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This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well.
It's been a bit since the last update, but that's mainly because I've been working on this one for a while. Since the release on Steam, most updates have been focussed on improving the early game experience. I think that helped the game a fair bit, so I'd like to thank you for all the feedback I've received that allowed me to do that! However, it's time for the late-game players to receive some new content today! The majority of this update focuses at the later stages of the game and expands upon them significantly. If you're still early in the game (if you haven't yet unlocked ascension, or haven't gotten to the second layer of ascension yet) and feel like the following text doesn't apply to you yet, there's also some regular update notes at the bottom. Most of the content in this update unlocks a little after completing all Steam achievements.
- Added a small title for loadouts (both heroes and autobuyers) to give a general impression what's saved in that loadout - Updated the third autobuyer preset to work a little better out of the box (it's still aimed at high floors) - Slightly improved number precision for autobuyers and buy max buttons on numbers above e10. Autobuyers should now be 99.99% accurate in their buy-max, instead of 99%. Buy max buttons should no longer run into fairly rare case where they stopped working at specific numbers - The ascension autobuyers tab is now unlocked with ascension layer 2 rather than layer 3 - Expanded upon some textual descriptions and added a few new ones to answer more common questions in-game
- Reworked soft-buy. It no longer requires autobuyers on manual prestige to be enabled, and the soft-buy multiplier setting was removed. This should make the usage of soft-prestige less of a hassle - Added a tip based on current progression to the ascension trials tab for players in ascension layer 1 and 2. This is aimed to provide some guidance to new (ascension) players - Added a third prestige autobuyer preset "Soft-prestige focus on small floor change". It is aimed for players further into ascension and only shows once you've reached floor e13 at least once - Automated prestige layer unlocks (by the ascension perk) now log how many layers will be unlocked at once, instead of each layer separately, to reduce log lines - Reworked the tooltips in the ascension perks tab to be more descriptive as to what some of the perks do - Extended various sections of the info tab to provide some more answers to commonly asked questions throughout the game - The game now asks for a confirmation when prestiging/ascending your highest layer when that wouldn't allow you to buy anything. Aimed to prevent a common mistake - Fixed a display bug in single exponent number notation where incorrect rounding could end up showing 10.00e5 instead of 9.99e5
- Fixed a bug that caused the ascension version of "biggest stats gain" prioritization to not unhide the ascension tab and prevent the auto-ascend perk from working when no layers could be auto-bought
- Introducing autobuyer presets for prestige. It comes with one click set-all autobuyer configurations, including advise on when to use them. This is specifically aimed to reduce the confusion among new players that the biggest stats prioritization only partially resolved - Biggest stats gain prioritization is now also available to ascension autobuyers, it comes with an additional option to use AL1 as a fallback layer or a default layer. More details on that in the info tab, if you're far enough into the game for this to be relevant (Ascension layer 2+). Similar to prestige, it's also used as the new default. Existing saves can switch to it manually - The combat log now shows 15 instead of 10 rows whenever your screen size is considered big enough. Alternatively, the smaller unit size option allows this for smaller screens later in the game as well (which was already the case) - Increased the base speed of combat by 21%, but removed the speed unlock for prestige layer 9 and 10, so the very early game is faster but the mid-late game remains (exactly) the same - The heirloom of legends (1e10 gold) can now be configured to either power all stats, or just damage and experience, to not force players into changing their autobuyer strategy when purchasing it - The game now shows the build date in the options tab, so you can verify if you're running the latest version if you'd want to - Loadout slots now ask for a confirmation when they'd be overwritten by a save, to prevent accidental overwrites - A few combat log options that disappeared after ascending until a certain prestige layer was unlocked now remain visible once ascension has been unlocked - Improved performance of some prestige stats calculations, which should mostly be notable during offline progress (~20% faster late game, it depends a bit on where you are in the game) - Fixed a bug where prioritize biggest stats gain could fail to auto-prestige when allow auto-prestige for default layers was disabled and lower layers met the default minimal autobuy multiplier - Fixed a bug where hero loadouts could fail to save if a specific set of options was changed before saving any hero loadout - Fixed a bug where prestige/ascension autobuyer loadouts could fail to properly save because a higher number loadout was saved first and the game was reloaded in between - Did a fair bit of small textual changes to better clarify various things throughout the game
- Introducing prestige autobuyer prioritization: biggest stats gain. It prioritizes the layer that can currently buy the biggest stats increase and is mostly aimed to make the introduction to autobuyers easier for new players. It is also used as the new default. Existing saves won't automatically change to this setting, but you can do so manually - Added some textual additions to help new players at specific points in the game that caused common confusion - The prestige button is no longer shown as "Locked" shortly after ascending, but is instead just disabled when prestige isn't reached in that ascension - Fixed a rare bug that could cause hero loadouts not to work in a very specific case
- Future content is now teased with "locked" buttons to make it more obvious to new players that there's more content to unlock - The prestige and ascension sub-menus now remember which tab you last selected and default to this tab instead of the likely significant layer - Added the multiLaunch launch parameter, to launch multiple instances at once and compare strategies (not required to play at all, more like an optional pro-tool). It supports up to 9 runtimes at once with seperated save handling (all using Steam Cloud). I'll be posting a sticky in the Steam community to explain how to use it - Fixed a bug that caused layer highlighting to not always work for the floorskip and improved prestige reset unlocks
- Fixed a bug where overheal would be incorrectly applied when it shouldn't be applied at all, resulting in too high healing values - Adjusted the loading screen text, fixed a typo and added another tip to resolve a common steam installation issue
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