
Valrei International fanart - Guess who (votip)
End of a year
And wow, what a year 2020 has been! With all the disruption going on in the world, Wurm has had its own journey, with the removal of RMT, account trading, and finally, launching on Steam!
We've got some things in the works before the year is out, so let's get on with sharing it!
Christmas time is giving time!
The tradition continues with our Christmas gifts, with the main one being a - wow, almost had me spill it! Youll have to check what it is come gift-giving time.
That said, we know Northern Freedom Isles have missed out on all the previous years so we are including a special gift pack that will contain a random gift from years prior being given to all players!
You can also celebrate the silly season with our special Candy Cane short sword as this months Marks store skin!

Hercules in New Haven
Rifts in the Northern Isles
After Christmas, we'll be introducing Rifts to Northern Freedom Isles!
For a full rundown of Rifts, check out this wiki link here:
https://www.wurmpedia.com/index.php/Rift
We'll also be using this update to introduce runes, source, and allow imbues to be mixed and imbued on items following their rework:
Reworking the imbues and runes.
Previously, imbues and runes gave a massive boost to the top end of effective skill, allowing resulting items to be far greater quality than your skill.
With this rework, we aim to keep some of that ability to exceed your maximum skill, but the focus is on increasing the minimum quality output, meaning it is far more effective at lower levels, while at higher levels skill is far more rewarding.
This will apply to both the Northern Freedom Isles and Southern Freedom Isles.
Rifts, Runes and Imbues will return on our patch on 29th December.
Fighting Fit
One of our first goals on the
roadmap was addressing the combat system, and reworking it to make it a little more interactive and rewarding.
This work is ongoing, with plans for public testing in January but for now, here's a little teaser.

The goal is to encourage attacking undefended areas while actively defending areas being targetted. This will also include an update to auto fight which will handle most of this aspect if you so wish to, albeit a little less effectively.
Special attacks are being buffed and reworked to be more rewarding in PvE combat as well as more useful in PvP combat.
We are increasing the amount of visual feedback through creature status and in-game effects, aimed at reducing reliance on the combat log.
Stay tuned for the new year when we announce public testing, both PvP and PvE!
Biting Bugs!
Some more news behind the scenes is the addition of Willow as our QA lead! She will be tackling bug reports, patch testing, and other various aspects to do with all things buggy and testing.
Feeling Fatigued
There's been an ongoing discussion around fatigue, and we know that it is a cause of annoyance for players who hit that wall. We want you to know that we are listening, and while we haven't decided on a full decision, we are discussing possible changes.
News from the shoutbox:
Quote
Archaic: Merry Christmas everyone!
Nirav: I LOVE EVERYBODY! LOOK AT ALL YOU BRILLIANT SHINY SHARDS! YAAAAAY!
Bittereinder: Let's make 2021 the best WO year ever!!
Libila: Make Magranon a Black Light priest!
Somehow I dont think Libila wants the competition...
If you want to contribute your news, comments, or fan art, submit it to our shoutbox here!
https://wurm.gg/shoutbox
Thats it from us this week, I hope you all have a safe and happy festive season, keep an eye out for Christmas Critters across the lands, and as always, keep on Wurming!
The Wurm Team
[ 2020-12-22 13:24:51 CET ] [ Original post ]