





Patchlog 1.1.0 (Major Update)
[ 2021-02-20 07:12:38 CET ] [ Original post ]
- Added a 'Random Mode' in which equipment is randomly distributed into the boss chests.
- You can now view skills in the menu.
- The Hall of Heroes BGM now keeps playing in Westlink and Eastlink at a low volume.
- Changed a lot of graphics in the dungeons. You can swap back to the old style by talking to a new NPC in the Hall of Heroes. The NPC appears after entering any of the dungeons for the first time.
- Moved some diamonds on maps to indicate that Ariel can jump over pits.
- Added new items. Some can be found in chests, some are hidden in things that look a little out of place.
- Billie's battle tips now come in fixed order, independent of the boss you're fighting.
- Bosses now generate 20 EP (up from 15).
- Inspired skills are now learnt permanently. The first bosses of each dungeon can be fought repeatedly (in the boss rooms) as an opportunity to learn any inspired skills you may have missed.
- Needle Birds: Now all three generate EP.
- Spectral Hammer: Now has a different effect. Check it out!
- Aim for the Soul: Now deals 900% damage to poisoned enemies (up from 300%).
- Radiance: Now hits 6 times (up from 3), but doesn't refund EP anymore.
- Arcane Frost: The high-EP bonus now multiplies damage by 6 (up from 2).
- Tar Trap: Triggering the trap deals more damage (450%, up from 300%) and doesn't consume 20 EP anymore, but also removes the buff.
- Innervate: Changed the formula.
- Golden-tile puzzle: Now works differently (and is arguably a little harder).
- Accessories: Made several changes. Check it out!
- Souls: Now gain a powerful Enrage effect after the first turn. You're highly incentivised to take them down quickly.
- Added a new BGM for the Secret Room battles. (Tell me if you like it!)
- Added variants of the secret bosses to change things up a bit.
- Some Joke: Now simply silences.
- Fixed some minor errors.
- Changed some texts.
- Made some minor adjustments.
[ 2021-02-20 07:12:38 CET ] [ Original post ]
Patchlog 1.0.3
[ 2020-09-26 09:48:36 CET ] [ Original post ]
- Added a full-screen option to the options menu.
- Saving has been removed from the menu as it was never meant to be there.
- When talking to him for the first time, Commander Elgrim will now explain HP, EP, STR, DEF, MAG and BAR if you ask him to.
- Skills that cost 25 EP now only cost 20 EP in order to make them more attractive compared to normal attacks.
- Gracious Nova: Now works as the description states.
- Mind Control: Doesn't automatically disappear after 3 turns anymore.
- Titanium Rain: Lowered chance of being removed when taking damage from 100% to 25%.
- Yggdrassil: Now attacks from a distance as it should.
- The Dungeon Seal debuff (that enemies have before defeating the first Ancient God) no longer lowers max EP and lowers STR, DEF, MAG and BAR by only 37.5% (instead of 50%).
- Alpha Dungeon Puzzle Room 1: Pillars don't play a sound effect anymore if they don't actually move.
- Hydra Slayer: Removed the chance for another attack at the end of a turn.
- Mandrake Princesses: Added the Poisonous trait.
- Fixed the Soul Cage item description: There are 108 souls to collect, not 144.
- Changed the way boss EP are communicated.
- Optimised some texts. Added some texts.
- Fixed some minor errors. Made some minor optimisations.
[ 2020-09-26 09:48:36 CET ] [ Original post ]
Patchlog 1.0.2
[ 2020-07-18 09:38:57 CET ] [ Original post ]
- Reduced the volume of Ariel's footsteps.
- Added a short dialogue after entering the Hall of Heroes.
- Alma: The Hall-of-Heroes BGM now resumes after upgrading the Tea.
- Divine Tea: Doesn't revive anymore, but generates 100 EP.
- Ethereal Chant: Now always raises MAG and BAR regardless of EP.
- Mowe, Some Joke, Mystery Rune and Mystery Stance now work as intended.
- Fixed some chests that could be examined from the side to get an infinite amount of items.
[ 2020-07-18 09:38:57 CET ] [ Original post ]
Patchlog 1.0.1
[ 2020-07-11 06:27:51 CET ] [ Original post ]
- Fixed a rare error that had to do with how drawing gauges was handled.
- Removed the Boss EP notification that popped up even when the boss itself had actually been killed already.
- Doom Shroom, Erim Austere: Repositioned the sprites so the HP gauges are now fully visible.
- Subserver, Needlebird: Optimised the sprites so the eyes will not be hidden by state icons.
- Needlebird battle: Repositioned one of the sprites.
[ 2020-07-11 06:27:51 CET ] [ Original post ]
LV99: Final Fortress
Great Potion Games
Developer
Great Potion Games
Publisher
2020-07-07
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
4 user reviews
(4 reviews)
Public Linux Depots:
- "LV99: Final Fortress Linux" [265.76 M]
You love JRPGs for their epic late game?
Maradook and Gorth, evil gods from ancient times, have been sealed away in the Final Fortress. At the eleventh hour before their awakening, three heroines have gathered and arrive at the fortress: Ariel, the chosen one; Billie, a dragon-slaying princess from the north; Celsia, a witch-turned-magician with stellar talent, but no temperament to speak of.
A number of bosses stand in the way before the heroines can take on an ancient god. Strategic combinations of equipment and skills are required to stand a chance. After each battle, a new piece of ultra-legendary equipment is acquired which provides higher stats, a passive effect and a powerful skill. Only the most synergetic combinations may prevail against the power of an ancient god!
Follow delightful conversations, solve puzzles, collect collectibles and listen to some self-written music. Find metroidvania-style items and upgrade your Celestial Tea while you’re at it! Maybe you can even fill that fourth character slot with an unexpected, but powerful ally? There’s a lot to do, all crammed into a 5-hour experience.
Get started now! Finish before Lunch or Dinner!
Then why not skip the boring Stuff?
- Venture straight into the final dungeon of this heroic journey,
- Lay aside your legendary equipment for even better pieces,
- Slay bosses and super bosses with versatile skills and mighty finishers!
Three Girls, two Gods
Maradook and Gorth, evil gods from ancient times, have been sealed away in the Final Fortress. At the eleventh hour before their awakening, three heroines have gathered and arrive at the fortress: Ariel, the chosen one; Billie, a dragon-slaying princess from the north; Celsia, a witch-turned-magician with stellar talent, but no temperament to speak of.
Analyse — equip — destroy!
A number of bosses stand in the way before the heroines can take on an ancient god. Strategic combinations of equipment and skills are required to stand a chance. After each battle, a new piece of ultra-legendary equipment is acquired which provides higher stats, a passive effect and a powerful skill. Only the most synergetic combinations may prevail against the power of an ancient god!
Oh, and there’s other Things …
Follow delightful conversations, solve puzzles, collect collectibles and listen to some self-written music. Find metroidvania-style items and upgrade your Celestial Tea while you’re at it! Maybe you can even fill that fourth character slot with an unexpected, but powerful ally? There’s a lot to do, all crammed into a 5-hour experience.
Get started now! Finish before Lunch or Dinner!
MINIMAL SETUP
- Memory: 4 MB RAMStorage: 266 MB available space
- Storage: 266 MB available space