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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Progress Game 

 

Developer

 Grinning Games 

 

Publisher

 Grinning Games 

 

Tags

 

RPG 

 

Free to play 

 

Singleplayer 

 

 Early Access 

Release

 2020-08-14 

 

Steam

 € £ $ / % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1370410 

 
Public Linux depots

 Linux 64 [122.29 M] 


 Linux 32 [120.47 M] 




LINUX STREAMERS (0)




v0.09 soon/Preview

Hey everyone,

long time no see. Just wanted to post an info about the next incoming version 0.09.

I have been working on the playtest 7 for the last year, which adds more systems and has major improvements, including world 2.

Due to the size of those changes and how different 0.08 is from the current development, i am planning to push this next playtest 7 as version 0.09 to live as i feel it is a big step into the direction which is much closer to my final vision of the game.

The current live 0.08 version will still be available in an exclusive branch, for people that prefer that state of the game or want to experience that version again.

0.09 will entail:
- World 2 (Dry Praerie): Discover the reason for some weird occurences and help out some friends and descend into the first iteration of a dungeon.
- T3: Find recipes strewn around the new zones for stronger items that you can upgrade even further
- More spells/skills including spell-schools (not too many right now, will add more over time)
- Get exp for using your spells/skills and upgrade them for gold.
- Spell Auto-Caster: Cast spells while you are away, including multiple spell cast slots
- Relic item to boost the functionality of the auto-caster even more.
- Food/Cooking: Cook Food to improve your mastery with the recipes and gain permanent bonuses. You can donate that food to the Mine/Fishing Hut to boost your resource production.
- Passive resource income via Mine/Fishing Hut (build in town)
- Shop: Buy Resources, recipes from the new Shop (build in town to access)
- Enhancing: Add special effects/boosts/bonuses on your items (unlock by buying from the shop)
- Gems: Socket gems that grant attributes into your items. Your items either have sockets from the start or get more empty sockets when upgrading their quality.
- Plus-rolling: Gamble your resources and try to boost your equipment even more. Multiplicatively improves the stats on your items, so its a good synergy with the quality upgrades on an item.
- Rings/Amulets: Craft Rings and Amulets that have a random combination of stats, giving you somewhat of a goal to get a good ring.
- Readded attribute point allocation + reset for gold functionality


The features are functional and close to ready to be release on the live branch, and the game requires some balance passes from me and some assets are still missing. But i want to make it available as soon as possible.

The game will keep receiving polish and improvements, incorporating the feedback from you the players.

With 0.09 there were some major reworks for many backend systems, which now enables me to work in a more iterative approach and do changes to 0.09 without running the risk of bricking existing saves/progress.


[ 2022-10-19 10:00:43 CET ] [ Original post ]