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Progress Update on 0.09

Hey guys! It's been a long time since the last update and wanted to give all of you that dont follow on discord an update on how things are!
I did a lot of very fundamental changes to the game's backend/code whereas in consequence i retouched around 90% of the game's code, with the consequence that it gets easier to add more and more different mechanics, systems and content day by day. The development is currently a slow-burn, but is making steady progress. Im planning on working on this game for many years to come, so i try to work on it as i feel inspired. Around 0.08 release i pushed myself on the development so hard i kind of got burnt out on the project and needed a couple of weeks before feeling motivated again. As this is a passion-project, preserving that passion is a big focus for me! This might mean that things take longer than they would for other developers (also since im working on the game by myself and on my spare-time). One of the central themes is to reduce the stat-inflation in 0.08 and still have impactful felt progress. This will require a lot of fine-tuning and therefore a lot of feedback from you guys as soon as the 0.09 experimental is up. I will announce here as soon as there is an experimental build up and how to access it! Here a small overview of what is now in the game: - Enchanting: Find Enchants and add Buffs to your items which can range from stat-increases to traits or proccs - Armor-Classes: 3 different armor-classes: Plate (Bulky, enduring, physical), Leather (quick, elusive, damage), Cloth (caster-based) - Gathering-Encounters: Mine nodes, chop trees, gather herbs to get resources and gathering mastery experience - Partly done: Tutorial experience - Zones: The worls are now split into multiple zones, and you are working towards defeating the boss of the first world, to get access to the next world, which will unlock new systems/mechanics. - Partially Done: Power-score/Monster-tiers: Encounter new and stronger monsters depending on your performance in a zone. - Auto-Caster: Base functionality is implemented and you can cast spells while idle - The game now has moveable System-Windows, making it much easier to organize the UI, as you may need the Inventory for X of Systems, so instead of having to bloat each Option-Menu, the player can now open and adjust windows as he/she sees fit. What still has to be done: - Flesh out Town-UI and town-related mechanics - Add Spell-schools (Unlock more spells and modifiers for your spells by using spells of a certain school) - Add Perk-Trees (Modify the behaviour of your favorite perks to make them fit your playstyle better) - Add Weapon/Mastery Trees (Unlock Modifiers which enable different kinds of builds/fantasies, like Plate-wearing caster, brawling cloth-wearer etc.) - 2 hand/ dual wield Perk (change dual wield logic in the process) - Implement new Plus-Roll concept (use special materials for the plus-roll process) - Implement new Equip-Quality concept (The Blacksmith requires certain tools to upgrade the quality of your equipment, unlocking higher possible quality-upgrade-levels with each found tool) - Add Animations to gathering-encounters and gathering mastery interactions (increasing drop rate, rare resource-drops and faster mining/chopping/gathering) - Add Auto-Caster upgrades (More slots, faster cast-times, ,lower cooldowns) - Add Mana-Pool: - Deepen Armor-Class fantasy - Revamp World map (Art + UI) - Find Npcs throughout the zones to unlock new systems/mechanics/buildings - Add many more Skills/Spells to the game - Add many more monsters - And more things i may have forgotten about or will do spontaneously until 0.09 Here a small video showcasing how the game looks now, with a lot more stuff to come/get added! [previewyoutube=JwJ45utnrQc;full][/previewyoutube] The video doesnt show the reworked masteries (whoopsi). But i moved the perks/proccs the masteries had, to Perks, so you can much better combine what kind of playstyles you want and what kind of weapons/armor you prefer, so you can tailor the game around your playstyle! Thank you for the very positive feedback, suggestions and such! Im completely floored by the playtime of some people, which played my game 60+ hours. The 0.08 playtime was around 3h max. So some of you playing the game over and over again or farming infinite burrow and consequently breaking the integer-barrier is a huge honor to me! And shows me that the game does something right and i want/plan/hope to build on top of that! The attention 0.08 got was more than i ever expected. So i hope that 0.09 will be at least as much fun as 0.08 and offer more long-term fun! Im hyped to get the new changes into your hands and see how you experience them!


[ 2020-12-10 10:43:54 CET ] [ Original post ]



Progress Game
Grinning Games
  • Developer

  • Grinning Games
  • Publisher

  • 2020-08-14
  • Release

  • RPG F2P Singleplayer EA
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (331 reviews)


  • Review Score

  • https://store.steampowered.com/app/1370410 
  • Steam Store



  • Linux 64 [122.29 M]Linux 32 [120.47 M]

  • Public Linux depots

  • Experience the feeling of progress in the most distilled way.

    Progress Game is a 2D UI-based idle game with animations and particle effects, in which you Slay monsters, farm ressources, create and upgrade your equipment.

    Let the game run in the background and return every now and then to get a short burst of satisfaction.

    100% Free and No Monetization to Ruin Your Fun!


    • Craft and upgrade 6 Tiers of gear
    • Level up and spend stat-points
    • Improve Weapon-masteries by fighting
    • Earn Monster-Titles for each monster
    • Unlock 6 different worlds
    • Unlock Achievements that empower your character

    The game is still in development with more features and content to come!
    MINIMAL SETUP
    • Memory: 2 GB RAM
    RECOMMENDED SETUP
    • Memory: 4 GB RAM
    GAMEBILLET

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