Name | Incremental Adventures | ||
Developer | Gniller | ||
Publisher | Gniller | ||
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Release | 2020-08-11 | ||
Steam | € £ $ / % | ||
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Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Incremental Adventures Linux Depot [202.23 M] |
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Oh and I recently released my second game: Increlution, into Steam Early Access! If you haven't heard of it yet, consider giving the demo a try! |
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well.
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In addition, the free demo of my second game launches tomorrow (May 12th)! It's a fairly different game than Incremental Adventures, but shares the idle genre. I've been working on it for a couple of months and am really exited to share the first part of it with you! It has been a great place to use feedback that couldn't really find a place into Incremental Adventures anymore such as:
I know, not everyone shared the same opinion on these topics. And not everyone considered these things issues. Keeping these points in mind right from the start of designing this game has been very useful to me though! The main goal was to make the game easier to grasp, but reward clever thinking. A little less on a mathematical level though. The concept of the game is very different from Incremental Adventures, but does aim to provide that same feeling we humans get when numbers go up! In any case, Incremental Adventures will continue to get updates. Nothing to worry about there! But the demo is completely free, and I would love to hear what you think! So if you're interested, you can find much more information about it below: https://store.steampowered.com/app/1593350/Increlution/ |
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It's been a bit since the last update, but that's mainly because I've been working on this one for a while. Since the release on Steam, most updates have been focussed on improving the early game experience. I think that helped the game a fair bit, so I'd like to thank you for all the feedback I've received that allowed me to do that!
Enjoy! Cheers, Gniller |
Added a small title for loadouts (both heroes and autobuyers) to give a general impression what's saved in that loadout |
Reworked soft-buy. It no longer requires autobuyers on manual prestige to be enabled, and the soft-buy multiplier setting was removed. This should make the usage of soft-prestige less of a hassle |
Fixed a bug that caused the ascension version of "biggest stats gain" prioritization to not unhide the ascension tab and prevent the auto-ascend perk from working when no layers could be auto-bought |
Introducing autobuyer presets for prestige. It comes with one click set-all autobuyer configurations, including advise on when to use them. This is specifically aimed to reduce the confusion among new players that the biggest stats prioritization only partially resolved |
Introducing prestige autobuyer prioritization: biggest stats gain. It prioritizes the layer that can currently buy the biggest stats increase and is mostly aimed to make the introduction to autobuyers easier for new players. It is also used as the new default. Existing saves won't automatically change to this setting, but you can do so manually |
Future content is now teased with "locked" buttons to make it more obvious to new players that there's more content to unlock |
Fixed a bug where overheal would be incorrectly applied when it shouldn't be applied at all, resulting in too high healing values |