Steam Next Fest DemoWe're happy to announce the availability of the cross-platform Octopus City Blues demo! Check it out on our Steam page and spread the word!
[previewyoutube=S0qtMezQt08;full][/previewyoutube]
Note that the demo will remain available (everywhere) after the event. If you run into any issues or have some feedback, let us know on Discord or the Steam community hub. The demo is lengthy and can take 2-3 hours to complete. It represents almost one third of the full content.
We're currently setting up the livestream for the event. Expect another announcement soon with the exact date and info.

You might've noticed that the release date has been pushed back to the second quarter of next year. We're sorry about that, but preparing this demo took more time than expected. It did involve a lot of necessary work for the full version as well. This included extensive testing, integrating with Steam, automating our build process, supporting cross-platform cloud saves, making many play testing improvements, and editing over thirty thousand words of dialogue (and that's just half of the demo's script).
It's always been challenging to demo Octopus City Blues. Quests are designed with a lot of cross-references and freedom in how you tackle them. There are numerous systems to teach the player, and many characters to interact with. You might find exploring the city overwhelming or convoluted at times (we're still working on it!), but it's also the kind of experience that rewards exploration and multiple playthroughs. We hope that you'll enjoy it as much as we have putting it all together.

We're going to work on promoting and improving the demo for the rest of October. Afterwards, we'll finally be able to focus solely on finishing up the remaining content for the full version. Releasing this demo was important to us, as we really need some additional visibility before release. That's why we'd appreciate it if you tell other people about it.
I'd like to thank all the Ghost in a Bottle team members and collaborators for passionately bringing this monstrosity to life. This especially goes to Marina and Julia for all the work they've put into improving the demo's graphics and dialogue over the past couple of months. Also thanks to Flix Braconnier, Joo Anto, Renan Carvalho, Elena Zaffaroni and Christian Hoffmann for helping translate the Steam page into various languages.
Of course, we have to thank you and all our fans and testers throughout the years for your tremendous patience and support. We'll do our best to get you hooked up with the full dosage of profane octopus city rituals as soon as possible!
[ 2023-10-09 19:29:49 CET ] [ Original post ]
Octopus City Blues
Ghost in a Bottle
Developer
Ghost in a Bottle
Publisher
TBA
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
Ghost in a Bottle is pleased to announce Octopus City Blues, the authentic Octopus City simulation. For people unacquainted with Octopus City simulation genre, the simulation resembles adventure games of yore, immersing players in a fascinating setting filled with unusual characters. It places special emphasis on exploration, replay value and the consequences of choices.
Assume the role of Kaf Kafkaryan, a cowardly middle-aged octopus blood junkie and tentacle trimmer, living in a city built around a giant octopus. Kaf has succumbed to bizarre nightmares about a world populated by twisted creatures. To aid the inhabitants of his dreams, Kaf must explore the underside of the towering metropolis and learn more about the seedy lives of its citizens. Along the way he becomes entangled in a conspiracy with far-reaching implications for Octopus City.
The simulation is scheduled for release in the future. If you like our work please support us by wishlisting the simulation and becoming an official OctoFan™.
MINIMAL SETUP- OS: Debian 10Memory: 1 GB RAMGraphics: 1 GB Video RAM
- Memory: 1 GB RAM
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RECOMMENDED SETUP- OS: Debian 10Memory: 2 GB RAMGraphics: 1 GB Video RAM
- Memory: 2 GB RAM
- Graphics: 1 GB Video RAM
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