Added 3D playable area, ball, characters(planned to switch background to full 3D stuff in future) Attack dX(horizontal screen direction) target of 3D game mode, determined using touch/click coordinates. Polished code to improve gameplay:
- - improved toss direction(decreased distance from net)
- - added AI fast settings buttons
- - prevented some unnatural ball bouncing, and restyled for better result
- - fixed some lags, which was hidden using increased distance of ball toss from net
- - refreshed demo version, to latest code stuff
- - blocking out of 3D mode now possible not only to left and right directions, but front/back too
- - restyled prime defense positions schemes which allow use serve, to win extra points, depend of enemy tonus
- - added menu to choose 3D or 2.5D game mode
characters and environment planned to be replaced by 3D implementation using GLTF format, and 2D version still planned to be available, using dialog before language dialog
additional information placed on manual web page
Description available on web manual: open game manual website
Description available on web manual: open game manual website
Description available on web manual: open game manual website
Description available on web manual: open game manual website
Description available on web manual: open game manual website
Description available on web manual: open game manual website
changes:
- skill rebalance experimenting. Added tired running.
changes:
- fixed server response message word wrap in "STORY SHOW RATING".
- fixed blok prepare move to defense once fail touch in defense stop moving.
- fixed AI fail with blocking support close to out.
- rebalanced story teams AI behavior.
- random AI attack blockout direction.
- agressive blocking of weak attack.
- rebalanced toss scheme, depend of ball target after defense.
- restyled weak serve in jump.
- extended controlling of sfx using "?" menu (several whistle variants. Turn on/off win voice. Turn on/off attack voice, using % or mute).
- remastered characters sfx for using several voices when both characters have same voice scheme.
- improved ground defense animation direction calculation.
changes:
- extended block bouncing , to more agresive, depend of ball direction and block direction (touch position)
changes:
- fixed AI defense fail after weak high punch to center zone along Y
changes:
- weak punch functionality improved. Ball targeted closer to net.
- after toss, character moves diagonally to defense, that cover large area.
- game version number displayed in "?" menu
Discord server invite: https://discord.gg/wFm2UgV
VERSION 1.1.0 WAS RELEASED on steam and play store:
- added AI control functionality, for player character. This allow control player behavior when your team used for versus mode in "TAKE NETWORK ORDER" functionality;
- fixed some weak places of AI behavior, that decrease AI stupid actions.
Beach Volleyball Competition 2020
healingdrawing
healingdrawing
2020-08-13
Sports Singleplayer
Game News Posts 18
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://healingdrawing.github.io/
https://store.steampowered.com/app/1368670 
linux - Beach Volleyball Competition 2020 Content [105.32 M]
Beach volleyball simulator.
Details:
- 2.5D isometric projection
- easy game play controls
- realistic ball physics and speed
- several levels, with several music
Features:
- styled characters
- internal control for vfx, sfx, music
- partner AI character behavior customization
- training mode for learning correct action execution
- story mode have progress for increasing team skills
- versus mode vs bots configured using net orders from other real users teams or teams of story mode
- multilingual translation for general settings
Concretely:
2.5D isometric projection.
Court projection is isometric, that increase playable area.
Easy game play controls.
You need one click per action, on right or left side of playable area, that control game play.
Click on upper screen area show/hide modal menu.
Styled characters.
Available skin color, hair style, clothes, customization inside "PLAYER" menu.Change at least the color of the skin of the character, not to be confused where you are in the team.
Internal control for vfx, sfx, music.
Visual effects can be turned on/off using "?" menu, that decrease cpu load of slow devices.Sound effects and music volume, can be controlled using "VOLUME" menu, and using match popup menu.
Partner AI character behavior customization.
AI behavior can be controlled using "PARTNER" menu.
Story mode have progress for increasing team skills.
Next story level unlocked - dope capacity increased.Versus mode vs bots configured using net orders from other real users teams or teams of story mode.
"VERSUS"->"CREATE NETWORK AI ORDER" , when complete, your team simulation was added on server, and other real users can take order and play versus your bots. Behavior simulate your behavior, less or more.
"VERSUS"->"TAKE NETWORK AI ORDER" , when complete, you can play vs other user team simulation.
That start match vs network ai use "TRAINING"->"USER VS AI". That observe match of your team simulation vs other user team simulation use "TRAINING"->"AI VS AI".
Multilingual translation for general settings.
Visual effects setting description inside "?" translated to few languages.
Detected lags.
Generally same lags as mobile version.- OS: Linux 5.4.0-42-generic Ubuntu 20.04 LTS or later
- Processor: 64-bit processor and operating system with java 8 supportMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2 supported graphics cardNetwork: Broadband Internet connection
- Storage: 200 MB available spaceAdditional Notes: Network used for user rating calculation and versus mode
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 201 MB available space
- Storage: 201 MB available space
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