macOS builds are now considered stable. Any still open macOS specific issues can be viewed on our tracker. In case you are wondering about the .3 at the end, that is because the first three attempts to build the source and deploy the result failed at various points. There is not much else to this release. Mostly bugfixes, adaptions to new environments, fixes to the build system that bring it more in line with standards, code quality improvements from fixing all the warnings the macOS compiler raised. There is now a VSYNC enable/disable/default option in the display system setup backported from trunk! That probably was a Z-Man specific itch. Changes in Linux land switched the default from On to Off, and it is annoying to override with the command line.
Changes since 0.2.9.1.1 relevant to Steam:
Fixed Bugs
- Sound trouble deja entendu (#130)
- Display lists keep rim wall lowered (#141)
- FPS display inaccurate (#143)
- Online play suddenly stopped working. (#145)
- Work around Ubuntu sending spurious window activation messages (#68)
- Desktop/AppData/Icon files are installed in a wrong place during make install (#73)
- Steam: No logging, does not work in pressure vessel (#77)
- Retina display not working correctly (#88)
- 0.2.9 clients lose connection on 0.4 server (#98)
- Window title sometimes SDL_APP (#102)
- Docker Image: Increase thread stack size (#104)
- Client sends quickly typed chat message with last character missing (#106)
- Backslashes not escaped when saving to user.cfg (#110)
- Fix invulnerability bug handling (#111)
- macOS DMG Build problems when building inside the source tree (#119)
- error: use of undeclared identifier finite; did you mean isfinite? (#120)
- User data saved in the wrong place on macOS (#125)
New Features
- Make network trafic realtime priority (#137)
- Add macOS dmg bundling (#86)
- Integrate macOS build into pipeline (#87)
- Sign the application bundle (#89)
Contributors
Armanelgtron, Cosimo Cecchi, Manuel Moos
[ 2024-03-19 22:45:58 CET ] [ Original post ]
- Linux 64 bit [19.73 M]
with others in an inescapable arena. The last survivor wins.
Focus is firmly on online play. Pick a server that sounds fun from the server browser, hop in, stay and play there for as long as you like with the same people. Online, you will find many variations of the core gameplay principle. There are other objectives than mere survival. In Fortress Mode, two teams face each other. Each team owns a Fortress Zone and needs to defend it while trying to conquer the enemy teams' Fortress. In Sumo Mode, everyone needs to stay inside a shrinking circle to stay alive.
The game supports custom maps (sadly without an editor) and just about every gameplay variable can be tweaked to your, or more likely, the server owner's heart content. Speed, map size, trail length and timeouts are just the start. Even the rigid right angle turn rule can be bent!
Retroycles is the Steam version of the open source game Armagetron Advanced, the almost only game of its kind to stay a bit relevant for twenty years.
Features:
- Offline singleplayer against bots
- Splitscreen multiplayer for up to four players
- Online multiplayer for at least 16 players per server, servers can provide more slots
- Four builtin game modes: Last Man Standing, Last Team Standing, Fortress and Sumo
- Modded servers online also provide Racing, Capture the Flag and Mazes. And there is this one strange server with Rogue-ish RPG elements.
- Customizable keyboard layout
- OS: Ubuntu 16.04 or later or equivalent
- Processor: 1 GHzMemory: 1 GB RAMStorage: 10 MB available space
- Memory: 1 GB RAMStorage: 10 MB available space
- Storage: 10 MB available space
- OS: Ubuntu 16.04 or later or equivalent
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any OpenGL 1.2 capable cardNetwork: Broadband Internet connection
- Storage: 50 MB available space
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