Comrades!
Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game.
This is how we prepare each asset:
1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.
2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.
3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.
4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.
And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
[ 2019-03-01 14:56:08 CET ] [ Original post ]
- Mind Snares Alices Journey Linux Depot [617.02 M]
Alice’s car breaks down and plunges into a river. The next thing she knows, she wakes up in a strange world made of her own memories, dreams and nightmares. Ruling over this bizarre dream land is the mysterious Shadow, who forces the protagonist to face her deepest fears.
In order to escape this ominous, psychedelic world, Alice needs to follow an enigmatic lifeline and locate four magical totems that will allow her to rebuild a bridge back to her own reality. But this proves to be no easy task. Alice must venture deep inside her own subconscious, to face motley characters embodying friendly as well as hostile parts of her own psyche.
Alice solves charades and puzzle that test her intellectual prowess. She must confront the ghosts from her past, suddenly made real by the Shadow’s insidious power.
Will our protagonist muster the strength to defeat her own demons? Or will the Shadow win?
The fate of Alice lies in your hands!
Features
- Venture through 38 surrealistic, hand-painted locations of Shadow Land!
- Face 22 mini-games and 19 hidden object scenes!
- Follow the lifeline to find 4 totems hidden throughout the game!
- Meet 8 oneiric, but larger than life, characters!
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 1.5 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- Storage: 1 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 1 GB available space
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