So, we're putting the finishing touches on Midsummer, and without going into the gory details, a large chunk of the gameplay was vaporized from existence: the weekly slasher competitions. We still have the endgame slasher segment, and we have changed the game's story to put focus on an endgame segment rather than multiple slasher sections. We feel this is important as an announcement because our store page used to have language directly implying multiple sections throughout the game.
The silver lining here is that we feel that the focus on a singular slasher section rather than multiple improves the general gameplay and story, as well as the "unique aspect" of such a section existing in the story itself. It was either that or delay the game for something that we now feel would have hurt the gameplay rather than added to it.
Ever wondered where dragons come from? How about talking animals?
Enter a world on the brink of massive change. A world full of weird and exotic dragons and animals, all trying to figure out where they fit. Take a journey to try to find answers to those questions, as well as make strange and new friends along the way! Engage in the day-to-day life in this brave new world, all the while making connections with your fellow Furries and Scalies that will determine your future. Because nobody goes it alone.
A visual novel format with choices per scene. Not every choice will lead to massive change, but it will determine your friendship levels with each individual that you spend time with. Part Adventure, part Dating Sim, all weird and wild.
Features
A new mystery, linked to the first game in various ways, but completely viable as a stand-alone story.
10 datable and romanceable new characters.
Control two main characters (both customized as you see fit) as you explore the world at large, working together to navigate the main story.