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Why we've changed the art style of Irony Curtain?


Comrades! Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now. Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka. There are three main reasons why weve decided to simplify the art style:

1. The previous style looked great but it didnt play well


The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version

2. Weve changed the way we animate characters


The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:

3. We want the art style to be a part of how we tell the story


When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!


[ 2018-12-28 15:09:28 CET ] [ Original post ]

Mind Snares: Alice's Journey
World-Loom Developer
Artifex Mundi Publisher
2015-04-23 Release
Game News Posts: 80
🎹🖱️Keyboard + Mouse
Very Positive (482 reviews)
The Game includes VR Support
Public Linux Depots:
  • Mind Snares Alices Journey Linux Depot [617.02 M]

Mind Snares: Alice’s Journey is a mature adventure game that blends together elements of the surreal, psychological thriller, and horror genres.

Alice’s car breaks down and plunges into a river. The next thing she knows, she wakes up in a strange world made of her own memories, dreams and nightmares. Ruling over this bizarre dream land is the mysterious Shadow, who forces the protagonist to face her deepest fears.
In order to escape this ominous, psychedelic world, Alice needs to follow an enigmatic lifeline and locate four magical totems that will allow her to rebuild a bridge back to her own reality. But this proves to be no easy task. Alice must venture deep inside her own subconscious, to face motley characters embodying friendly as well as hostile parts of her own psyche.

Alice solves charades and puzzle that test her intellectual prowess. She must confront the ghosts from her past, suddenly made real by the Shadow’s insidious power.
Will our protagonist muster the strength to defeat her own demons? Or will the Shadow win?

The fate of Alice lies in your hands!

Features

  • Venture through 38 surrealistic, hand-painted locations of Shadow Land!
  • Face 22 mini-games and 19 hidden object scenes!
  • Follow the lifeline to find 4 totems hidden throughout the game!
  • Meet 8 oneiric, but larger than life, characters!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 5791 ]

4.19$ (16%)
22.98$ (23%)
8.46$ (15%)
10.67$ (11%)
4.95$ (17%)
52.17$ (13%)
50.96$ (15%)
20.99$ (16%)
12.71$ (15%)
26.09$ (13%)
17.79$ (11%)
25.19$ (16%)
25.79$ (14%)
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10.15$ (15%)
7.64$ (15%)
16.79$ (16%)
6.61$ (17%)
8.39$ (16%)
4.12$ (17%)
41.96$ (16%)
1.77$ (11%)
33.96$ (15%)
26.69$ (11%)
21.19$ (4%)
8.89$ (11%)
4.19$ (16%)
12.44$ (17%)
11.04$ (-455%)
12.44$ (17%)
GAMERSGATE

[ 1565 ]

1.7$ (90%)
0.56$ (81%)
0.53$ (95%)
0.63$ (84%)
3.0$ (62%)
4.0$ (90%)
4.0$ (84%)
3.14$ (55%)
3.56$ (82%)
4.49$ (55%)
5.0$ (50%)
4.56$ (89%)
2.67$ (82%)
1.5$ (90%)
2.0$ (90%)
4.19$ (30%)
5.4$ (82%)
1.0$ (90%)
37.49$ (25%)
1.0$ (90%)
2.5$ (75%)
5.0$ (75%)
1.05$ (85%)
10.0$ (60%)
12.0$ (60%)
7.5$ (50%)
2.5$ (75%)
3.56$ (82%)
10.5$ (70%)
3.04$ (70%)
MacGamestore

[ 1799 ]

6.37$ (79%)
22.99$ (23%)
35.99$ (10%)
17.29$ (14%)
26.49$ (12%)
1.99$ (90%)
56.99$ (12%)
17.49$ (30%)
8.49$ (15%)
24.49$ (18%)
40.49$ (19%)
37.99$ (22%)
19.89$ (34%)
51.49$ (14%)
51.49$ (14%)
73.99$ (18%)
83.99$ (7%)
20.99$ (65%)
25.49$ (15%)
4.49$ (89%)
7.99$ (82%)
31.99$ (9%)
15.99$ (20%)
1.19$ (92%)
39.99$ (20%)
24.49$ (55%)
4.99$ (38%)
20.99$ (16%)
11.99$ (20%)
52.99$ (12%)

FANATICAL BUNDLES

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