Patch v1.2
I have revamped Conquests as I believe they are more fun and rewarding in this format. The endgame loop should now feel much smoother in general, along with changes to the XP curve so out leveling the content isn't so easy. As always thank you for the support you have shown the game thus far! Sam
[ 2019-12-30 02:34:43 CET ] [ Original post ]
Patch Notes v1.05
General
- Added +20% Physical Damage to Blood Moon.
- Reduced the top end cost of items purchased from the Soul Vendor (previous formula was 5-10x the base cost, this has been reduced to 5-8x).
- Reduced the cost of refreshing the Auction House from 100 to 75 gold.
- Increased the cost of Auction House items to 10x base value up from 5x base value.
- Removed root collision on Foxes and Griffons, so they wont send you flying.
- Added a sell value to all Relics and Uniques.
- Griffon gives +2/4/6 Arena Mastery points on death instead of +1/2/3.
- Added a scaling effect to enemies in Arena they will become stronger as the waves progress. By the time you get to Griffon a 4.5x scaling effect will be in effect on Damage and Health.
- Increased the delay between the second tick of Shaman Icestorm to 1 second up from 0.5 seconds.
- Doubled the drop chance of Relics from Chaotic Encounter and Endless Abyss Bosses.
- Added a portal back to Sanctum Sanctorum to the end of some Endgame zones.
- Increased Movement Speed on most enemies in the game.
- Increased HP and in some cases Damage on Endgame Bosses.
- Added colour coordination to Boss Names - Green is a mini boss, Blue is a main boss and Red is a super boss.
- Added Vacuum Looting - simply press F near a bunch of items and it will pick up everything nearby. (Then Sell All, put a bunch of points in Goblins Gift: profit!)
- Dramatically increased XP required to level up post 20. This is to better simulate leveling experience during endgame content and will be adjusted as the story content is expanded.
- Added resistance to all Endgame Bosses, for example Phoenix is now immune to fire damage and Dragon reduces Physical Damage taken by 50 (flat amount, not a percentile) and Fire Damage taken by 100 at level 20 (increasing with level). This resistance typically aligns with their damage type and natural attributes.
- Revamped Conquest Endgame Mode. The old zones have been removed and new ones added. They are a series of camps in which players must fight themed enemies and a mini boss. Each camp will have a random mod associated with it. A portal lies at the end of each camp and will take you to the next one, culminating in a super boss fight. Mastery points are only awarded for the super boss kill, and loot only drops from the bosses. Trophies are awarded for every enemy killed.
- All bosses now have loot notifications.
- Added Relics to Bosses that was missing them and the new Bosses, this equates to 27 new Relics.
- Added a custom mouse cursor.
- Reduced Boss Levels in Chaotic Encounters to 20/25/30 instead of 30/35/40 to keep them in line with other content.
Bug Fixes
- Endless Abyss Floor 9 now leads to a boss fight before Floor 10.
- Lightnings Wrath now has the correct materials and can be crafted.
- Fixed a bug that was preventing Souls Vendor from dropping higher level items (she had a set Monster Level of 1).
- The goblin in Domum Port will only give his quest once.
- Storage Chest in Treasure Rooms has the correct size now.
- Domum Port should be a little less laggy.
- Unique Skills now save between zones.
- Fire Lords Mask Tier 2 and 3 now has Stats.
- Broken Tooth and Goblin Lord (chaotic encounters versions) had a bug that was causing them to not drop loot.
- Phoenix HP bars in level 30 version have been fixed.
- Corrected a bug that was causing the player to instantly die when entering Chaotic Encounters.
- Fire Lords Mask correctly adds the Fire Nova passive on all tiers.
- Fixed a bug with Plague damage calculations.
- Rogulike is now correctly working in Endgame Zones.
- Significantly reduced damage output of Giant Vipers, Goblin Shamans and Weretoads.
Ethos Moving Forwards
I have revamped Conquests as I believe they are more fun and rewarding in this format. The endgame loop should now feel much smoother in general, along with changes to the XP curve so out leveling the content isn't so easy. As always thank you for the support you have shown the game thus far! Sam
Sanctum Breach
Reroll Gaming
Reroll Gaming
2019-12-09
Indie RPG Adventure Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
Mostly Positive
(42 reviews)
https://store.steampowered.com/app/1194770 
If you would like to join the growing community on Discord then please feel free - https://discord.gg/E8Gt97d - and the roadmap for future updates can be found here - https://trello.com/b/0tHiHOjo/sanctum-breach-roadmap - hope you enjoy!
Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.
The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.
There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.
When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.
Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.
Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".
Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!
Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".
Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!
Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!
Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!
Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!
Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...
Some of the more prominent features in the game include:
Playable Offline.
Runs on Linux.
Six distinct classes, each with access to individual class skills.
Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!
Powerful items feel powerful, with unique skills tied to them.
Each Boss has it's own loot pool with Unique items tied to them.
Hardcore and Softcore options available.
Leaderboards with multiple categories.
Achievements.
Auction House.
Every Endgame Zone is a Roguelike.
Notifications for item drops, level ups and quests.
Vacuum Looting and Sell All straight from your inventory!
Plus loads more!
About the game
Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.
Story
The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.
Character Development
There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.
When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.
Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.
Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".
Endgame Content
Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!
Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".
Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!
Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!
Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!
Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!
Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...
Other Features
Some of the more prominent features in the game include:
Playable Offline.
Runs on Linux.
Six distinct classes, each with access to individual class skills.
Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!
Powerful items feel powerful, with unique skills tied to them.
Each Boss has it's own loot pool with Unique items tied to them.
Hardcore and Softcore options available.
Leaderboards with multiple categories.
Achievements.
Auction House.
Every Endgame Zone is a Roguelike.
Notifications for item drops, level ups and quests.
Vacuum Looting and Sell All straight from your inventory!
Plus loads more!
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