Alongside the release of the biggest patch yet (hype!), I will also be running a fun community Event for a week. The Event is: Fastest to kill Soul Eater and his shadows (Act 2 main boss). You can have as many attempts as you wish and there is only a few rules: 1. No Cheating of any kind, including in game character editor, file sharing, item transferring etc. 2. Entries you wish to submit MUST be recorded from start to finish and this is what you post to me alongside your time. Discord will be kept up to date with the current winner and their time, so if you aren't already on Discord, please join - https://discord.gg/jPGpZYf - it's super fun :D Anyone wishing to submit an entry may do so either via private message on Discord or by email to SanctumBreach@Hotmail.Com. The prize will be a copy of a Kickstarter supporter pack: Sorcerer Design 2 Passives with me, this can be for any Item, Skill or Tree in the game! (I will make a list of the order in which players backed at this tier, so first come, first served!) INCLUDES: Steam copy of the game. "Sorcerer" Discord Title. Kickstarter Weapon FX. Kickstarter Footprints FX. Access to the Testing Branch and Discord Channel. Design 2 Passives. Right now on with the patch notes! PSA - you can now use this spreadsheet to find Endgame items drop locations and their rates - https://docs.google.com/spreadsheets/d/1z3gghr3HCF1Om1LDGgiugLIHYBOZAk1S-PPs-Br7qy0/edit?usp=sharing
General
- Updated Item Icons.
- Added invisible walls to ledges.
- Added "Sell Magic", "Sell Rare" and "Sell All" buttons to the Inventory.
- Moved Callidus to spawn near one of the testing centre buildings.
- Movement is disabled when the Skill Book is open.
- Updated the Endgame Help UI.
- Character Stats UI has been overhauled.
- Added Character Stats and Exit Menu buttons to the UI's closed by ESC.
- ESC no longer opens the Exit Menu.
- Added fading meshes (when the character's camera is blocked by a mesh it will fade it out).
- Removed camera collision with static meshes (you can now click on a tree and it will path under the tree rather than try and patch you inside the tree.
- Added floating combat text for when you Dodge, Block or Glancing Blow.
- Refactored the Endless Abyss to now randomly choose between 13 reused Story Zones. Enemies scale based on the current floor and gain an additional level every 5 floors, and start at level 60.
- Item Level from randomised drops is based on Enemy Level instead of Player Level.
- Reduced Activation Time for Endgame Shrines.
- Area of Effect now impacts your Vacuum Loot Radius.
- Optimised load times.
- Improved teleportation skills to prevent falling through the world.
- Added an in game Character Editor (use of which will exempt you from Ladders, Events and Races, so please use with caution!).
- Improved AI for Summons.
- Added 11 Unique Items.
- Added 13 Set Items (26 pieces in total).
- Added 4 Relic Items.
- Shifted Crafting Recipes to only include tier 5 Uniques.
- Uniques gained from the Achievement Shop are now weighted.
- Refactored the Endgame item drop system.
- Changed the Spellblade Affinity Passive to grant static Dodge Chance and release either a Fire, Cold or Lightning Nova upon Dodge.
- Added Crushing Hex and Rabid Hex to the Hexlord.
Bug Fixes
- Raised Spawners in multiple locations to avoid falling enemies.
- Removed collision from invisible treasure chests.
- Increased size scaling on Plague to better match the visual and the damage zone.
- You can only have one instance of Plague active at once.
- Moved player spawn location in various zones to avoid the player and/or their minions becoming stuck.
- "Sell x" buttons now always correctly sell every item.
- Disabled collision on Minions.
- The Dream Weaver is now properly immune to Chaos Damage.
- Shock Ring now correctly resets it's points upon resetting the Skill Tree.
- Tundra Blast Skill Tree now behaves correctly.
- Defensive Tree Blizzard nodes now save correctly.
- Tunnelling Death Skill Tree now behaves correctly.
- Closing the UI with ESC no longer causes the character to become stuck.
- Harpies now correctly fire their projectiles.
- Brimstone Splinters and Crescent Stomp no longer make the character slide.
- Chaos Storms "Increased Damage, but has a Cooldown" Major Node now properly applies the Cooldown.
- Act 2 Portal will only show on the minima once the quest chain is complete.
- Plagues "Iron Skin Leech" node now correctly leeches Iron Skin.
- Poison Nova will only apply on hit effects when it actually hits something.
- Fixed various issues with sound volume and control.
- Crafting UI overlays additional UI info such as zone and level.
- Fixed Storage Chest UI issues.
- Mana Well can now be correctly assigned to the Hotbar.
- Crescent Stomp Skill Tree now behaves correctly.
- Elemental Blow Skill Tree now behaves correctly.
- Shocking Cross "Cold Conversion" no longer remains after resetting the Skill Tree.
- Tundra Blast now forces you to remain stationary when casting.
- Fixed a crash that sometimes occurred when using the World Map to fast travel.
- Added Fire Immunity to the Phoenix HP bar.
- Ox Keystone 3 will now correctly turn on and off.
- Touch of Ragno's Aura will activate even if you don't hit enemies.
- Fixed a bug that sometimes caused Passive Effects to stop working.
- Chaos Storm now scales visually with AoE.
- Lowered HP bars on Foxes.
- Removed mini HP bar on Rampaging Troll.
- Added Dreamweavers Projectile to volume control.
- Improved pathing in Frozen River.
- Improved visual scaling on Corruption Keystone 2.
- Corruption Keystone 1 "Clot Worm" now correctly moves, attacks and dies.
- Fixed a bug that prevented some Weapons from being placed back down in the Inventory.
- Enemies now disengage on player death.
- Fixed crashes relating to respawning.
- Fixed a bug that was causing Thunderous Fury bottom nodes to deal upwards of 3x the intended damage.
- Summon Limits can no longer be bypassed by using multiple Skill Slots.
- Chaos Storm can no longer pull Bosses.
- Chaos Storm pull mechanic has been improved.
- Players can now correctly gain Tomes.
- You can now correctly open Character Stats UI after closing another UI with ESC.
- Moved the minimap overlay to sit behind the UI Menu's button.
- Poison Burst visually scales with AoE.
- Soul Infusion now correctly upgrades Weapons.
Balance Changes
- Increased AoE on Deceptions Cold Aura.
- Increased AoE on The Guardians Flame Spheres.
- Reduced XP gained in Corrupted Farmstead by about 30%.
- Reduced Breach event timer down to 10 seconds.
- Enemies 10 levels below you grant no EXP and enemies 5 levels below grant reduced EXP.
- Balanced the Endgame modes so that they are more equal in terms of EXP and Currency gained per hour.
- Increased the Weapon Damage nodes on the Passive Tree from 1 to 10.
- Reduced Chaos Bringer's HP and Damage.
- Removed "reduce cooldown on hit" and replaced it with "increased duration" on Thunderstorm.
- Increased Tick Rate from 2 seconds to 3 seconds on Thunderstorm.
- Reduced duration from 15 seconds to 10 seconds on Thunderstorm.
- Changed Plague damage to Weapon Damage % and shuffled the damage on other sources.
- Changed Flurry to cost 5% of current Health per tick rather than a flat amount.
- Breach Zones now scale to a maximum of Level 70.
- Reduced the amount of Area of Effect, Movement Speed, Crit Chance and Increased Speed you can gain from stats.
- Reduced the stats on Crafted Weapons.
- Doubled the damage of Minions from the Hexlord Class Mastery - Cursed Prophet.
- Class Mastery bosses are now easier on the whole.
Sanctum Breach
Reroll Gaming
Reroll Gaming
2019-12-09
Indie RPG Adventure Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
Mostly Positive
(42 reviews)
https://store.steampowered.com/app/1194770 
About the game
Sanctum Breach is a challenging top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn. It is currently in the early stages of development, however, there is still a ton of content waiting to be discovered! The game will primarily focus on Endgame content and Character Development, build versatility and replayability.
Story
The world is falling into disarray as the device used for millennia by the Gods, the Auxillium Porta, has been destroyed in a conflict between the Gods and their offspring, of which you are one. The gods sole purpose for the Auxillium Porta was to intervene in the ways of Man and prevent them from ultimately damning themselves and the world in which they inhabit. Now you must work to unite the shattered device. By finding its fragments scattered across the universe you hope to undo the damage your siblings wrought and carry on your Father's legacy.
Character Development
There are a myriad of different methods that can help you to diversify and strengthen you character. Gold can be found by killing enemies encountered on your travels and spent in the Goblin's Gift, after you complete his quest. This grants you points in Resistances and Damages.
When you level up you gain a point to be spent in the Divinity Tree, and Ascension Ranks. The Divinity Tree has nodes for every Stat in the game. You start in the outer ring and must work your way inwards, in doing so the nodes become more powerful and the reward greater! Ascension Ranks have a selection of stats and have no spending restrictions.
Skills can also be levelled up and gain a natural increase in Damage upon doing so. They also gain a point to be spent in their individual Skill Trees. These trees enhance the Skill in a multitude of ways, with 8 minor nodes that other various stat increases, 4 major nodes that modify the skills functionality, and then 4 augment nodes that further enhance that modification. These nodes must be unlocked sequentially.
Items come in 8 different rarities, some of which have powerful and unique Skills associated with them. They can either modify current skills or add an effect to the character, such as "cast a Fireball on hit", or "reduce cooldown on kill".
Endgame Content
Endgame Content is the major focus of the game and there is a plethora to choose from, so everyone can find something they love!
Conquests are a series of encampments with a selection of thematic enemies and a mini boss. Once they have been defeated the player will face a super boss in a 1v1 encounter. Conquests also have a random modifier applied to them, such as "immune to Fire damage".
Mythical Trials offer a unique challenge based on the type of Mythical creature. For example in "Flight of the Phoenix" the player must hunt down the Phoenix and fight his multiple phases, after which he is reborn stronger and more deadlier than before. "Maze of the Minotaur" sees the player tracking the Minotaur down through his maze, constantly alert for his "Shadow Form", which cannot be killed, and must be evaded!
Boss Encounters are a 1v1 fight with a Super Boss. Each boss has it's own thematic arena and drops a multitude of loot upon death, including specific Relic items!
Arena is a series of 10 waves against a multitude of different enemies. Be careful, it's easy to become overwhelmed because each wave the enemies gain a damage and health buff!
Endless Abyss is an endless dungeon with various tilesets and mini bosses. You can also summon up to 4 mercenaries to fight alongside you as you plunge it's depths looking for untold treasures!
Chaotic Encounters allows the player to fight up to 3 random bosses at once in a mad scramble for chase items. The right combination can lead to wealth. The wrong combination, a shallow grave ...
Other Features
Some of the more prominent features in the game include:
Playable Offline.
Runs on Linux.
Six distinct classes, each with access to individual class skills.
Constant progression with 8 tiers of item rarity, finding gear improvements is always easy, even in endgame!
Powerful items feel powerful, with unique skills tied to them.
Each Boss has it's own loot pool with Unique items tied to them.
Hardcore and Softcore options available.
Leaderboards with multiple categories.
Achievements.
Auction House.
Every Endgame Zone is a Roguelike.
Notifications for item drops, level ups and quests.
Vacuum Looting and Sell All straight from your inventory!
Plus loads more!
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