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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi there! So, thanks a lot for the interest everyone has shown in the game so far! I just wanted to make a post that clarifies some things and helps people understand a bit more about myself, and the game, both in it's current state and for the future. Firstly, I am a massive ARPG fan and have always wanted to make an ARPG, so this is a dream job for me. With that in mind, I won't rest until it's the best I can possibly make it, and all the feedback, thoughts and help the community can give me will help make this a reality. I know a lot of people are struggling with the lack of quality of life options currently available and I can only apologise for that. I am a solo developer and this is my first game, so I overlooked a lot of things that those with more experience or a team around them wouldn't have. This is because I can only test the game on my PC, with my specs, and my knowledge of the game. So when I make design decisions, to me, they make sense and are intuitive, it isn't others pick up the game and think "wtf do i do with this", that I realise things should be better explained. This is a similar situation with the bugs. When i implement content I always test it before packaging and then after packaging I do a full playthrough of the game before releasing a patch. However, not every bug shows up to during that playthrough, or indeed at all, if it's a resolution bug that doesn't impact my monitors. I know artwork is somewhat lacking, and this will be improved heavily throughout development. I am not an artist so I rely on the unreal engine marketplace to prototype the game. As my funds increase I will be contracting artists to update the UI, character models, animations, spell fx and various other pieces of art, such as props and environment. Anyway, I just wanted to put this out there, I am no way defending some of the poor design choices I have made, or the bugs people have had to experience. I know it is the first few days of Alpha, but regardless I want people to have a smooth playing experience, always. My main focus over the coming month will be improving this. I have already begun working on a big patch that will overhaul a lot of the quality of life issues people are facing. Thanks for taking the time to read this, Sam
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