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Name

 Progress Game 

 

Developer

 Grinning Games 

 

Publisher

 Grinning Games 

 

Tags

 

RPG 

 

Free to play 

 

Singleplayer 

 

 Early Access 

Release

 2020-08-14 

 

Steam

 € £ $ / % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1370410 

 
Public Linux depots

 Linux 64 [122.29 M] 


 Linux 32 [120.47 M] 




LINUX STREAMERS (0)




Future Plans for Progress Game

(Artwork by Wacky T. Bobcat! <3)

Hey guys,

Thank you all so much for playing the game!
Thank you for giving your feedback/ideas/critiques/suggestions! They all mean a lot to me!

Many people have been asking me if there is more to come for Progress Game, so I wanted to clarify of the plans and what is to come:

The current version of Progress Game is 0.08(c.4.1.1) which for me personally is mainly a prototype/demo, so its a small part of the original vision is had/have. But due to people really enjoying the game in its current state and suggesting improvements and ideas on top of it put me on a split path. Also the content scope of 0.08 was set for about 2-3 hours. Some people were playing a huge multitude of that (ranging from 40-100+ hours) which is pure madness and a great honor to me!

For example: Infinite Burrow was just added as a patch-work, that was added to the game, after people beat it and said "now what". So I just added an infinitely scaling World, thinking that people may just play around for like an hour or so and quit. But many of you started reaching the outer bounds of integer size. So here i am at the point where i could either just add small bits to 0.08 to keep people playing (but maybe thin out the experience i intended for the player by adding mechanics which would lengthen the game but (simple prestige) could easily burn out the players on the game as well.)

I know there are problems and crashes regarding very high levels for infinite burrow, but as it was it never was intended to played so high, i would like to focus on bringing the first experimental build for 0.09 and after that maybe tackle those problems. But i would prefer to leave 0.08 as is. This also depends on the feedback for the changes in 0.09.

But this also opened entirely new aspects to the game which i never would have thought of on my own. Now im also thinking about adding a deeper kind of endgame which would give people a chance to put many more rewarding hours into the game. But this would be something that might come a lot later.

On one side I want to change the game in certain aspects to get closer to the original vision i had (0.09) on the other side I want people that are enjoying the current game have a more tangiable experience. So there might be the risk of people disliking the changes that will be coming with 0.09.

But my goal is to keep every major (0.07,0.08) released version of the game playable as is.


I will be releasing experimental builds for 0.09 which i will announce here as well,, so people can try out the changes during development.

Current plan for 0.09_experimental_1:

- Split up World 1 into multiple sub-zones, in which the character can farm and encounter a multitude of monsters
- Add block
- Add shield + shield mastery
- Add Spells + Spell-schools (to improve interactivity)
- Add Auto-Caster (so you can cast spells while idle)
- Add Armor-classes (Cloth, Leather, Mail, Plate)
- Add Perks
- Add Weapon-Skills

For the first experimental build i will mainly add rough/basic concept spells and fix/readjust and then add new stuff on top of it, based on the feedback from you guys!


Thell me your thoughts about this!

If you want to get irregular development updates or get in touch with the community, join us on discord: https://discord.com/invite/MmJrgYE

Keep it up!


P.S. There were questions regarding Patreon or something like that, but im currently not depending on the money and would maybe add this option later in development (maybe around or after 0.09 release) after i proved my dedication to the project to you guys.


[ 2020-08-25 11:06:04 CET ] [ Original post ]