Patch v1.8
[ 2020-06-01 13:27:04 CET ] [ Original post ]
General
- Introducing the Class Mastery System! At level 30 players will unlock the Class Mastery UI, and after defeating the Guardian gain a point to spend in one of 3 Mastery Trees. Doing so will grant them a set item associated with the Class, and enable further development through the tree, but locking the other 2 trees. The tree has 25 nodes in total - 21 stat nodes and 4 skill nodes. The Guardian can be challenged whenever, wherever and as many times as you like. Defeating the Guardian will make the next fight stronger. There are 25 stages in total - but I don't expect people to beat them all!
- Reduced Volume on Weretoad Stomp.
- Adjusted spawners in Trials of Chaos.
- Added Item Level to Static Items (Relics, Uniques, Set Items and Crafted Weapons).
- Adjusted Endgame Currency to be more even (overall this will allow more chances to do Chaotic Encounters).
- Clamped UI values so they won't show numbers like 428.612 for Health.
- Reduced the Base Health of Shrine enemies (this will make them easier in the early levels, but the same by around level 10).
- Reduced the Health Per Level on Blademaster (shrine boss) by 200 (down from 500).
- Reduced Volume on Demon Lord Whip Attack.
- Reduced Volume on Defiler Firestorm.
- Chests spawn around the Blademaster now, rather than on top, and should be easier to see the lootsplosion.
- Increased the value of Defensive Stats that can roll on basic items (common/magic/rare/legendary).
- Moved the "EA Current Floor" to below the Minimap.
- Dramatically increased the skill xp requirment (starting gradually at level 6, and making a big increase at 14+).
- Skills have been assigned Melee or Ranged tags - Melee skills derive their damage from Weapons and Ranged from Player Level. As Skills level up, Melee gains an increase
- Radius and Ranged gains an increase in Damage.
- Set items will drop from certain endgame enemies.
- Changed the Font in the game (hopefully for the last time).
- Increased the distance from the camera to the player and slightly reduced the angle.
- Added an option to turn off the player light, this gives the game more natural and "gritty" lighting.
- Added 4k resolution.
- Skill Trees now close with escape.
- Movement is finished after skill use.
- Increased Weapon Damage.
- Left Shift pauses the game.
- Moved Conquest modifier to below the minimap.
- Added a drop down menu to the UI with every menu in the game.
- Added every button in the game to keybindings.
- Added an option to gameplay options to turn on/off certain beams for items on the ground.
- Changed colour on minion and mercenary HP bars to green.
- Increased HP on Act 3 enemies.
- Removed internal cooldowns on passive tree keystones.
- Updated movement to enable the continued holding of LMB for movement post skill use.
- Improved collision and pathing in Trials of Chaos.
- ESC will now close all menus with the first press, and then with the second press bring the ESC menu up. If they ESC menu is open at any point, then pressing ESC will close it.
- Removed Shrines from Mountain Pass and the Demonic Gateway.
- You will now be able to dodge weretoads sticky tongues.
- Changed many Skill Trees to adopt the new Tag System.
Elementalist
- Lightning Strike Top Major Node now adds an additional target and +150 Radius.
- Reduced Frost Tremors damage from 3-5 to 3-4 and reduced radius from 200 to 100.
Spellblade
- Reduced Cooldown on Touch of Ragno from 60 seconds to 30 seconds.
- Changed Crescent Kick to Crescent Stomp.
- Reduced Shocking Cross cast time from 1.6 seconds to 1.3 seconds (removed a lot of the cooldown at the end).
Hexlord
- Reduced Plague AoE to 350 down from 450.
- Changed Plague icon.
- Reduced Hexlord Poison Damage to 0.5 and increased duration to 5 seconds from 1/3.
- Reduced Plague damage to 1 from 2.
- Reduced Poison Nova damage to 1 from 2.
- Reduced Poison Burst damage to 2-3 from 3-4.
Bug Fixes
- Fixed a bug that prevented previously highlighted, but not yet activated nodes at the start of Keystone Clusters in the Passive Tree from being activated.
- Fixed another bug causing duplication of Passive Effects (I believe this was the main cause of FPS drops some players were reporting).
- Fixed Lightning Orb AoE issues.
- Fixed issues with the second stat on Unique/Relic items.
- Purple Heart no longer outlasts its duration.
- Enemies will no longer target the cosmetic pets.
- Fixed a bug with Frost Tremors causing it to hit more times than intended.
- Fixed a bug that was causing Frost Tremors to not leech health and mana.
- Scar's Talisman is now the correct size in inventory.
- Can no longer use Endless Abyss portals without killing the boss.
- Fixed a bug that caused Quest Triggers to reset themselves.
- Offensive chaos keystone 3 mobs now explode as they should.
- Soul Swap will teleport you a little way from the enemy.
- Fixed the Act 2 Intro message from repeating.
Sanctum Breach
Reroll Gaming
Reroll Gaming
2019-12-09
Indie RPG Adventure Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
Mostly Positive
(42 reviews)
https://store.steampowered.com/app/1194770 
If you would like to join the growing community on Discord then please feel free - https://discord.gg/E8Gt97d - and the roadmap for future updates can be found here - https://trello.com/b/0tHiHOjo/sanctum-breach-roadmap - hope you enjoy!
Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.
The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.
There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.
When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.
Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.
Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".
Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!
Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".
Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!
Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!
Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!
Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!
Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...
Some of the more prominent features in the game include:
Playable Offline.
Runs on Linux.
Six distinct classes, each with access to individual class skills.
Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!
Powerful items feel powerful, with unique skills tied to them.
Each Boss has it's own loot pool with Unique items tied to them.
Hardcore and Softcore options available.
Leaderboards with multiple categories.
Achievements.
Auction House.
Every Endgame Zone is a Roguelike.
Notifications for item drops, level ups and quests.
Vacuum Looting and Sell All straight from your inventory!
Plus loads more!
About the game
Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.
Story
The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.
Character Development
There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.
When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.
Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.
Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".
Endgame Content
Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!
Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".
Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!
Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!
Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!
Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!
Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...
Other Features
Some of the more prominent features in the game include:
Playable Offline.
Runs on Linux.
Six distinct classes, each with access to individual class skills.
Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!
Powerful items feel powerful, with unique skills tied to them.
Each Boss has it's own loot pool with Unique items tied to them.
Hardcore and Softcore options available.
Leaderboards with multiple categories.
Achievements.
Auction House.
Every Endgame Zone is a Roguelike.
Notifications for item drops, level ups and quests.
Vacuum Looting and Sell All straight from your inventory!
Plus loads more!
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