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Resource Nodes Update - Patch Notes 05-DEC-2023


Server Changelog


  • New: Resource Nodes (Foraging/Botanizing Overhaul)
    • The existing foraging, botanizing, and snow-collecting systems have been replaced by a new system where visible resource nodes spawn on tiles from which you can gather resources.
    • Each type of resource node has its own appearance, set of possible items, and skill associated with it, and can be spotted visually while exploring the wilderness.
    • All items previously available through foraging and botanizing are still available in the new system, along with many others, such as clay, ore/mineral shards, and a wider variety of plant products.
    • Unlike the previous foraging and botanizing system, resource nodes are available on virtually every type of tile, including some exclusive to shallow water. Several tile types also have their own exclusive types of resource nodes that cannot appear anywhere else.
    • Resource nodes spawn and disappear randomly over time, and also disappear when items are collected from them. Only one can exist on a tile at any given time. A resource node will also be removed if the type of the tile changes, such as grass being packed with a shovel.
    • A new settlement management setting has been introduced to prevent resource nodes from appearing within your village. This requires at least one spirit templar to be hired as part of the village plan.
    • The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water.
    • Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill.
    • Using Lore on a resource node will tell you what kinds of items you could collect from it, in order of how likely they are, as well as how difficult the action will be compared to your skill level, and the number of items you will receive. Using Lore on a tile will tell you what resource nodes might spawn there, also in order of likelihood.
    • The number of items you can collect from a Foraging or Botanizing resource node depends on the type of resource node, some other factors (such as tile type or grass length), and your skill level. Unlike in the previous system, higher skill level simply adds a flat value to the number of items you will receive:
      • * 20-50 skill: +1
      • * 50-70 skill: +2
      • * 70-90 skill: +3
      • * 90+ skill: +4
    • Snow pile resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This snow line changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
    • Magical enchantments on equipped gloves can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand:
      • Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.
      • The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.
      • Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.
  • Bugfix: Black Claw will now spawn as steel.
    • The material change will also be applied to already existing items.
  • Bugfix: Animals hitched underground should no longer disappear on server restart.
  • Bugfix: Ribboned shoulder pads should no longer be burnable.
  • Bugfix: Fixed a situation where animals would teleport elsewhere after being led into water

Client Changelog


  • New: The client now uses a new method for outlining objects, intended to look cleaner on complex objects with a lot of transparent parts. This feature is only available using the modern renderer.
    • The default neutral outline color has been changed. The outline color can still be manually changed in the settings
    • Launcher settings allow you to set the outline color by RGB values. Values for the old default outline color: (128, 128, 255)
  • Change: Changed FoV (field of view) calculations to work better on widescreen setups. Note: If you run the game in a square or vertical window, you might need to tweak your FoV setting to have the same view angles as previously
  • Change: Increased the visibility of snowfall on the modern renderer
  • Change: Removed some unused options that have been causing an issue on graphics profile settings for some users.
  • Change: Changed default setting for Cartography Indicator Fade-out Distance to 2 tiles from 8.
  • Bugfix: Updated client runtime libraries with potential rare crash fixes.


[ 2023-12-05 13:27:39 CET ] [ Original post ]



Wurm Online
Code Club AB
  • Developer

  • Code Club AB
  • Publisher

  • 2020-07-24
  • Release

  • Indie RPG F2P MMO Multiplayer Coop
  • Tags

  • Game News Posts 155  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2134 reviews)


  • Review Score

  • http://www.wurmonline.com
  • Website

  • https://store.steampowered.com/app/1179680 
  • Steam Store



  • Wurm Online Linux [237.2 M]

  • Public Linux depots

  • Welcome to Wurm, your new journey starts here.

    Step into a world born around the idea that sandboxes should give ultimate freedom, Wurm Online aims to hold true to the original sandbox vision.
    With sprawling seamless lands with no instances and a true open world experience Wurm Online offers limitless opportunities for you to write your story.

    Stake your claim anywhere in the world and build fully custom structures, wage war on our PvP server with kingdom vs kingdom warfare, or focus on crafting and exploration on our PvE servers.

    Since 2006 Wurm Online has pushed the boundaries of what it means to be a sandbox MMORPG and stood the test of time. Continually updated and evolving, this Steam launch brings fresh lands to explore and tame.

    Play Your Way


    Wurm offers dedicated PvE and PvP servers, allowing you to choose how you want to play. Brave the wild lands of PvP where every player is an enemy waiting, or join the Freedom cluster and make your mark on the land.

    Explore the World of Wurm


    Explore the vast and wild lands of Wurm by foot, cart, horse and ship. Build everything from simple horse drawn carts to mighty caravels to travel the seas. Build roads across the land to connect the world together.

    Collect Resources


    Harvest raw materials from metal ores to wood, crops and clay. Refine them to turn them into useful materials and create items from tools and weapons to armour and furniture. Choice of material matters with different bonuses for each type.

    Create Everything You Need


    Craft and trade tools, weapons, armour and resources, using skills such as blacksmithing, carpentry, tailoring, and more, with over 130 skills in an uncapped system you can become a master of any and all trades.

    Shape the world


    The world of Wurm has no instances, any change you make affects others and shows to them in real time. The world of Wurm starts completely untouched by humans, with nothing but wild untamed lands. It is your job to tame this land, and shape the land around you by digging, mining and clearing. Found your own settlement wherever you desire with non instanced, fully customisable building and player housing.

    Fight for dominance


    Found a kingdom and work with others to build and conquer on our dedicated PvP server. Connect and expand your empire by building towers and compete with other kingdoms for dominance!

    Make Your Mark


    Become a master craftsman, a priest of one of four dieties with the ability to enchant tools and weapons and destroy foes, or a hunter finding the legendary creatures such as the Troll king, Forest Giant or even Dragons!
    MINIMAL SETUP
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 5xx . Radeon HD 5xxxNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: Intel Core i5 or equivalent AMD CPUMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
    • Storage: 4 GB available space
    GAMEBILLET

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