ill will at all regarding his choice. But now I had to carry the torch alone... My team depended on me, not only for direction but for morale. I started a Prefundia once we got closer to our vertical slice goal. I made sure to get everyone who was interested in the game as involved as possible, and tried to ensure that our next crowdfunding effort was pre-planned, tailored, and in line with the best campaign descriptions that Kickstarter had from similar first-time studios. Eventually, the time had come. We had videos, we had polished (or what we thought were polished, little did I know!) screenshots, and I made sure my approach and formatting was a match with "Editor Pick" campaigns. It looked great! My former business partner even helped me reach out to journalists with whom he had a rapport so that we could get coverage again. Our second Kickstarter went live and we got 25% of our funding goal in the first day. It was looking promising. But then the same thing happened. Funding stalled after about a week and we ended up a little over half of our desired goal. I don't blame anything or anyone. We soldiered on. We had come too far to stop regardless. The one thing I was adamant about with the funding was that regardless of the outcome, the game would be made. Funding would help to make it happen sooner. Without it, I would have to pay the entirety of the development out-of-pocket and that meant working two jobs, where one paid for the other. So be it. Sprinting forward in time, we got it done and Sekai Project was there to help us with the publishing side through Sekai Games. We're forever grateful to them, because now Undead Darlings is available on so many platformsSteam, GOG, PS4, Switch... Thank you to them, but more than that, thank you to all of you who have given our game a chance. We are proud of our first title and want to continue making games. Every game we make will be an improvement over the last, and that's another promise that we will not break. Thank you so much. Mr. Tired | Nick Doerr
Cici Fontaine here! We had a lot of neat feedback, so I snuck in and made some changes... Heres whats new! ~ Weak/Resist pop-ups will now display during command selection as well as during target selection! :hearts: ~ Go to the Options menu! Look, I added in a Cursor Memory option! Itll remember your previous commands, but its not ON by default. Try it! :hearts: ~ Bucks Truck now allows you to trade Scrap for basic survival items! Thanks, Buck! :hearts: ~ Most equipment drops can now be dismantled for Scrap if Reggies inventory is over capacity. :hearts: ~ Equipment can now be swapped around directly from Bucks Truck. No more entering/exiting dungeons to change equipment for us!! :hearts: ~ Difficulty levels for Funpocalypse and lower have been nerfed like whoa. Not CRAZY whoa, but some whoa. :hearts: ~ Oh, and!!! EXP gains will increase in every NG+ run, so run run run to level 99! :hearts: ~ Tactical Flashlight description updated. Also, you can walk over pitfalls if one is active. I was so tired of falling all the time! :hearts: ~ Party Inventory and Bucks Truck will now sort items automatically! :hearts: ~ A soft-lock bug in Sanctuary Sewers has been fixed. Now we have valve handles eeeeverywhere. Yussss! :hearts: ~ Loading times for dungeons have been reduced! :hearts: ~ A few additional tutorials have been added to Bucks Battle Corner. Learn some lesser-known button commands! :hearts: ~ Other improvements and minor bug fixes... You can ask us on social media if you wanna know more! Were at UndeadDarlings! :hearts: We all love you so much for supporting us. I hope you enjoy this super-duper definitive version of the game! Cici, OUT. . . . . . . End of Line. (Didja get the reference?) For more detailed information on the update please visit the Mr. Tired Media Patreon page! https://www.patreon.com/posts/50522467
Happy Monday everybody! Feeling all right? Not turning into a zombie yet are you? Well, today we're happy to finally bring you Undead Darlings ~no cure for love~ to Steam and consoles! Users who purchase on Steam can save 10% until October 5th. Try out the free demo on Steam to get a feel for how the game plays. Unfortunately you will not be able to transfer the demo save data over to the main game. Thank you for understanding. https://store.steampowered.com/app/1294970/Undead_Darlings_no_cure_for_love/ We'd like to say thank all the users who supported the game and Mr. Tired Media over the years. We wouldn't be here without you! Wondering about the voice cast? Here's who you can expect to hear! Jordan VA: Laura Post - Twitter Kairi VA: Xanthe Huynh - Twitter Summer VA: Erica Mendez - Twitter Cici VA: Natalie Rose - Twitter Pearl VA: Rachelle Heger - twitter Emily/Dichroma VA: Lily Pichu - Twitter Buck VA: Benjamin Diskin - Twitter Soundtrack composed by Marc Straight - Twitter Undead Darlings & Mr. Tired Media links Undead Darlings - Twitter - Facebook Mr Tired Media - Twitter - Website - Patreon - Discord Sekai Project & Sekai Games links Sekai Project - Publisher page - Steam group - Twitter - Facebook - Website Sekai Games - Twitter - Website - Facebook
Join us in watching Mr. Tired Media play Undead Darlings ~no cure for love~ live from 6am to 7am Pacific time!
The story of Undead Darlings ~no cure for love~ revolves around Reginald "Reggie" P. Happenstahnce and his journey to take the cure for the zombie plague someplace safe; somewhere it can be mass-produced. His fatherone of the scientists purported to be involved in the outbreak's inceptioncreated this cure and left it behind before leaving on his own for the same purpose. The demo unlocks the hospital level with leveled up characters to give you a feel of the game as you progress.
Undead Darlings ~no cure for love~
Mr. Tired Media
Sekai Project
2020-09-28
Indie Casual RPG Adventure Singleplayer
Game News Posts 6
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
https://store.steampowered.com/app/1294970 
Undead Darlings ~no cure for love~ - Linux [3.48 G]
Journey with and learn more about a crew of half-zombie girls through visual novel sequences and as you crawl through dungeons, beating up twisted creatures that were born from the fall of society in fast-paced turn-based RPG combat, and ultimately deliver the only known cure for what ails your party members to a place where it can be mass produced!
The visual novel portion contains a multitude of branching dialogue paths that, based on the choices you make, gives deeper insight into the different characters, whereas the RPG portion of the game uses a familiar but refined turn-based battle system with unique twists. Both of these gameplay features are contained within a dungeon crawler, meaning dungeons are explored from a first-person perspective in four cardinal directions, with the dungeon itself built like a maze and filled with traps and hidden paths.
Story
The story of Undead Darlings ~no cure for love~ revolves around Reginald "Reggie" P. Happenstahnce and his journey to take the cure for the zombie plague someplace safe; somewhere it can be mass-produced. His father—one of the scientists purported to be involved in the outbreak's inception—created this cure and left it behind before leaving on his own for the same purpose.
The game opens with Reggie waking up from an alcohol-related coma (courtesy of his own father, no less) and being told by his childhood friend Pearl that society had crumbled due to a virus outbreak that turned most everyone into zombies while he was sleeping. This includes Pearl herself. However, Pearl has managed to hold onto her human conscience, and she relates that she is not the only one this has happened to. As with every half-zombie Reggie will run into, she may be undead, but her heart is still human.
Your role as Reggie is to be the girls’ loot donkey and carry the things they find in dungeons. Since Reggie is a human, the girls will prevent him from getting infected by fighting in the front lines! Go them!
While on this adventure, you will learn more about the undead girls' lives from before the outbreak, but whose tale you will hear is based on the choices you make during the visual novel scenes. Perhaps one of them will connect with you, open up about their hardships, and maybe even develop romantic feelings... The ultimate result of these interactions will determine whether or not any of these girls trust you enough to take the biggest risk of their undead lives—volunteer to be the first test subject for your father's cure!
Key Features
- Explore a multitude of complex post-apocalyptic dungeons—a total of over 20 huge floors to explore! Discover loot, secret event scenes based on your current battle party, and more!
- Become invested in a novel-sized epic adventure—a script of over 300,000 words and more branching dialogue choices than you can shake your boomstick at await! The adventure is filled with comedy, slices of romantic life, and the horrors associated with surviving the zombie apocalypse from a zombie’s perspective!
- All character art has been specifically drawn inverted as well, so you never get pulled from the story because someone's scar magically switched shoulders (inverted art vs. mirrored art—never spoken of because it is hardly ever utilized...until now!)
- Key events give you the chance to grow closer to the girls, and by doing so, you will access specific character story arcs that come with gorgeous HD images of the characters for you to unlock! Over 20 unlockable images in total—gotta collect 'em all!
- Six playable, awesome half-zombie girls lead the charge!
- Nine endings based on your choices and how close you grow with the characters!
- No currency or stores exist in the post-apocalypse, so you will need to fill up your war chest by finding loot in dungeons. Be careful, though—weaponry will break if used too much!
- Loot system supplies you with armor, items, and weaponry. Weapons come in both Common and Rare varieties—but both come with durability counts that indicate how much abuse they can take.
- Rare weapons may have Skills attached, adding a bit of flexibility in balancing out an effective battle party!
- Exploit multiple enemy weaknesses simultaneously in the unique Exponential Exploitation battle mechanic! Increase your damage multiplier and utilize it for a one-time attack that can deal tremendous damage!
- Set up custom battle strategies with the Macro function! Use this wisely in tandem with the EE System to create efficient tactics against your current roster of foes!
- When all is said and done, you will enjoy a 50-hour adventure unlocking everything!
- Memory: 4 GB RAM
- Graphics: 1280 x 720
- Storage: 4 GB available space
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