Name | Saint Kotar | ||
Developer | Red Martyr Entertainment | ||
Publisher | Red Martyr Entertainment | ||
Tags | |||
Release | 2021-10-28 | ||
GameBillet | 21.24 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Mixed | ||
Steam store | |||
Public Linux depots | The Firelord Content [8.08 G] |
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Hey there, horror game fans! |
[h2]Hey everyone, |
Saint Kotar: Digital Deluxe Edition is now available! This special edition includes:
Buy it here: https://store.steampowered.com/bundle/31640/Saint_Kotar_Digital_Deluxe_Edition/ Spanning nearly 70 pages, The Art of Saint Kotar includes many materials that have never been revealed in public before. It's a book that showcases a selection of ideas, research materials, concept artwork, and final artwork. Years of work and passion put on paper. Much of what you see in there didn't make it to the final game, yet it was still helpful in reaching the end. The Sound of Saint Kotar includes a total of 22 tracks, both in MP3 and WAV format, featured in the base game and The Ritual DLC. Its mysterious atmosphere and creaking noises will set the mood to play Saint Kotar, or, for that matter, any work with a mysterious premise. |
Hey everyone! |
The Mystery Fest is under way! It's a festival that celebrates, obviously, mystery themed games on Steam from February 20 to 27 steamhappy |
Many have asked for it, we delivered. The original prologue Saint Kotar: The Yellow Mask is back on the store! steamhappy
https://store.steampowered.com/bundle/30203/Kickstarter_Special_Edition/ The Bundle gives you a nice discount on the games and a deeper understanding of the Saint Kotar background story and world. The eccentric character that goes by the name Mojse is at the centre of the plot in The Yellow Mask and the main protagonist of the interactive comic book The Crawling Man. Plots from both are interconnected between them, as well as with the main game Saint Kotar. Enjoy! |
[h3]Hey everyone, [/h3] |
Fixed Linux version failing to start new game |
Fixed Linux version failing to start new game |
It's release day! Saint Kotar: The Crawling Man is out now for Windows, Mac, and Linux with a 15% launch discount! steamhappy
https://store.steampowered.com/app/2186240/Saint_Kotar_The_Crawling_Man/ |
[h3]Hey everyone,[/h3] |
On December 2nd, 2022, the world of Saint Kotar expands with Saint Kotar: The Crawling Man!
https://store.steampowered.com/app/2186240/Saint_Kotar_The_Crawling_Man/ Saint Kotar: The Crawling Man is the first story in the series of interactive comic books set in the world of Saint Kotar. The series, titled Saint Kotar: Tales from the Cursed Valley, is a collection of stories about the characters encountered in the adventure game Saint Kotar. Learn more: https://redmartyr.com/works/51/saint-kotar-the-crawling-man/ |
On December 2nd, 2022, the world of Saint Kotar expands with Saint Kotar: The Crawling Man!
https://store.steampowered.com/app/2186240/Saint_Kotar_The_Crawling_Man/ Saint Kotar: The Crawling Man is the first story in the series of interactive comic books set in the world of Saint Kotar. The series, titled Saint Kotar: Tales from the Cursed Valley, is a collection of stories about the characters encountered in the adventure game Saint Kotar. Learn more: https://redmartyr.com/works/51/saint-kotar-the-crawling-man/ |
[h3]Hey everyone, |
Hey Everyone, |
[h3]Hey everyone, |
[h3]Hey everyone, |
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Hey everyone, |
Hey everyone! |
Bugs fixed, improvements done. |
Fixed bugs, improved performance and presentation. For our dear players! |
This patch fixes (small, barely visible) bugs and brings more tweaks and improvements. Enjoy the weekend, have fun in the cursed valley of Sveti Kotar! |
Tweaks and bug fixes. We keep improving the game! |
Tweaks and bug fixes. |
Hey everyone!
The work we did with this update was inspired and fueled by the feedback we received from players here on Steam and in the Discord server, and so we just wanna thank you so much for all of that! Of course, let us know what you think of the changes as well through the Steam Community Hub. Have fun with The Void! -Marten |
Hey everyone! |
Hey everyone! |
[h3]2021 Has been a great year![/h3] |
Hey everyone!
What do you think of the new voice overs? Let us know through the Steam Community Hub! -Marten |
Hey everyone! |
Hey everyone!
Of course we're still polishing the game and fixing issues! A new patch is in the works that's going live next week that focuses on sound effects and voice overs, as well as new lines recorded from scratch by new voice actors according to player feedback! Have a great weekend, and of course if you're having any issues or want to talk about anything Saint Kotar, make sure to open up a new discussion topic on the Steam Community Hub. Also, make sure to leave your review on the store page if you haven't already! -Marten |
Hey everyone,
If you're encountering any issues or have anything you'd like to talk to us about, please open up a new topic on the Steam Community Hub discussions! -Marten |
Hi everyone, |
Hey everyone! |
Hey everyone! |
Hey everyone, |
Hey everyone, |
Hey everyone! |
Hey all! |
Hey all! |
Hi everyone! |
Hi everyone! |
On June 18th, 2020 the Saint Kotar project was launched on Kickstarter. It was the accursed 2020, the year of Covid. A year everyone wants to forget or put in a bad place. We will certainly remember it forever as it was not only our first Kickstarter campaign, but the first ever game project we started. A year later, things are going preeeetttyy gooood!
In the Alpha stage bugs are a common thing, sound effects and character animations are mostly missing, locations don't have a final look, dialogs and puzzles are not final (they are just a first draft), etc etc. Plenty of work awaits, but if we are here, it means nothing can stop us anymore to get to the finish line! [h2]Some Juicy Facts[/h2] Just fired out:
[h2]Demo and Full Game Release Dates[/h2] Our original plan was to release a new demo/prologue in June. The plan has changed and at the moment we don't have a new date. The full game release remains set for August, for now. Don't panic, if something changes, it won't change drastically because it's just not possible. [h2]Wishlist Saint Kotar[/h2] https://store.steampowered.com/app/1358530/Saint_Kotar/ |
[h2]Status of the project[/h2] |
Since after the end of the Kickstarter campaign we've been hard at work to improve and add lots of new features in Saint Kotar. Things that weren't good enough in the prologue were improved, and things that we thought were missing were implemented with the ultimate goal to make the full game an overall better experience. And, hopefully, a truly unique adventure game! [h2]Technical overhaul[/h2] The technical overhaul was the first thing we started working on after the Kickstarter. It's finished now and we are very happy with the results and what they allow us to have in the game:
[h2]Rewrite and redesign[/h2] In the prologue the player has a role that is too passive, especially in the dialogs. So what we did was to rewrite and redesign the whole story from ground up. This doesn't mean we've changed the story, it just means that the way we are telling it was changed, and for the better. With the new design the player takes a more active role in the game, just like how it needs to be and how it had to be in the first place in the prologue. This leads me to the next point - the UI changes. [h2]UI changes[/h2] Dialog options now feature a portrait of the person the playable character is talking to, the last sentence that was spoken during the conversation, and the possibility to see the history (log) of that particular conversation by clicking on the expand button. Conversations are still played out outside the dialog box, just like in the prologue (with the sentences appearing above the characters' heads), and the box appears on screen only when the player has to choose what he/she wants to say or do. Take a look: When you are wandering around the town or doing stuff (not talking to people), instead of the inventory icon from the prologue, you now see the portrait of the character you are controlling at the moment. And, when the game allows you to switch manually between the two playable characters, a smaller portrait of the other playable character currently not being controlled is visible on screen as well. Clicking on that portrait makes the game to switch control from one character to the other: A new feature is the Memory system! It allows you to see all the tasks, be it completed or active, and the map of the town and its surroundings. This will be very useful as Saint Kotar not only has main tasks (or quests, if you prefer), but also side tasks that are not mandatory to be solved in order to progress through the story and finish the game. Although, if you do complete them you will be rewarded for doing so. [h2]New version of the prologue coming this summer![/h2] The version of the prologue Saint Kotar: The Yellow Mask that was released in June 2020, and is still available, will be replaced with a new version this summer! This new version, let's call it for now version 2.0, will include all the improvements and new features mentioned above in the article (obviously, the ones that the full game will have as well). It'll be a completely new experience, and it'll be made available for free, again. [h2]New screenshot[/h2] Thank you for sticking with the article up to this point (if you just scrolled down to see the screenshot, we won't judge you, but you are missing a lot of valuable information about the game). This is an in-game screenshot of the never-seen-before lodge location in Saint Kotar! https://store.steampowered.com/app/1358530/Saint_Kotar/ |
Join us for the live stream of Saint Kotar: The Yellow Mask, the prologue of Saint Kotar, as part of the Big Adventure Event! While watching, chat with us and ask us anything you want, from dev related stuff to what type of pizza we like. |
Click play and turn the sound on to get into the mood:
Death scenes will be an integral part of the experience. We believe they will add so much to the overall gameplay, and the sense of dread that is crucial in psychological horror stories. I can't disclose all the juicy details about them yet, but to calm you down, they won't be designed as time puzzles. This game will be about the decisions you make, they will shape the story and the characters you meet. Death will be no different, if you live or die will depend solely on your decisions. The Memory system will allow you to see all the tasks, be it completed or active, and the map of the town and its surroundings. This will be very useful as Saint Kotar won't have a linear system of tasks (which is designed in a way that you complete one task to get a new one and so on) but there will be side tasks too (or quests, if you prefer) that are not mandatory to be solved in order to progress through the story. Although, if you do complete them you will be rewarded, in one or multiple ways. The year 2021 is going to be great! steamhappy |
[h3]The new Saint Kotar cover[/h3] |
Get in the spooky spirit with our collection of digital goodies from Saint Kotar: The Yellow Mask, on sale until November 2! |
It's October, the spookiest month of the year! On the other hand, nothing spooky is happening in regards to the development of Saint Kotar. Quite the opposite; work is progressing as planned and the team is happy, creative and productive!
In short, we've picked up all the negative player feedback for the prologue "The Yellow Mask" and we're working from there to improve the game on all counts. [h3]What is happening right now[/h3] The overhaul is still a work in progress, and it will be for some time. At the same time, we are almost at the end of a 2-month process of creating all the character models in the game. [previewyoutube=Wt5T_NrhapY;full][/previewyoutube] Lots of other things are happening in our office on a daily basis. For most of them you really don't want to know the details as they are super boring (administrative tasks), while for the rest it is not yet time to know them. We'll keep you updated on everything, don't worry, just keep following us here, on Kickstarter, on any or all of our social media outlets or Discord. https://store.steampowered.com/app/1350040/Saint_Kotar_Supporter_Pack/ |
Hello everyone, |
[h2]Funded 114% with over 1050 backers![/h2] |
Thanks to the amazing contribution of our backers on Kickstarter Saint Kotar is (at the moment) 108% funded! We are racing full force towards the next stretch goal "Backstory DLC + Partial Voice Acting", but there's only 4 days left. Time is not on our side now, but ideas are. |
[h2]Saint Kotar is happening[/h2] |