Patch v1.1
I have tried to include fixes and options for some of the more pressing problems in the game and believe I have remedied all of them! From this point onward I will continue to address bugs as quickly as possible and act upon quality of life feedback in a timely fashion. The current outstanding problem of a minimap is something I will have to delay for a few months due to limited understanding of the subject matter. So I can only apologise for that. In the next few patches I am going to aim to include more Endgame content to farm whilst I continue to work on the rest of the Story. I also want to release the Hexlord, a chaos and poison focused fighter who uses his unique passive ability to alter his play style from melee to caster and back again depending on his HP levels. Alongside this I want to try and implement Steam Leaderboards and Achievements and as the community grows we can begin to start events and races! As always thank you for the support you have shown the game thus far! Sam
[ 2019-12-19 17:53:48 CET ] [ Original post ]
Patch Notes v1.05
General
- Slightly reworded World Map message.
- Added additional tips to Loading Screen.
- Escape closes the Escape Menu.
- Act 1 completion message will only display the first time you enter Fortunate Isles.
- Dying and entering a peaceful place will refill your relics.
- Added Keybindings.
- Static Items (crafted items and Relics) now have colour coded beams.
- Added Skill XP bars to the Skill Book.
- Item Comparison in Inventory (currently excludes off hand and second accessory slot).
- Added player spawner to Desert Wastes entrance.
- Added player spawner to The Fortunate Isles entrance.
- Revamped the endgame system - Conquests, Boss Encounters, Mythical Trials and Arena now have a mastery bar. This bar is filled by completing certain activities within the game mode and new tiers of difficulty are unlocked when the bar reaches a certain amount.
- Added Chaotic Encounters endgame mode - this requires currency from the other 4 endgame modes and allows you to fight 1-3 super bosses at once, each boss drops loot and leads to a treasure room with 4 chests per boss defeated.
- Added a super boss to the Endless Abyss every 5 floors.
Bug Fixes
- Enchanted Glades now displays the correct level upon entry.
- Some enemies in the Arena wasnt awarding trophies.
- Fixed a bug that caused the divinity tree to require 31/51/71 points per tier than rather than 30/50/70.
- Tier 2 Relic Fiery Grips now has the correct size of 2x2.
- Fixed an equipment bug that caused boosted stats.
- Opening and closing the stash no longer causes display issues with the inventory.
- Sell All no longer causes future items that are picked up to become invisible (items equipped/unequipped in the same zone are not subject to "sell all", this is a design choice to help people accidentally selling equipment).
- Fixed a bug that caused players to become stuck when using certain combinations of skills and movements.
- Multiple copies of the same skill were being removed on save/load (the flip side of this fix is that if the bar is not full, skills will be placed multiple times, but I felt on the whole this was a better alternative. It is something I will continue to look into though).
- Phoenix HP bars now function correctly.
- Fixed collision issues with mercenaries in Endless Abyss.
- Class items (weapons) can no longer be transferred using the stash.
- Sunder now displays the correct tooltip information in the Skill Book.
- Tier 3 Dragon now displays a HP bar.
- Sunder now levels up correctly.
- Added a more robust fix for the invisibility after falling bug.
- Fixed a bug in Endless Abyss that stopped floor progression at floor 12 and reverted back to floor 3.
- Corrected the notification for Breath of Fire level up.
- Shock Ring will now correctly level up.
- Fixed spelling mistake in act 2 intro.
- Dragons Fury now deals damage correctly.
- Mythical Trials currency (medals) now properly saves.
- Fixed the bug in which player data (inventory and equipment) sometimes transfers to another file.
Balance Changes
- Made enemies more aggressive.
- Increased Breach Boss Hp by 33%.
- Reduced Breach EXP gain by 30%.
- Arena Enemy HP has been increased.
- The amount of enemies spawned in the arena has been increased.
- The amount of exp granted by Arena enemies has been increased.
- Meteor fire damage per player level reduced from 18-20 to 10-12.
- Reduced Touch of Ragno damage from 12-15 to 10-12.
- Howl damage reduced to 4 per player level from 4-5 per player level, area of effect reduced to 300 from 350 and mana cost increased to 10, up from 7.
- Reduced the size of Paradise Lost (but kept the same amount of enemies).
Ethos Moving Forwards
I have tried to include fixes and options for some of the more pressing problems in the game and believe I have remedied all of them! From this point onward I will continue to address bugs as quickly as possible and act upon quality of life feedback in a timely fashion. The current outstanding problem of a minimap is something I will have to delay for a few months due to limited understanding of the subject matter. So I can only apologise for that. In the next few patches I am going to aim to include more Endgame content to farm whilst I continue to work on the rest of the Story. I also want to release the Hexlord, a chaos and poison focused fighter who uses his unique passive ability to alter his play style from melee to caster and back again depending on his HP levels. Alongside this I want to try and implement Steam Leaderboards and Achievements and as the community grows we can begin to start events and races! As always thank you for the support you have shown the game thus far! Sam
Sanctum Breach
Reroll Gaming
Reroll Gaming
2019-12-09
Indie RPG Adventure Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
Mostly Positive
(42 reviews)
https://store.steampowered.com/app/1194770 
If you would like to join the growing community on Discord then please feel free - https://discord.gg/E8Gt97d - and the roadmap for future updates can be found here - https://trello.com/b/0tHiHOjo/sanctum-breach-roadmap - hope you enjoy!
Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.
The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.
There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.
When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.
Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.
Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".
Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!
Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".
Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!
Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!
Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!
Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!
Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...
Some of the more prominent features in the game include:
Playable Offline.
Runs on Linux.
Six distinct classes, each with access to individual class skills.
Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!
Powerful items feel powerful, with unique skills tied to them.
Each Boss has it's own loot pool with Unique items tied to them.
Hardcore and Softcore options available.
Leaderboards with multiple categories.
Achievements.
Auction House.
Every Endgame Zone is a Roguelike.
Notifications for item drops, level ups and quests.
Vacuum Looting and Sell All straight from your inventory!
Plus loads more!
About the game
Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.
Story
The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.
Character Development
There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.
When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.
Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.
Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".
Endgame Content
Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!
Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".
Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!
Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!
Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!
Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!
Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...
Other Features
Some of the more prominent features in the game include:
Playable Offline.
Runs on Linux.
Six distinct classes, each with access to individual class skills.
Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!
Powerful items feel powerful, with unique skills tied to them.
Each Boss has it's own loot pool with Unique items tied to them.
Hardcore and Softcore options available.
Leaderboards with multiple categories.
Achievements.
Auction House.
Every Endgame Zone is a Roguelike.
Notifications for item drops, level ups and quests.
Vacuum Looting and Sell All straight from your inventory!
Plus loads more!
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