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Name | Smelted Kin | |
Developer | Microbat Studio | |
Publisher | Microbat Studio | | |
Tags | Indie Adventure Singleplayer | | |
Release | 2020-08-07 | |
Steam | € £ $ / % |
News | 8 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  n/a  |
Steam Rating | Need more reviews to generate a review score |
Steam store |  https://store.steampowered.com/app/1316060  |
Public Linux depots | Base Content Linux x64 [121.28 M]
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LINUX STREAMERS (0)
Update #10 |
- Added more checkpoints.
- Many jerky animations are now smoother.
- Jump height adjusted.
- Some enemies are now significantly slower.
- Satellite drone shoots faster and can use special attacks under certain conditions.
- Added the ability to remap gamepad controls.
- Many optimizations, fixes and visual improvements
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[ 2021-11-28 19:44:45 CET ] [ Original post ] |
Update #9 |
- Level Dismal Exhibition has been changed to be more beginner-friendly
- Jump height slightly increased, fall damage significantly reduced
- Some physics fixes
- Fixed a crash when trying to change weapons
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[ 2021-05-09 18:38:56 CET ] [ Original post ] |
Update#8 |
- Added aiming line
- Some issues fixed in air hub
- Added mouse shooting
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[ 2020-12-30 22:01:28 CET ] [ Original post ] |
Significant rebalancing |
- Weapon reload animation will resume automatically if interrupted
- Fixed bugs when changing weapons with keys 1-4 during reloading
- The satellite will be more accurate when shooting small mines
- The platforming has been optimized in many places and is more merciful
- Damage of enemies decreased by 10% in the mine, orchard and air hub
- Enemy health reduced by 30% in extraterrestrial contaminant
- Flying drones in the mine can now fly up to the character's line of fire
- Flying platforms and large elevators in the air hub have been accelerated, shortened the path and increased the speed of the elevator in front of the boss.
- In air hub, the location of enemies has been revised to prevent imminent death at the slightest mistake
- Tactical rover cannot be defeated by spamming plasma bombs
- Reworked the logic of getting V-P50E50 armor in the orchard
- Mist cloud, after the disappearance of Harmony (boss), is now visible in the dark
- Harmony (tank) now flies and walks much faster
- Flamethrowers now smoothly increase the radius of damage
- Added hint signs in some places
- Many small fixes and optimizations
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[ 2020-10-21 23:02:12 CET ] [ Original post ] |
Update #5 |
- Many visual improvements
- Fixed UI elements getting focus erroneously, resulting in unwanted clicks
- Fixed excessive damage in dismal exhibition
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[ 2020-10-08 21:25:29 CET ] [ Original post ] |
Update #4 |
- Minor handgun and rifle tweaks.
- Most platforms no longer block shots.
- Robot spawn doors do not block shots if the enemy is "on top" of the door.
- Minor visual improvements.
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[ 2020-09-25 21:17:26 CET ] [ Original post ] |
Update #2 |
- While holding the shot button, the direction of the character is locked.
- Radius of the cartridges has been increased, which makes it easier to shoot at flying targets.
- The character returns to its original state automatically when you release [raise weapon] button/axis.
- The elevators are a little faster now.
- Jumping algorithm slightly tweaked
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[ 2020-08-17 22:27:14 CET ] [ Original post ] |
Update #1 |
Hi, here's the first update.
- Fixed a bug where a character would get stuck inside Harmony forever.
- When traveling on Harmony, it was not possible to display the menu.
- Some sprites were displayed distorted.
- Slightly reduced transition time between areas.
Have a nice trip
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[ 2020-08-10 19:45:16 CET ] [ Original post ] |