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Update Launch Event & Post-Mortem Info
Now that weve caught your attention with the event (extra skillgain, sleep bonus and free premium time!), we can talk about some boring stuff. Or you can just scroll down! As you may have seen, the recent update launch went about as expected, for that many months of work to go in all at once. There have been fair questions about why we released all of it at the same time. Heres the answer - as we were starting work on many of these projects, and we ended up in a situation where it made most sense to base some projects off work already done in other ones, such as the quest implementation (only available on Guidance, so far) depending on the large action rework, and the entire project of Guidance being dependent on portals, so that players can actually enter and leave it. Those are some huge projects that we knew would have a hard launch, as not even public testing managed to catch most of the issues, and our limited resources dont let us duplicate the live server setup, which wouldve been the only thing that could let us avoid some of the portal issues. Portal related bugs in general have had a tendency to happen only to some characters, which also makes for scenarios often impossible to find in pre-release testing. Weve resolved most of the urgent issues and were preparing an update to be released on Tuesday, to address more of the problems that youve been reporting. Many of those are still high priority for us, and you can be sure were completely focused on squashing bugs, and we'll switch later to some QoL improvements to polish the freshly added features. There will be a server restart on Friday, to enable the event, so more fixes may make it into the game that day as well. Other than that, well be aiming to get back to a weekly maintenance restart schedule, with bugfix updates released at the same days, if we have any fixes pending. Finally, Id like to give a huge thank you to other developers for managing the issues with this update so quickly, and to our staff thats been very patient with us and eager to help with the massively increased workload while handling the launch and its aftermath.
From Friday, July 5, 15:00 CEST until Monday, July 8, 15:00 CEST, all players will receive a 15% bonus to skill gain and a 15% higher chance to gain affinities. In addition to that, all players with an already active premium account at the start of the event will receive 3 additional days of premium for free. The exact conditions are:
[ 2024-07-01 16:01:47 CET ] [ Original post ]
Update post-mortem
Now that weve caught your attention with the event (extra skillgain, sleep bonus and free premium time!), we can talk about some boring stuff. Or you can just scroll down! As you may have seen, the recent update launch went about as expected, for that many months of work to go in all at once. There have been fair questions about why we released all of it at the same time. Heres the answer - as we were starting work on many of these projects, and we ended up in a situation where it made most sense to base some projects off work already done in other ones, such as the quest implementation (only available on Guidance, so far) depending on the large action rework, and the entire project of Guidance being dependent on portals, so that players can actually enter and leave it. Those are some huge projects that we knew would have a hard launch, as not even public testing managed to catch most of the issues, and our limited resources dont let us duplicate the live server setup, which wouldve been the only thing that could let us avoid some of the portal issues. Portal related bugs in general have had a tendency to happen only to some characters, which also makes for scenarios often impossible to find in pre-release testing. Weve resolved most of the urgent issues and were preparing an update to be released on Tuesday, to address more of the problems that youve been reporting. Many of those are still high priority for us, and you can be sure were completely focused on squashing bugs, and we'll switch later to some QoL improvements to polish the freshly added features. There will be a server restart on Friday, to enable the event, so more fixes may make it into the game that day as well. Other than that, well be aiming to get back to a weekly maintenance restart schedule, with bugfix updates released at the same days, if we have any fixes pending. Finally, Id like to give a huge thank you to other developers for managing the issues with this update so quickly, and to our staff thats been very patient with us and eager to help with the massively increased workload while handling the launch and its aftermath.
Post-Launch Event
From Friday, July 5, 15:00 CEST until Monday, July 8, 15:00 CEST, all players will receive a 15% bonus to skill gain and a 15% higher chance to gain affinities. In addition to that, all players with an already active premium account at the start of the event will receive 3 additional days of premium for free. The exact conditions are:
- You already must have an active premium account at the time of the event start, when the servers will be down for maintenance right before that. You cannot purchase premium during maintenance, so you should make sure your account will be premium at that point well before the event starts.
- Purchasing premium time while the event is already running doesn't count
- Your premium account is extended by 72 hours at the time of the event start if you meet these requirements
[ 2024-07-01 16:01:47 CET ] [ Original post ]
Wurm Online
Code Club AB
Developer
Code Club AB
Publisher
2020-07-24
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
Mixed
(2189 reviews)
Public Linux Depots:
- Wurm Online Linux [237.2 M]
Welcome to Wurm, your new journey starts here.
Step into a world born around the idea that sandboxes should give ultimate freedom, Wurm Online aims to hold true to the original sandbox vision.
With sprawling seamless lands with no instances and a true open world experience Wurm Online offers limitless opportunities for you to write your story.
Stake your claim anywhere in the world and build fully custom structures, wage war on our PvP server with kingdom vs kingdom warfare, or focus on crafting and exploration on our PvE servers.
Since 2006 Wurm Online has pushed the boundaries of what it means to be a sandbox MMORPG and stood the test of time. Continually updated and evolving, this Steam launch brings fresh lands to explore and tame.
Wurm offers dedicated PvE and PvP servers, allowing you to choose how you want to play. Brave the wild lands of PvP where every player is an enemy waiting, or join the Freedom cluster and make your mark on the land.
Explore the vast and wild lands of Wurm by foot, cart, horse and ship. Build everything from simple horse drawn carts to mighty caravels to travel the seas. Build roads across the land to connect the world together.
Harvest raw materials from metal ores to wood, crops and clay. Refine them to turn them into useful materials and create items from tools and weapons to armour and furniture. Choice of material matters with different bonuses for each type.
Craft and trade tools, weapons, armour and resources, using skills such as blacksmithing, carpentry, tailoring, and more, with over 130 skills in an uncapped system you can become a master of any and all trades.
The world of Wurm has no instances, any change you make affects others and shows to them in real time. The world of Wurm starts completely untouched by humans, with nothing but wild untamed lands. It is your job to tame this land, and shape the land around you by digging, mining and clearing. Found your own settlement wherever you desire with non instanced, fully customisable building and player housing.
Found a kingdom and work with others to build and conquer on our dedicated PvP server. Connect and expand your empire by building towers and compete with other kingdoms for dominance!
Become a master craftsman, a priest of one of four dieties with the ability to enchant tools and weapons and destroy foes, or a hunter finding the legendary creatures such as the Troll king, Forest Giant or even Dragons!
Step into a world born around the idea that sandboxes should give ultimate freedom, Wurm Online aims to hold true to the original sandbox vision.
With sprawling seamless lands with no instances and a true open world experience Wurm Online offers limitless opportunities for you to write your story.
Stake your claim anywhere in the world and build fully custom structures, wage war on our PvP server with kingdom vs kingdom warfare, or focus on crafting and exploration on our PvE servers.
Since 2006 Wurm Online has pushed the boundaries of what it means to be a sandbox MMORPG and stood the test of time. Continually updated and evolving, this Steam launch brings fresh lands to explore and tame.
Play Your Way
Wurm offers dedicated PvE and PvP servers, allowing you to choose how you want to play. Brave the wild lands of PvP where every player is an enemy waiting, or join the Freedom cluster and make your mark on the land.
Explore the World of Wurm
Explore the vast and wild lands of Wurm by foot, cart, horse and ship. Build everything from simple horse drawn carts to mighty caravels to travel the seas. Build roads across the land to connect the world together.
Collect Resources
Harvest raw materials from metal ores to wood, crops and clay. Refine them to turn them into useful materials and create items from tools and weapons to armour and furniture. Choice of material matters with different bonuses for each type.
Create Everything You Need
Craft and trade tools, weapons, armour and resources, using skills such as blacksmithing, carpentry, tailoring, and more, with over 130 skills in an uncapped system you can become a master of any and all trades.
Shape the world
The world of Wurm has no instances, any change you make affects others and shows to them in real time. The world of Wurm starts completely untouched by humans, with nothing but wild untamed lands. It is your job to tame this land, and shape the land around you by digging, mining and clearing. Found your own settlement wherever you desire with non instanced, fully customisable building and player housing.
Fight for dominance
Found a kingdom and work with others to build and conquer on our dedicated PvP server. Connect and expand your empire by building towers and compete with other kingdoms for dominance!
Make Your Mark
Become a master craftsman, a priest of one of four dieties with the ability to enchant tools and weapons and destroy foes, or a hunter finding the legendary creatures such as the Troll king, Forest Giant or even Dragons!
MINIMAL SETUP
- Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GT 5xx . Radeon HD 5xxxNetwork: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu 14+
- Processor: Intel Core i5 or equivalent AMD CPUMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
- Storage: 4 GB available space
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