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Current state of the game.

Hi there! So, thanks a lot for the interest everyone has shown in the game so far! I just wanted to make a post that clarifies some things and helps people understand a bit more about myself, and the game, both in it's current state and for the future. Firstly, I am a massive ARPG fan and have always wanted to make an ARPG, so this is a dream job for me. With that in mind, I won't rest until it's the best I can possibly make it, and all the feedback, thoughts and help the community can give me will help make this a reality. I know a lot of people are struggling with the lack of quality of life options currently available and I can only apologise for that. I am a solo developer and this is my first game, so I overlooked a lot of things that those with more experience or a team around them wouldn't have. This is because I can only test the game on my PC, with my specs, and my knowledge of the game. So when I make design decisions, to me, they make sense and are intuitive, it isn't others pick up the game and think "wtf do i do with this", that I realise things should be better explained. This is a similar situation with the bugs. When i implement content I always test it before packaging and then after packaging I do a full playthrough of the game before releasing a patch. However, not every bug shows up to during that playthrough, or indeed at all, if it's a resolution bug that doesn't impact my monitors. I know artwork is somewhat lacking, and this will be improved heavily throughout development. I am not an artist so I rely on the unreal engine marketplace to prototype the game. As my funds increase I will be contracting artists to update the UI, character models, animations, spell fx and various other pieces of art, such as props and environment. Anyway, I just wanted to put this out there, I am no way defending some of the poor design choices I have made, or the bugs people have had to experience. I know it is the first few days of Alpha, but regardless I want people to have a smooth playing experience, always. My main focus over the coming month will be improving this. I have already begun working on a big patch that will overhaul a lot of the quality of life issues people are facing. Thanks for taking the time to read this, Sam


[ 2019-12-11 11:32:58 CET ] [ Original post ]

Sanctum Breach
Reroll Gaming Developer
Reroll Gaming Publisher
2019-12-09 Release
Game News Posts: 26
🎹🖱️Keyboard + Mouse
Mostly Positive (42 reviews)
If you would like to join the growing community on Discord then please feel free - https://discord.gg/E8Gt97d - and the roadmap for future updates can be found here - https://trello.com/b/0tHiHOjo/sanctum-breach-roadmap - hope you enjoy!

About the game


Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.

Story


The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.

Character Development


There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.



When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.



Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.



Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".

Endgame Content


Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!

Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".



Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!



Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!



Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!



Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!



Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...

Other Features


Some of the more prominent features in the game include:

Playable Offline.

Runs on Linux.

Six distinct classes, each with access to individual class skills.

Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!

Powerful items feel powerful, with unique skills tied to them.

Each Boss has it's own loot pool with Unique items tied to them.

Hardcore and Softcore options available.

Leaderboards with multiple categories.

Achievements.

Auction House.

Every Endgame Zone is a Roguelike.

Notifications for item drops, level ups and quests.

Vacuum Looting and Sell All straight from your inventory!


Plus loads more!

GAMEBILLET

[ 6132 ]

7.84$ (87%)
11.41$ (33%)
4.24$ (15%)
5.70$ (81%)
10.00$ (75%)
2.00$ (80%)
8.19$ (73%)
6.39$ (68%)
8.46$ (72%)
50.96$ (15%)
5.31$ (73%)
49.87$ (17%)
16.99$ (15%)
5.40$ (82%)
29.71$ (15%)
10.00$ (60%)
8.29$ (17%)
5.03$ (16%)
12.72$ (15%)
10.68$ (69%)
8.87$ (56%)
5.77$ (17%)
10.31$ (14%)
4.12$ (17%)
6.80$ (60%)
19.99$ (20%)
6.60$ (17%)
16.95$ (15%)
12.73$ (58%)
41.47$ (17%)
GAMERSGATE

[ 2625 ]

4.5$ (85%)
8.49$ (58%)
20.99$ (40%)
8.1$ (82%)
9.0$ (64%)
0.9$ (92%)
13.49$ (55%)
0.88$ (91%)
18.0$ (55%)
1.69$ (79%)
0.68$ (77%)
0.85$ (91%)
18.89$ (46%)
0.84$ (83%)
7.7$ (78%)
4.35$ (56%)
6.25$ (75%)
11.99$ (40%)
4.5$ (85%)
11.24$ (55%)
1.76$ (91%)
0.87$ (56%)
3.3$ (78%)
2.03$ (77%)
4.4$ (82%)
0.88$ (91%)
1.45$ (79%)
11.99$ (25%)
16.19$ (46%)
2.0$ (75%)

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