Experience the feeling of progress in the most distilled way.
Progress Game is a 2D UI-based idle game with animations and particle effects, in which you Slay monsters, farm ressources, create and upgrade your equipment.
Let the game run in the background and return every now and then to get a short burst of satisfaction.
Progress Game is a 2D UI-based idle game with animations and particle effects, in which you Slay monsters, farm ressources, create and upgrade your equipment.
Let the game run in the background and return every now and then to get a short burst of satisfaction.
100% Free and No Monetization to Ruin Your Fun!
- Craft and upgrade 6 Tiers of gear
- Level up and spend stat-points
- Improve Weapon-masteries by fighting
- Earn Monster-Titles for each monster
- Unlock 6 different worlds
- Unlock Achievements that empower your character
State of Development v0.10 #2
But i hit a major slog towards the end of the year (combination work stuff and private life), and was making progress extremely slowly (slower than usual haha).
So i want to keep you in the loop and tell you: 0.10 is still coming, i really want it to get out and i think it will be pretty cool.
But i need to find a good mode for me to work on the game consistently again.
I might kill the playtest idea for now and go back to a more liberal development approach, but im not sure yet. Im pretty sure i will release a playtest at some point, but maybe when v0.10 is closer to completion.
Either a more focused or a more liberal approach fits better and ends up being more productive, but that is heavily dependent on what type of "mood" im in at that time (how my brain works)
I hope you are doing well/getting better.
And if you are reading this, you are awesome!steamhappy
Hello everyone,
i wanted to give you some insights into the current state of development for Version 0.10
I am currently working on developing v0.10 towards a first playtest, which would contain various things:
- Focus on reworks of existing contents Which includes:
- implementation of different resource types like wood, cloth, leather etc. + new gathering encounters
- Implementation for nemesis system + encounters for 1 or 2 bosses
- Implementation of Potion slots + potions with charges per fight
- rework dodge chance to dodge rating
But i hit a major slog towards the end of the year (combination work stuff and private life), and was making progress extremely slowly (slower than usual haha).
So i want to keep you in the loop and tell you: 0.10 is still coming, i really want it to get out and i think it will be pretty cool.
But i need to find a good mode for me to work on the game consistently again.
I might kill the playtest idea for now and go back to a more liberal development approach, but im not sure yet. Im pretty sure i will release a playtest at some point, but maybe when v0.10 is closer to completion.
Either a more focused or a more liberal approach fits better and ends up being more productive, but that is heavily dependent on what type of "mood" im in at that time (how my brain works)
I hope you are doing well/getting better.
And if you are reading this, you are awesome!steamhappy
[ 2025-01-28 21:41:41 CET ] [Original Post]
Minimum Setup
- Memory: 2 GB RAM
Recommended Setup
- Memory: 4 GB RAM
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