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In this update we have updated the engine to UE4 4.26 which has enabled us to use a new loading system which has been optimized for SSD's. This should result in faster load times in general.
There is also a fix included that should help prevent a crash when loading a large scene for the first time which shows an error message similar to:
GameThread timed out waiting for RenderThread after 120.00 secs
Over the last few weeks we have been working on a lot of different parts to improve things. There should be some overall performance improvement and there are some Quality of Life changes as well.
Ink_Win64_Shipping!AActor::SetActorLocation()
Ink_Win64_Shipping!AInk_MenuCharacter::BeginPlay() [D:\UnrealProjects\Repos\Ink\Source\Ink\Private\Player\Ink_MenuCharacter.cpp:49]
Ink_Win64_Shipping!AActor::DispatchBeginPlay()
Ink_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
Ink_Win64_Shipping!AGameStateBase::HandleBeginPlay()
Ink_Win64_Shipping!AInkGameModeBase::StartPlay() [D:\UnrealProjects\Repos\Ink\Source\Ink\Private\System\InkGameModeBase.cpp:30]
Ink_Win64_Shipping!UWorld::BeginPlay()
Ink_Win64_Shipping!UEngine::LoadMap()
Ink_Win64_Shipping!UEngine::Browse()
Ink_Win64_Shipping!UEngine::TickWorldTravel()
Ink_Win64_Shipping!UGameEngine::Tick()
Ink_Win64_Shipping!FEngineLoop::Tick()
Ink_Win64_Shipping!GuardedMain()
Ink_Win64_Shipping!GuardedMainWrapper()
Ink_Win64_Shipping!WinMain()
Ink_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
If the game crashes without showing the crash report window, it has been our experience, an issue with SteamVR and was fixed by restarting SteamVR then launching the game again.
In this update a few things were tweaked to hopefully reduce the load times in the game and updates to the tools which may or may not improve general performance.
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