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Patch Notes 27-August-2024

Client Changelog


  • Change: Quick keybinding setting can now be changed from inside the game, instead of only in the launcher.
  • Change: Reflective items will now show more of the original material and texture by tinting the reflections.
  • Bugfix: Fixed a rare client crash that could happen when performing various actions.
  • Bugfix: Fixed movement speed while walking inside some fence plans.
  • Bugfix: Fixed several issues with the Action Queue showing actions it shouldnt.
  • Bugfix: Tutorial will now again recognize the journal window being opened
  • Bugfix: Tutorial notification window will automatically close when a player is moved to Guidance
  • Bugfix: Dragging multiple stacks of items should properly move all of them again.

Server Changelog


  • New: Added Lindwyrm Bench monthly skin to Marks Shop.
  • New: A title has been added for 100 skill in Trebuchets. Congrats Zekezor!
  • Change: Drifting of unmanned boats has been removed, even if they are not moored with a mooring anchor. Drifting has rarely ever occurred in practice due to bugs, and rather than cause significant inconvenience for players by fixing that, weve made the decision to officially remove it. Mooring anchors will still prevent players from dragging or pushing boats without permission.
  • Change: New tree growth will now destroy any tree stump that already exists on the tile.
  • Change: Dig to pile is now enabled by default for new accounts.
  • Change: Fight skill will now transfer between Defiance and Northern Freedom Isles.
    • The first transfer will take the higher skill value from both sides, replacing the lower one. Afterwards it will transfer as usual just like the other skills.
  • Change: Various changes for portals on servers with player made kingdoms.
    • Village tokens in PMK capitals can be used as portals for kingdom members.
      • When using a portal to get to Chaos, youll only see options for locations of your Chaos kingdom.
      • If after using a portal you arrive on Chaos to find that youve been removed from your kingdom, youll be redirected to a Freedom kingdom starter deed.
    • Changing PMK capitals now has a one week cooldown instead of 6 hours.
  • Bugfix: Various changes and bug fixes for the new Flatten and Level actions to improve usability and better match the old actions.
    • When a tile like grass is destroyed by the action, it now always turns into dirt, never to sand.
    • Flattening a tile border is now 5 seconds per tick instead of 10 seconds, like the old action.
    • Libila and Magranon priests are once again blocked from flattening or leveling surface tiles.
    • Flattening and leveling near clay, tar, or peat once again has a much longer timer.
    • You can no longer flatten or level while standing on a bridge.
    • Flatten and Level now work under bridges, using the same rules for whether or not youd be able to dig or drop dirt in that location. For example, you cant flatten a tile with a bridge support.
    • Action timers for Flatten and Level should now be correct across the board, except in cases where the action is canceled prematurely due to an error (such as hitting the rock layer).
    • The order in which tile corners are modified by a Flatten or Level action is randomized on each tick of the action, similar to how the old action worked. For example, when lowering a tile with Level, it will no longer lower the same corner every single time until its flat before moving on to the other corner.
    • Raising unchangeable tiles like clay, tar, peat, and trees using Flatten or Level is no longer possible.
    • To prevent wasted time, a Flatten or Level action will cancel immediately and send the error if the first tick would result in no change, instead of waiting for that first tick to finish.
  • Bugfix: The new Feed and Tame actions have been improved, and some bugs have been fixed.
    • Sleep powder and other no-drop items can no longer be fed to anything other than yourself.
    • Source seeds have been given lower priority, so feeding or taming from a container with other items the creature can eat should prioritize using those items to prevent unhappy accidents.
    • Error messages have been improved. When right-clicking a creature or using a Feed or Tame keybind, a more specific error message is given if the item is edible but not by that creature, such as trying to feed onions to a carnivore. If a completely inedible item is used by performing the action with a keybind, the error message is more clear about the item being completely inedible.
    • Taming with source seeds is now only possible if the creature would benefit from their effects, as was already the case with the Feed action.
    • Seals can now eat source seeds, for all your seal husbandry needs.
    • The old Tame and Feed actions should no longer appear in right-click menus accidentally.
    • Source seeds may once again be fed to female creatures regardless of whether they are hungry or not.
  • Bugfix: Several changes and bug fixes for bashing floors, roofs and bridges to make the system more convenient and consistent with destroying house walls.
    • Bashing a floor, roof, or bridge section is now much more similar to bashing a wall in terms of which types of weapons do the most amount of damage. This also means that bashing them with items that are not weapons (for example, liquids or handfuls of pumpkin seeds) is no longer possible.
    • Bashing an unfinished floor, roof, or bridge section now grants a bonus to the amount of damage done scaling with how unfinished it is, similarly to walls.
    • Bashing a ladder opening does significantly more damage than it would to a normal floor of the same material, much like arched walls compared to other walls.
    • Bashing a bridge section now gets a large bonus to damage if another bridge section adjacent to it is only a planned section with nothing built (due to being destroyed or simply not being started yet). This should make destroying an entire bridge much easier once the first section is destroyed through decay or player action. This bonus gives 6 times normal damage for most types of bridge sections, and 3 times normal damage for supports, since missing a nearby section would not destabilize them as much.
  • Bugfix: Various tweaks to quests on Guidance.
    • The Mallets & Sickles quest no longer requires you to have the hatchet in your toolbelt when cutting down a tree. Instead, a new quest stage has been introduced at the beginning of the quest requiring you to put a hatchet inside a toolbelt and to equip the toolbelt.
    • The Mallets & Sickles quest no longer gives a free large anvil in the middle of the quest. Instead, a new quest stage has been introduced requiring the player to create one.
    • The A Place to Call Home quest will now retroactively award progress for planning and finishing a building if the player has already done those tasks. For example, a player who has already fully constructed a house on Guidance will be awarded that quest progress when they accept the quest, or upon logging in if they already have the quest active.
    • Players will not lose progress in this quest as the result of these changes. If you have already completed the quest, it will stay completed, and a new stage will only need to be done if you have not progressed to that point in the quest yet.
    • When earning rewards from quests, the message sent will now be displayed as on-screen text.
  • Bugfix: Find route action optimizations.
    • The find route action will no longer take a long time to show the village list.
    • The selected route should no longer randomly reset when following it.
  • Bugfix: Last held sermon info should now properly transfer servers when crossing via boat.
  • Bugfix: Possible fix for creatures moving through fences and walls during server restarts
  • Bugfix: Fixed items harvested from trellises and Wishing Trees having damage when they should not have.
  • Bugfix: Fixed some tile effects not occurring if a fence is on the north or west side of the tile, including new trees spawning, Investigate being made possible on the tile again, mycelium growing, and grubs spawning.
  • Bugfix: Checks for fences surrounding a tile were failing in certain circumstances, and have been corrected. This corrects Investigate difficulty near fences as well as Wrath of Magranon not always damaging fences properly.
  • Bugfix: Custom skin information is now displayed when examining plantable items such as chairs and torch lamps.
  • Bugfix: New actions will now be stopped by empty fatigue.
  • Bugfix: New actions now properly trigger the actions performed achievement.
  • Bugfix: New actions now properly trigger enchantment decay the same as old actions.
  • Bugfix: Using a portal to travel via another server should no longer fail when it cant find an expected portal location.
  • Bugfix: Ornate puzzle boxes will no longer be used as ritual mission items
  • Bugfix: Creation of large sleds should no longer be required for missions.
  • Bugfix: When chopping felled trees, the resulting logs should now fall to the ground more consistently, as they did prior to the actions update. This should also fix the action creating piles of more than 100 items.
  • Bugfix: Tempering once again uses data from the improved item for the action timer instead of the water, and no longer uses the water in the related skill checks.
  • Bugfix: Mining cave floors and ceilings is no longer blocked if you have solid cave tiles to both the south and east of you.
  • Bugfix: Maximum action queue length is now calculated immediately when logging in or when a players Mind Logic value is modified for any reason, instead of having up to a minute of delay.
  • Bugfix: Unloading an item from a container inside another container, such as unloading a felled tree from a raft inside a wagon, will no longer put the unloaded items container into a buggy state.
  • Bugfix: Removed all cases of duplicate Mine or Remove Reinforcement action in right-click menu when targeting a cave floor.
  • Bugfix: Fixed glow runed items taking decay damage inside magical chests.
  • Bugfix: General server performance improvements.


[ 2024-08-27 13:01:29 CET ] [ Original post ]



Wurm Online
Code Club AB
  • Developer

  • Code Club AB
  • Publisher

  • 2020-07-24
  • Release

  • Indie RPG F2P MMO Multiplayer Coop
  • Tags

  • Game News Posts 155  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (2134 reviews)


  • Review Score

  • http://www.wurmonline.com
  • Website

  • https://store.steampowered.com/app/1179680 
  • Steam Store



  • Wurm Online Linux [237.2 M]

  • Public Linux depots

  • Welcome to Wurm, your new journey starts here.

    Step into a world born around the idea that sandboxes should give ultimate freedom, Wurm Online aims to hold true to the original sandbox vision.
    With sprawling seamless lands with no instances and a true open world experience Wurm Online offers limitless opportunities for you to write your story.

    Stake your claim anywhere in the world and build fully custom structures, wage war on our PvP server with kingdom vs kingdom warfare, or focus on crafting and exploration on our PvE servers.

    Since 2006 Wurm Online has pushed the boundaries of what it means to be a sandbox MMORPG and stood the test of time. Continually updated and evolving, this Steam launch brings fresh lands to explore and tame.

    Play Your Way


    Wurm offers dedicated PvE and PvP servers, allowing you to choose how you want to play. Brave the wild lands of PvP where every player is an enemy waiting, or join the Freedom cluster and make your mark on the land.

    Explore the World of Wurm


    Explore the vast and wild lands of Wurm by foot, cart, horse and ship. Build everything from simple horse drawn carts to mighty caravels to travel the seas. Build roads across the land to connect the world together.

    Collect Resources


    Harvest raw materials from metal ores to wood, crops and clay. Refine them to turn them into useful materials and create items from tools and weapons to armour and furniture. Choice of material matters with different bonuses for each type.

    Create Everything You Need


    Craft and trade tools, weapons, armour and resources, using skills such as blacksmithing, carpentry, tailoring, and more, with over 130 skills in an uncapped system you can become a master of any and all trades.

    Shape the world


    The world of Wurm has no instances, any change you make affects others and shows to them in real time. The world of Wurm starts completely untouched by humans, with nothing but wild untamed lands. It is your job to tame this land, and shape the land around you by digging, mining and clearing. Found your own settlement wherever you desire with non instanced, fully customisable building and player housing.

    Fight for dominance


    Found a kingdom and work with others to build and conquer on our dedicated PvP server. Connect and expand your empire by building towers and compete with other kingdoms for dominance!

    Make Your Mark


    Become a master craftsman, a priest of one of four dieties with the ability to enchant tools and weapons and destroy foes, or a hunter finding the legendary creatures such as the Troll king, Forest Giant or even Dragons!
    MINIMAL SETUP
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPUMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 5xx . Radeon HD 5xxxNetwork: Broadband Internet connection
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14+
    • Processor: Intel Core i5 or equivalent AMD CPUMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060Network: Broadband Internet connection
    • Storage: 4 GB available space
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