So. Dunno if this announcement is really warranted. Just want to let people know what is going on. Super Army of Tentacles: (Not) A Cthulhu Dating Sim has three main mechanics: skills/attributes, Word Battles, and Armies. Well, it did. See, I started work on the project when things were.... let's say, different in the USA, and that, in turn, fueled the direction of the thing. We had already wanted to do something new with AoT 1's army mechanic, but do it better than the first game. Do it with all the game dev we had learned over the years since we've started. So I felt that my internal anger was a good fuel for said mechanic. Who doesn't love a good 'throw out the bad guys' story? While the main story of the game is still 'the humans somehow occupied Monster Land', after recent events, I just don't feel good about a mechanic where you pre-meditatively build up militias to take over areas. We talked about this, and the bottom line is that we feel that even though the Army mechanic would have been solid, it would have taken away from the main gameplay loop of the first two games. Even though there was a final Invasion mechanic in the first game, the way you recruited your army was never the focal point. The focals were the Word Battles. At the end of the day, real people make games, and we don't want to be making a game that we feel isn't up to snuff or is pushed in two different directions. This is the last in the trilogy for us. We know more now and want to do it right, as both a stand alone title and a series cap. This also allows us to put greater focus on the idea of reactivity to your choices in the world's hubs. Which is cool. I'm writing this because, even though it wasn't the selling point of the game or even showcased in screenshots or the trailer, it was in the initial store description and there were shots of it in the trailer and on the screenshot gallery. We've already updated the gallery, but will also be updating the trailer shortly. This really doesn't affect the already delayed release date of 2022. If anything, it clarifies a release date. If anything, at max what it means is this will release post-summer 2022, but I honestly don't think that's a concern.
Paper Shakespeare: Very Naked Hamlet
Stegalosaurus Game Development
Stegalosaurus Game Development
2021-03-08
Indie Singleplayer
Game News Posts 133
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://store.steampowered.com/app/1312380 
VNH UX [454.76 M]
Everyone has performance anxiety.
We've all had that nightmare where we're back in college, on stage, naked, and absolutely failing at performing Shakespeare's Hamlet. Now it is in video game form! You wake up in a strange dorm room, with a strange cot boy or cat girl roommate, depending on what you picked during character creation. Everything looks funky, probably because of all the backgrounds are pre-made art assets. Before you know it, you are thrust into a week of Shakespearian thrills, chills, and literature! Survive the entire week and hope to wake from this dramatic nightmare, where you go to school during the day, but perform a play that you keep forgetting the lines to by night!
In this visual novel/dating sim/anxiety simulator, either know the entire text of Hamlet, or perish. Only don't really perish. There's no fail state for not knowing Hamlet. You just might not get laid.
Features
- Nine fellow cast members to get know - in both senses of the word
- Explore the dream world by day, try to put on Shakepeare's Hamlet by night
- I mean, there are some attributes and stats and stuff, if you are into that sort of thing
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
- OS: x86 or compatible processorMemory: 1 GB RAM
- Memory: 1 GB RAM
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