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Every adventure has its start and its end. This game adventure reached its end as well. It was not that long journey but it was exciting at certain times. Warlock's Citadel will be retired from the Steam store in a month on December, 15. Related support site will be closed soon afterwards, leaving only email as a means of communications in case you need some help or just want to chat about old times. Thanks to all of you who played the game. We really hope you did enjoy it.
This version comes with:
This version comes with:
Generation improvements:
Generation improvements:
This update fixes issues with counting monsters defeated by Retribution skill and issue with unlocking Fire Mage class. We're working on interface improvements, so in next versions you will see changes in control elements, their positions, fonts, etc. This update includes several related changes already: [olist]
This update fixes issues with counting monsters defeated by Retribution skill and issue with unlocking Fire Mage class. We're working on interface improvements, so in next versions you will see changes in control elements, their positions, fonts, etc. This update includes several related changes already: [olist]
This update adds a hint system which helps to learn how to control the game and explains basics of game logics. Those hints appear as soon as related event occur (e.g. the first damage) and education option was switched on in the game mode selection dialogue. We will add more hints to cover the rest of game logics later. This update features a new objects generation algorithm, now you will see more objects during exploration of levels. It surely will help to fight enemies in large rooms. Also, we have started work on improvement of item generation. You will see results in one of the nearest updates.
This update adds a hint system which helps to learn how to control the game and explains basics of game logics. Those hints appear as soon as related event occur (e.g. the first damage) and education option was switched on in the game mode selection dialogue. We will add more hints to cover the rest of game logics later. This update features a new objects generation algorithm, now you will see more objects during exploration of levels. It surely will help to fight enemies in large rooms. Also, we have started work on improvement of item generation. You will see results in one of the nearest updates.
[olist]
[olist]
This update fixes Enchanted Armor skill. In earlier versions of the game stats of certain items were not properly increased by this skill. There are other small changes: tooltips for skill buttons are updated correctly now, help button was added to game menu, incorrect memory deallocation at exit of the game was fixed. We're working on Linux port of the game. The build itself works properly, but needs some polishing for better integration with Steam. It is expected to be available in one of the nearest updates.
This update fixes Enchanted Armor skill. In earlier versions of the game stats of certain items were not properly increased by this skill. There are other small changes: tooltips for skill buttons are updated correctly now, help button was added to game menu, incorrect memory deallocation at exit of the game was fixed. We're working on Linux port of the game. The build itself works properly, but needs some polishing for better integration with Steam. It is expected to be available in one of the nearest updates.
Changes: [olist]
Changes: [olist]
Aim of this update is to improve user interface. [olist]
Aim of this update is to improve user interface. [olist]
This update addresses following issues: 1. While we're moving from older education mode to a newer one, there is no any other source of information about key controls except provided in QuickStart guide. Although QuickStart guide is available from the game page in Steam, it seems players fail to find it. As intermediate solution, to make it easier for players, we've added help screen. To display or hide it press H or F1. 2. Volume of several sounds was lowered down. 3. In rare cases visualization of GUI button click was not rendered properly (no button movement) or button was clicked too fast. Now this issue is fixed. Other changes: 1. This version introduces rotation to a direction of obstacle without need of holding Shift key. Of course, you can use Shift + WASD or Shift + arrow keys to look in different direction as before. 2. Earlier it was possible to attack barrels by pressing attack button (Ctrl or F) or left mouse button click only. Now the character can bump to a barrel in order to destroy it. 3. It was too easy to play several levels in cave. This version makes progress in dungeon a bit harder. 4. Display blinks once if your character's health bar is almost empty.
This update addresses following issues: 1. While we're moving from older education mode to a newer one, there is no any other source of information about key controls except provided in QuickStart guide. Although QuickStart guide is available from the game page in Steam, it seems players fail to find it. As intermediate solution, to make it easier for players, we've added help screen. To display or hide it press H or F1. 2. Volume of several sounds was lowered down. 3. In rare cases visualization of GUI button click was not rendered properly (no button movement) or button was clicked too fast. Now this issue is fixed. Other changes: 1. This version introduces rotation to a direction of obstacle without need of holding Shift key. Of course, you can use Shift + WASD or Shift + arrow keys to look in different direction as before. 2. Earlier it was possible to attack barrels by pressing attack button (Ctrl or F) or left mouse button click only. Now the character can bump to a barrel in order to destroy it. 3. It was too easy to play several levels in cave. This version makes progress in dungeon a bit harder. 4. Display blinks once if your character's health bar is almost empty.
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