Every adventure has its start and its end. This game adventure reached its end as well. It was not that long journey but it was exciting at certain times. Warlock's Citadel will be retired from the Steam store in a month on December, 15. Related support site will be closed soon afterwards, leaving only email as a means of communications in case you need some help or just want to chat about old times. Thanks to all of you who played the game. We really hope you did enjoy it.
[ 2022-11-07 11:35:41 CET ] [ Original post ]
This version comes with:
- mini log. To display it press Shift + L.
- new mini bosses and some items, small changes in behavior of several monsters.
- in equipment window you can see item properties in tooltip for equipment place.
[ 2015-11-25 14:01:30 CET ] [ Original post ]
This version comes with:
- mini log. To display it press Shift + L.
- new mini bosses and some items, small changes in behavior of several monsters.
- in equipment window you can see item properties in tooltip for equipment place.
[ 2015-11-25 14:01:30 CET ] [ Original post ]
Generation improvements:
- New unique items. We continue work on it, but the first portion of items has arrived.
- Many mini bosses have a chance to drop non-cursed items now. Earlier a few mini bosses were able to drop non-cursed unique items.
- The room at which the character appears in a newly generated level contains less enemies now. It should help to avoid instant deaths at start of the level.
- Big green mean guys with hammers can hunt you again. They were incapable to move since prior update because of our experiments with skills in development. Now they are dangerous as they should be.
- More neat fonts (Salsa for Latin characters, Marta for cyrillic). They are more condensed and look better in high display resolution modes.
- Color highlighting of words in a text. For now, it is used in hints and tooltips only.
- Cosmetic changes here and there.
[ 2015-11-06 03:21:48 CET ] [ Original post ]
Generation improvements:
- New unique items. We continue work on it, but the first portion of items has arrived.
- Many mini bosses have a chance to drop non-cursed items now. Earlier a few mini bosses were able to drop non-cursed unique items.
- The room at which the character appears in a newly generated level contains less enemies now. It should help to avoid instant deaths at start of the level.
- Big green mean guys with hammers can hunt you again. They were incapable to move since prior update because of our experiments with skills in development. Now they are dangerous as they should be.
- More neat fonts (Salsa for Latin characters, Marta for cyrillic). They are more condensed and look better in high display resolution modes.
- Color highlighting of words in a text. For now, it is used in hints and tooltips only.
- Cosmetic changes here and there.
[ 2015-11-06 03:21:48 CET ] [ Original post ]
This update fixes issues with counting monsters defeated by Retribution skill and issue with unlocking Fire Mage class. We're working on interface improvements, so in next versions you will see changes in control elements, their positions, fonts, etc. This update includes several related changes already: [olist]
[ 2015-11-03 08:16:42 CET ] [ Original post ]
This update fixes issues with counting monsters defeated by Retribution skill and issue with unlocking Fire Mage class. We're working on interface improvements, so in next versions you will see changes in control elements, their positions, fonts, etc. This update includes several related changes already: [olist]
[ 2015-11-03 08:16:42 CET ] [ Original post ]
This update adds a hint system which helps to learn how to control the game and explains basics of game logics. Those hints appear as soon as related event occur (e.g. the first damage) and education option was switched on in the game mode selection dialogue. We will add more hints to cover the rest of game logics later. This update features a new objects generation algorithm, now you will see more objects during exploration of levels. It surely will help to fight enemies in large rooms. Also, we have started work on improvement of item generation. You will see results in one of the nearest updates.
[ 2015-10-30 05:38:42 CET ] [ Original post ]
This update adds a hint system which helps to learn how to control the game and explains basics of game logics. Those hints appear as soon as related event occur (e.g. the first damage) and education option was switched on in the game mode selection dialogue. We will add more hints to cover the rest of game logics later. This update features a new objects generation algorithm, now you will see more objects during exploration of levels. It surely will help to fight enemies in large rooms. Also, we have started work on improvement of item generation. You will see results in one of the nearest updates.
[ 2015-10-30 05:38:42 CET ] [ Original post ]
[olist]
[ 2015-10-25 12:05:34 CET ] [ Original post ]
[olist]
[ 2015-10-25 12:05:34 CET ] [ Original post ]
This update fixes Enchanted Armor skill. In earlier versions of the game stats of certain items were not properly increased by this skill. There are other small changes: tooltips for skill buttons are updated correctly now, help button was added to game menu, incorrect memory deallocation at exit of the game was fixed. We're working on Linux port of the game. The build itself works properly, but needs some polishing for better integration with Steam. It is expected to be available in one of the nearest updates.
[ 2015-10-18 14:14:43 CET ] [ Original post ]
This update fixes Enchanted Armor skill. In earlier versions of the game stats of certain items were not properly increased by this skill. There are other small changes: tooltips for skill buttons are updated correctly now, help button was added to game menu, incorrect memory deallocation at exit of the game was fixed. We're working on Linux port of the game. The build itself works properly, but needs some polishing for better integration with Steam. It is expected to be available in one of the nearest updates.
[ 2015-10-18 14:14:43 CET ] [ Original post ]
Changes: [olist]
[ 2015-10-14 13:11:22 CET ] [ Original post ]
Changes: [olist]
[ 2015-10-14 13:11:22 CET ] [ Original post ]
Aim of this update is to improve user interface. [olist]
[ 2015-10-12 03:44:04 CET ] [ Original post ]
Aim of this update is to improve user interface. [olist]
[ 2015-10-12 03:44:04 CET ] [ Original post ]
This update addresses following issues: 1. While we're moving from older education mode to a newer one, there is no any other source of information about key controls except provided in QuickStart guide. Although QuickStart guide is available from the game page in Steam, it seems players fail to find it. As intermediate solution, to make it easier for players, we've added help screen. To display or hide it press H or F1. 2. Volume of several sounds was lowered down. 3. In rare cases visualization of GUI button click was not rendered properly (no button movement) or button was clicked too fast. Now this issue is fixed. Other changes: 1. This version introduces rotation to a direction of obstacle without need of holding Shift key. Of course, you can use Shift + WASD or Shift + arrow keys to look in different direction as before. 2. Earlier it was possible to attack barrels by pressing attack button (Ctrl or F) or left mouse button click only. Now the character can bump to a barrel in order to destroy it. 3. It was too easy to play several levels in cave. This version makes progress in dungeon a bit harder. 4. Display blinks once if your character's health bar is almost empty.
[ 2015-10-10 13:52:07 CET ] [ Original post ]
This update addresses following issues: 1. While we're moving from older education mode to a newer one, there is no any other source of information about key controls except provided in QuickStart guide. Although QuickStart guide is available from the game page in Steam, it seems players fail to find it. As intermediate solution, to make it easier for players, we've added help screen. To display or hide it press H or F1. 2. Volume of several sounds was lowered down. 3. In rare cases visualization of GUI button click was not rendered properly (no button movement) or button was clicked too fast. Now this issue is fixed. Other changes: 1. This version introduces rotation to a direction of obstacle without need of holding Shift key. Of course, you can use Shift + WASD or Shift + arrow keys to look in different direction as before. 2. Earlier it was possible to attack barrels by pressing attack button (Ctrl or F) or left mouse button click only. Now the character can bump to a barrel in order to destroy it. 3. It was too easy to play several levels in cave. This version makes progress in dungeon a bit harder. 4. Display blinks once if your character's health bar is almost empty.
[ 2015-10-10 13:52:07 CET ] [ Original post ]
- Warlock's Citadel Depot [Linux] [45.84 M]
The Warlock’s Citadel is a turn-based game in which the player control a single character. The game features a logical and easy-to-understand character-development system that still allows you to develop your own unique playstyle. The monsters you face, which have various modes of behavior and abilities, will frequently drive you into a corner and force you to think carefully and develop a successful strategy in order to extricate yourself from a difficult situation. Character stats are evenly balanced and influence your playstyle.
Dungeons are randomly generated each time you start a new game. The level map, items, monsters — every aspect of your in-game surroundings changes, creating the potential for unlimited replay ability. You’ll encounter unique bosses and a horde of tough monsters. In addition to the four base classes, over ten mixed character classes with their own stats and skillsets can be unlocked. The game features a wide variety of weapons and armor that can have various magical characteristics, as well as unique items. You can also collect item sets called “garbs” that provide you with new possibilities.
Key features:
- The citadel's dungeons are randomly generated for each new playthrough.
- Four base classes: warrior, rogue, mage, and cleric, each of which has its own playstyle. Over ten unlockable mixed classes.
- An original RPG system with over 30 skills and spells.
- A rage meter that is required for certain special skills.
- Each monster has its own unique behavior, skills, and spells.
- Varied mazes full of traps that can change the flow of the game.
- A mix of exciting adventure and turn-based tactical combat.
- Item sets; cursed and unique items.
- An amazing art style
- OS: Ubuntu 12.04+
- Processor: 1.4GHz dual core (Intel Core i3 or better)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 Mb RAM or better (e.g. Intel HD 4000. nVidia GTX220. ATI Mobility Radeon 4570)
- Storage: 100 MB available spaceAdditional Notes: 64 bit version of Linux is recommended.
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