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Patch 2.1 Notes: Evaporation duration increased from 120sec to 180sec. World 1 levels tweaked to make them a little easier. Fresh demo released for WinOS.
Netherworld Patch includes the following changes: General Changes: - Checkpoint Health system added - Player Evaporation Health Meter aded - Set a variable cap for collecting all tokens instead of 3 - TimeSlow pickup ability added (no longer an inherit ability) - All vanilla levels (w01, w02 and w03) completely revamped and expanded - Intro and Outro cutscenes replaced - World 3 platform sprites updated - Lighting for World 2 tweaked - World 2 Boss level redesign - World 3 Boss level redesign - World 3 Boss redesigned - Added a splash impact effect to the Player when landing New 'Netherworld Mode' added with all new levels including: - AI Worm Turret - AI Floater - AI Melee - AI Jumper - Swinging Laser Turrets - Rotating Laser Turrets - Swaying Thorns - Ice (Slippery Surfaces) - Rotating Ball Spikes - Moving ON/OFF Laser Beams - Bezier-path Flyer movements - Bezier-path 1x1 platforms - Circular Rotating Platforms - Ping-pong & Looping Dual-Path Lasers
New 'Netherworld Mode' added with all new levels including: - Checkpoint Health system - Evaporation Health Meter - Set a variable cap for collecting all tokens instead of 3 - Time Slow pickup ability - AI Worm Turret - AI Floater - AI Bomber Slug - AI Melee - AI Jumper - Swinging Laser Turrets - Rotating Laser Turrets - Swaying Thorns - Ice (Slippery Surfaces) - Rotating Ball Spikes - Moving ON/OFF Laser Beams - Bezier-path Flyer movements - Bezier-path 1x1 platforms - Circular Rotating Platforms - Ping-pong & Looping Dual-Path Lasers General Changes: - All vanilla levels (w01, w02 and w03) completely revamped and expanded - World 3 platform sprites updated - Lighting for World 2 tweaked - World 2 Boss level design updated - World 3 Boss level design updated - World 3 Boss redesigned - Added a splash impact effect to the Player when jumping
PATCH NOTES: + Added World-Specific coloured Level Icons + Added Boss-Specific Level Icon in the Level Screen + Added 'Easy Mode' which is located on the Settings screen. - This provides the player with extra time when using the Time Slow ability as well as slowing down enemies. + Redesigned the W02 Boss Level + Fixed a UI Bug where you could break the game during the load screen. + Fixed a UI Bug where you could break the OK button during Tutorial screens. + Fixed a translation issue for the Japanese language setting. + Tweaked some of the German translations. + Visual and Platform tweaks to Hidden Level + Fixed a Sound Settings bug.
We're excited to kick off the new year to bring you Patch 1.4 which has now been released and now supports 11 different languages! As a special celebration of this milestone, we're now offering players a reduced set price! Full Patch Notes: + Localization support for 11 languages. + UI Adjustments + Fixed a bug where the colliders on the Electrical Bursts in World 2 were out of sync with the animation. + Player Jump mechanics and colliders tweaked + Minor asset and level tweaks + Tweaked some physics glitches. + Keyboard movement now enabled with easing.
Fixes/Tweaks for V1.3: + 'Thorn' & 'Retractable Spike' hazards in World 1 are now more prevalent and easier to detect. + World 1: Lighting and colour tweaked. + World 1/Level 4: Platform positions tweaked (same layout, just shifted to the right of the screen slightly) + World3/Level 8: Removed 2x 'Turrets' to make it slightly easier.
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