





Compared to what was available here in Steam before, the only change was the version number. You have technically been on only a release candidate the whole time. Compared to what was the last proper release, 0.2.8.3.5, quite a bit has changed. Major changes since 0.2.8.3.5 (available elsewhere) on the game client are better readability for the console output, text input and ingame menu, better initial configuration, keyboard layout reminders and an initial, slightly easier match against an AI. Major addition on the server are external scripts; they get fed the ladderlog output and their output is parsed as console input. The ladderlog output has been expandedto make that feature more useful. Since these scripts are launched as external processes, they can be written in any language.
Full Patch Notes:
Changes since 0.2.8.3.5:
Fixed Bugs
- Windows: DPI scaling behavior wrong (#33)
- Debian builds: Documentation html files have empty last change (#9)
- Socket and unclean exit trouble due to fork(), execve() and exit() interaction (#13)
- Ubuntu PPA release candidate builds would overwrite previous stable releases (#15)
- Language string identifier silence_player_text used twice (#22)
- Bad video mode error recovery (#23)
- AppRun script does not work if call path contains spaces (#24)
- Included forum links outdated (#25)
- Client segfaults on OpenBSD (#26)
- Client compiled with clang 10.0 (optimized) sefgaults on logout (#28)
- Valgrind reports uses of unitialized, freed or invalid memory (#29)
New Features
- Update German translation (#2)
- Adapt ChangeLog and fingerprint generation to git (#11)
- Integrated build system (#14)
- Make playback time display optional (#16)
- Deploy to itch.io (#19)
- Credit contributors in patch notes (#21)
- Added detection and reaction code for timing assist bots
- /shuffle now works before you actually join a team
- Implemented /shout command and associated settings
- Fixed suspension and silenced status not being re-applied after a playerdisconnects and rejoins a server.
- Tweaks to enemy influence system.
- Ingame menu and console now are drawn on top of a semi-transparent,darkened area for increased readability.
- New first start menu with clearer language selection and initial setup.
- Tutorial match against one AI at slower speed.
- Tutorial tooltips for the most important keybindings.
- ADD_MASTER_SERVER command to announce a server to a new master server.Simplifies the process to list your server on a subculture.
- Team launch positions logged to ladderlog with POSITIONS event. Disabled bydefault.
- New command-line option input added to poll for input from a fileinstead of stdin.
- Added WHITELIST_ENEMIES_[IP/USERNAME] to allow players to be enemies, evenif they come from the same IP address and ALLOW_ENEMIES_SAME_IP isdisabled (which is its default setting).
- GAME_END, NEW_MATCH, and NEW_ROUND ladderlog events include date and time.
- Added ENCODING ladderlog event, which specifies the encoding for data inladderlog.txt.
- input now can be used more than once to read from multiple files or pipes.
-
new team management ladderlog messages:
TEAM_CREATED
TEAM_DESTROYED TEAM_RENAMED TEAM_PLAYER_ADDED TEAM_PLAYER_REMOVED - Manage external scripts on Unix dedicated servers. New commands:SPAWN_SCRIPT, RESPAWN_SCRIPT, FORCE_RESPAWN_SCRIPT, KILL_SCRIPT,LIST_SCRIPTS, SCRIPT_ENV.
- New setting ACCESS_LEVEL_ANNOUNCE_LOGIN that determines if a playerslogin/logout message can be announced.
- Authentication is now enabled by default.
Other Changes
- Make custom camera the default for new players (#35)
Contributors (to this version)
Daniel Harple, Hugh McMaster, Luke-Jr, Manuel Moos, Uzix, fman23, zolk3ri
[ 2020-07-30 20:49:36 CET ] [ Original post ]
- Linux 64 bit [19.73 M]
with others in an inescapable arena. The last survivor wins.
Focus is firmly on online play. Pick a server that sounds fun from the server browser, hop in, stay and play there for as long as you like with the same people. Online, you will find many variations of the core gameplay principle. There are other objectives than mere survival. In Fortress Mode, two teams face each other. Each team owns a Fortress Zone and needs to defend it while trying to conquer the enemy teams' Fortress. In Sumo Mode, everyone needs to stay inside a shrinking circle to stay alive.
The game supports custom maps (sadly without an editor) and just about every gameplay variable can be tweaked to your, or more likely, the server owner's heart content. Speed, map size, trail length and timeouts are just the start. Even the rigid right angle turn rule can be bent!
Retroycles is the Steam version of the open source game Armagetron Advanced, the almost only game of its kind to stay a bit relevant for twenty years.
Features:
- Offline singleplayer against bots
- Splitscreen multiplayer for up to four players
- Online multiplayer for at least 16 players per server, servers can provide more slots
- Four builtin game modes: Last Man Standing, Last Team Standing, Fortress and Sumo
- Modded servers online also provide Racing, Capture the Flag and Mazes. And there is this one strange server with Rogue-ish RPG elements.
- Customizable keyboard layout
- OS: Ubuntu 16.04 or later or equivalent
- Processor: 1 GHzMemory: 1 GB RAMStorage: 10 MB available space
- Memory: 1 GB RAMStorage: 10 MB available space
- Storage: 10 MB available space
- OS: Ubuntu 16.04 or later or equivalent
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any OpenGL 1.2 capable cardNetwork: Broadband Internet connection
- Storage: 50 MB available space
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