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Introducing Guidance


Guidance is a new 2048x2048 server, aimed to host more of a controlled learning experience for people first starting to play Wurm. Playing on Guidance will differ significantly from the regular Wurm experience. Here is a list of the more important differences:

  • No deeds - players will instead use the new enclosure mechanics, which will allow them to protect a fenced area around their house, where the buildings permissions will be enforced. This will also prevent the fences that make the enclosure from being bashed by other players. To prevent abuse, the maximum size of the enclosure will depend on both the Carpentry skill and the size of the building
  • Players will only be able to own a single house on the entire server
  • House packing - players will be able to move their house to a regular server of their choice, packing it into an inventory item.
  • Skill limit - players will only be able to reach 30 skill, and accounts that transfer there will be capped to 30 skill (non-premium accounts are still limited to 20 skill)
  • No priests - players cannot become priests, and current priests will not have their priest abilities on this server
  • Limited creature type spawns - more dangerous creatures will not spawn on Guidance, so therell be no trolls or hell hounds chasing newbies there
  • No rifts, holy sites, uniques
  • Quests - inside the starter village, you will be able to find an NPC giving introductory tasks to anyone that wishes to do it. These will touch on multiple subjects that you need to learn to get started in the game, with new, more complex quests unlocking when you finish the simpler ones. Players can get some small rewards by finishing the quests, to help them on their way and motivate them further
  • Newbie buffs will not run out while the player is on Guidance
Some smaller QoL changes will make their way into the game when this releases as well, including:
  • New players that still have the newbie buff will no longer drop items on death - so on Guidance, new players will never lose items when dying
  • Scavenged iron rocks will give more iron
  • Players will be able to bash their own structures without 21 Body Strength (so also without premium)
  • Bashing bonus normally applied only while bashing structures on deeds, will now apply to all situations where an owner is bashing a structure, both on or off deed
  • Many actions will have their duration reduced, and low stamina will increase the action time less than before. This will affect low skill action timers the most.
More details of the changes will be in the changelog released on update day. Were also planning to launch a staff led village, as an exception to the no deed rule, to further assist newbies in learning the game. Having staff members around new players should also help us learn more about the pain points they encounter so that we may tweak the experience further. Players will be able to use a portal to exit or come back to Guidance at any time. Items will only leave that server, but may not be brought back there. We dont want to prevent people from playing with their friends if they want to learn the game on Guidance, so we allow everyone to use the portal to get there. However, it is not a regular playing server, so we do not recommend anyone to move there full-time. You can also expect moderation to be much more strict on the new server, so any intentional disruption to the actual new player learning experience won't be accepted there. Since its a lot of fresh concepts thatll make their way into the game with this, we will likely tweak it significantly after release according to feedback and how player retention looks after it goes live. Here are some pictures of the new quest UI and the new journal window (work in progress), which should become even more of a guide for the early game experience.

We're also ready to unveil the details of the new portal system. For more information, see the separate post here: https://store.steampowered.com/news/app/1179680/view/5998312279131231252 We're not ready to give you a release date for Guidance and the other projects, but we intend to post a separate announcement with the release date in the upcoming days


[ 2024-06-13 18:00:10 CET ] [ Original post ]



Wurm Online
Code Club AB
  • Developer

  • Code Club AB
  • Publisher

  • 2020-07-24
  • Release

  • Indie RPG F2P MMO Multiplayer Coop
  • Tags

  • Game News Posts 155  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2134 reviews)


  • Review Score

  • http://www.wurmonline.com
  • Website

  • https://store.steampowered.com/app/1179680 
  • Steam Store



  • Wurm Online Linux [237.2 M]

  • Public Linux depots

  • Welcome to Wurm, your new journey starts here.

    Step into a world born around the idea that sandboxes should give ultimate freedom, Wurm Online aims to hold true to the original sandbox vision.
    With sprawling seamless lands with no instances and a true open world experience Wurm Online offers limitless opportunities for you to write your story.

    Stake your claim anywhere in the world and build fully custom structures, wage war on our PvP server with kingdom vs kingdom warfare, or focus on crafting and exploration on our PvE servers.

    Since 2006 Wurm Online has pushed the boundaries of what it means to be a sandbox MMORPG and stood the test of time. Continually updated and evolving, this Steam launch brings fresh lands to explore and tame.

    Play Your Way


    Wurm offers dedicated PvE and PvP servers, allowing you to choose how you want to play. Brave the wild lands of PvP where every player is an enemy waiting, or join the Freedom cluster and make your mark on the land.

    Explore the World of Wurm


    Explore the vast and wild lands of Wurm by foot, cart, horse and ship. Build everything from simple horse drawn carts to mighty caravels to travel the seas. Build roads across the land to connect the world together.

    Collect Resources


    Harvest raw materials from metal ores to wood, crops and clay. Refine them to turn them into useful materials and create items from tools and weapons to armour and furniture. Choice of material matters with different bonuses for each type.

    Create Everything You Need


    Craft and trade tools, weapons, armour and resources, using skills such as blacksmithing, carpentry, tailoring, and more, with over 130 skills in an uncapped system you can become a master of any and all trades.

    Shape the world


    The world of Wurm has no instances, any change you make affects others and shows to them in real time. The world of Wurm starts completely untouched by humans, with nothing but wild untamed lands. It is your job to tame this land, and shape the land around you by digging, mining and clearing. Found your own settlement wherever you desire with non instanced, fully customisable building and player housing.

    Fight for dominance


    Found a kingdom and work with others to build and conquer on our dedicated PvP server. Connect and expand your empire by building towers and compete with other kingdoms for dominance!

    Make Your Mark


    Become a master craftsman, a priest of one of four dieties with the ability to enchant tools and weapons and destroy foes, or a hunter finding the legendary creatures such as the Troll king, Forest Giant or even Dragons!
    MINIMAL SETUP
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 5xx . Radeon HD 5xxxNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: Intel Core i5 or equivalent AMD CPUMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
    • Storage: 4 GB available space
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