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Patch v1.05

Patch Notes v1.05


General


  • Added a notification for inventory is full.
  • Additional loading screen tips targeted at newer players.
  • A sell all button in inventory.
  • Increased size of dialogue boxes with NPCs.
  • Improved the UI on non-standard resolutions.
  • Added a confirmation window when deleting characters.
  • Verdant River walkway across the pebbles has been widened and made more obvious.
  • Loot Beams change colour depending on rarity.
  • ESC now closes all UI windows and pauses the game.
  • Added an additional option for enemy health bars - always visible even when mousing over.
  • Boss HP bars now anchor to the top of the screen.
  • Main Quests and Side Quests are now different colours.
  • Added Current Wave to the Imperium Trials.
  • Added a Finish to Endgame Zones.
  • Revamped Endgame UI and added a help button.
  • Added a hide quest tracker button.
  • Added a player stash to Domum Port. This stash can be accessed across all characters.
  • Added loot chests to certain bosses.
  • Added a switch for Fullscreen, Windowed Fullscreen and Windowed mode in Gameplay Options.
  • Added skill hotkeys above the buttons.
  • Changed cooldown colour to white for increased visibility.
  • Added Zone and Level Info below the Minimap.
  • Added loot notification to Bosses.
  • Moved NPC Quest text to the center of the screen.
  • Added a Frame Rate Limit option to help increases the smoothness of gameplay on low end machines.

Bug Fixes


  • Patience now activates properly.
  • Touch of Ragno now deals damage.
  • Timer in Imperium Trials has been fixed.
  • Mythical Trials now consumes the correct currency.
  • Endless Abyss portal bug has been fixed.
  • Non-responsive AI has now been resolved.
  • Fluid Strike now no longer causes occasional falling through the map.
  • Invisibility caused from falling has been fixed.
  • Act 2 portal is locked until Act 1 Main Quest has been completed.
  • Sanctum Sanctorum portal is locked until Act 2 Main Quest has been completed.
  • SteamVR has been disabled.
  • Tier 1 Mana Regen spelling mistake has been fixed. You can no longer regem mana.
  • Howl animation has been changed to more closely match the skills effects.
  • Orc Encampment Minimap has been fixed.
  • Holes in Mountain Pass and Fungal Grove have been filled in.
  • The Side Quest Calling off the Hounds can now be completed.
  • Fixed camera collision issues in Orc Encampment and Paradise Lost.

Balance Changes


  • Reduced Damage dealt by Chaos Dragon (Trials of Chaos) by about 50%.
  • Increased Soul Eater HP by about 50%.
  • Increased Chaos/Flame/Frost Dragons HP by about 30%.
  • Increased density in Conquest maps by about 400%.
  • Dramatically reduced soul cost for the Mysterious Collector.
  • Reduced Werecrab attack speed by about 30%.
  • Reduced Giant Viper attack speed by about 30%.
  • Reduced Sunder damage to 4 damage per player level down from 5-6.

Ongoing Problems & Upcoming Changes


  • Item tooltip comparisons in inventory/equipment.
  • Keymapping.
  • Player Location on the minimap.
  • Locked items in inventory.
  • Multiple copies of the same skill are removed when saving/loading (i.e going through a portal).
  • Buff bar showing the duration of ongoing effects.

Ethos Moving Forwards


I am working hard to resolve a few ongoing problems, the biggest ones being adding the player location to the minimap and keymapping. I didnt want to delay the patch for potentially weeks to fix these issues, so they will roll over to the next one instead. This is something I am keen to do with anything that isnt game breaking. As far as balance of the game goes, I have every intention of making this a hardcore ARPG, however, the Werecrabs and Giant Vipers represented enemies that were dissproportionately difficult to their counterparts. I am ok with some enemies standing out as particularly dangerous, but at this early stage of the game, the player has no feasible way of stacking resistance or defence to counter these threats, and therefore deaths caused by them feel cheap and unfair, which is something I will always strive to avoid. I am also aware that many people dislike the ability to fall off ledges and various other environments. This is something I will continue to monitor closely, as it is not having the desired gameplay effect I had hoped for. I would like to also take this opportunity to thank every single person who has bought the game, left a review or any other form of feedback. Your support means a lot to me and I will continue to work hard to improve the game and keep it moving in the right direction every single day! Sam


[ 2019-12-14 23:24:29 CET ] [ Original post ]



Sanctum Breach
Reroll Gaming
  • Developer

  • Reroll Gaming
  • Publisher

  • 2019-12-09
  • Release

  • Indie RPG Adventure Singleplayer EA
  • Tags

  • Game News Posts 26  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (42 reviews)


  • Review Score

  • https://store.steampowered.com/app/1194770 
  • Steam Store

  • If you would like to join the growing community on Discord then please feel free - https://discord.gg/E8Gt97d - and the roadmap for future updates can be found here - https://trello.com/b/0tHiHOjo/sanctum-breach-roadmap - hope you enjoy!

    About the game


    Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.

    Story


    The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.

    Character Development


    There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.



    When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.



    Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.



    Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".

    Endgame Content


    Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!

    Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".



    Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!



    Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!



    Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!



    Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!



    Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...

    Other Features


    Some of the more prominent features in the game include:

    Playable Offline.

    Runs on Linux.

    Six distinct classes, each with access to individual class skills.

    Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!

    Powerful items feel powerful, with unique skills tied to them.

    Each Boss has it's own loot pool with Unique items tied to them.

    Hardcore and Softcore options available.

    Leaderboards with multiple categories.

    Achievements.

    Auction House.

    Every Endgame Zone is a Roguelike.

    Notifications for item drops, level ups and quests.

    Vacuum Looting and Sell All straight from your inventory!


    Plus loads more!
    GAMEBILLET

    [ 5951 ]

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    1.67$ (16%)
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    1.58$ (77%)
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    3.41$ (74%)
    0.51$ (83%)
    0.85$ (83%)

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