





And, to be frank, also the old, regular widescreen overlords. All this time, the game had been optimized for 4:3 or 5:4 screens, with menu text and HUD elements getting stretched to the side for widescreen users. No more of that! The changes also benefit splitscreen users; for a horizontal split, the HUD will now no longer cover half the (split) screen.
And while we were at fixing fonts, the default console rendering now tries to display the bitmap font precisely as it is designed, pixel by pixel; that should make the console more readable and sharper looking for everyone.
Playing back debug recordings has been made simpler and more robust; the --playback command line switch is no longer required and the network code should no longer give up when the recorded server response does not match what the playback code expects. Especially, this version should have no problems playing back tournament recordings made with version 0.2.8.
Full Patch Notes:
Changes since 0.2.9.0.1:
Fixed Bugs
- Use after free in nNetObject::ClearKnows (#34)
- Missing null check for master server info (#58)
- Basic screen aspect ratio failures: Text (#59)
- Center message issues (#62)
- AppImage library content still lacking (#63)
- Crash in menu key repeat handling (#66)
New Features
- Make AppImage builds fit for registration at AppImageHub (#17)
- Make SIZE_ and SPEED_FACTOR floating point instead of integer (#20)
- Do not show a player's own IP on the client (#27)
- Make --playback optional so recordings can be more easily played back (#37)
- Steam on Windows: Add playback registry keys so .aarec files automatically playback with a doubleclick (#38)
- Make clientside playback more robust (#56)
- user.cfg fine grained upgrade system (#61)
Other Changes
- Make custom camera the default for new players (#35)
- Turn down tutorial tooltip spam (#36)
- Onboarding game improvements (#39)
- ROUND_CENTER_MESSAGEs are still displayed in nCLIENT state (#49)
- Make Full HD players see the small font as little as possible (#60)
Contributors
Armanelgtron, Manuel Moos, SwagTron
[ 2020-12-01 20:37:06 CET ] [ Original post ]
- Linux 64 bit [19.73 M]
with others in an inescapable arena. The last survivor wins.
Focus is firmly on online play. Pick a server that sounds fun from the server browser, hop in, stay and play there for as long as you like with the same people. Online, you will find many variations of the core gameplay principle. There are other objectives than mere survival. In Fortress Mode, two teams face each other. Each team owns a Fortress Zone and needs to defend it while trying to conquer the enemy teams' Fortress. In Sumo Mode, everyone needs to stay inside a shrinking circle to stay alive.
The game supports custom maps (sadly without an editor) and just about every gameplay variable can be tweaked to your, or more likely, the server owner's heart content. Speed, map size, trail length and timeouts are just the start. Even the rigid right angle turn rule can be bent!
Retroycles is the Steam version of the open source game Armagetron Advanced, the almost only game of its kind to stay a bit relevant for twenty years.
Features:
- Offline singleplayer against bots
- Splitscreen multiplayer for up to four players
- Online multiplayer for at least 16 players per server, servers can provide more slots
- Four builtin game modes: Last Man Standing, Last Team Standing, Fortress and Sumo
- Modded servers online also provide Racing, Capture the Flag and Mazes. And there is this one strange server with Rogue-ish RPG elements.
- Customizable keyboard layout
- OS: Ubuntu 16.04 or later or equivalent
- Processor: 1 GHzMemory: 1 GB RAMStorage: 10 MB available space
- Memory: 1 GB RAMStorage: 10 MB available space
- Storage: 10 MB available space
- OS: Ubuntu 16.04 or later or equivalent
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any OpenGL 1.2 capable cardNetwork: Broadband Internet connection
- Storage: 50 MB available space
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