Interactive Events - Work in Progress #1
It's been a while since we posted anything here. But that's because we've been working hard (and also playing a lot of Cyberpunk... :P) on the most complex and ambitious system for the game - Interactive Events. Today I wanted to show you the progress made throughout Christmas and the first weeks of 2021. If you want to up-to-date with everything that is going on with DevLife we encourage you to join our Discord server as I post there stuff way before then here on Steam.
On the screenshot above you can see the first version of the UI for the events. It contains the graphic for the event, its description, and available choices. On the surface, it looks very simple, but there is a lot of logic behind it as some options are only available under certain conditions and your choices must have an actual impact on the gameplay.
To complicate things even more I had to make an editor that would allow for easy creating and tracking of branches in each event. The best way of doing it was to make a graph with nodes that have different functionality. I've never done anything similar to this so it was a great learning process for me. I decided to use xNode, as a framework for handling the drawing of the editor. This has greatly facilitated the whole process. If you would like to see how this system and editor for it came to life, you can check out live streams that I've done on my personal YouTube channel. [previewyoutube=dEH5BzH5Br8;full][/previewyoutube] The system is now in the fine-tuning phase and most functions are implemented and working. Now comes the tricky part of creating the events themselves. For the first update with this feature, we plan to convert applicable game mechanics (for example: bankruptcy, changing employees' salaries, etc.) to work as Interactive Events. Then in the next months, we will be adding theme-based events that will focus mostly on one subject (for example: pets, family, etc.).
It's a lot of work to predict all possible combinations of traits and other factors and because of that, we are targeting the Q1 of 2021 as the time of release for this update. But even that is subject to change and as we don't want to make CD Projekt's mistake and release an unfinished product. So it will come to the game when it's ready :D That's all for now! Have a great day. Roman
[ 2021-01-20 17:10:39 CET ] [ Original post ]
Hi everyone!
It's been a while since we posted anything here. But that's because we've been working hard (and also playing a lot of Cyberpunk... :P) on the most complex and ambitious system for the game - Interactive Events. Today I wanted to show you the progress made throughout Christmas and the first weeks of 2021. If you want to up-to-date with everything that is going on with DevLife we encourage you to join our Discord server as I post there stuff way before then here on Steam.
On the screenshot above you can see the first version of the UI for the events. It contains the graphic for the event, its description, and available choices. On the surface, it looks very simple, but there is a lot of logic behind it as some options are only available under certain conditions and your choices must have an actual impact on the gameplay.
To complicate things even more I had to make an editor that would allow for easy creating and tracking of branches in each event. The best way of doing it was to make a graph with nodes that have different functionality. I've never done anything similar to this so it was a great learning process for me. I decided to use xNode, as a framework for handling the drawing of the editor. This has greatly facilitated the whole process. If you would like to see how this system and editor for it came to life, you can check out live streams that I've done on my personal YouTube channel. [previewyoutube=dEH5BzH5Br8;full][/previewyoutube] The system is now in the fine-tuning phase and most functions are implemented and working. Now comes the tricky part of creating the events themselves. For the first update with this feature, we plan to convert applicable game mechanics (for example: bankruptcy, changing employees' salaries, etc.) to work as Interactive Events. Then in the next months, we will be adding theme-based events that will focus mostly on one subject (for example: pets, family, etc.).
It's a lot of work to predict all possible combinations of traits and other factors and because of that, we are targeting the Q1 of 2021 as the time of release for this update. But even that is subject to change and as we don't want to make CD Projekt's mistake and release an unfinished product. So it will come to the game when it's ready :D That's all for now! Have a great day. Roman
DevLife
Roman Studio
Mesote Games
2020-08-21
Simulation Singleplayer EA
Game News Posts 39
🎹🖱️Keyboard + Mouse
Mixed
(53 reviews)
https://store.steampowered.com/app/1351360 
DevLife - Linux [2.24 G]
Have you ever wanted to try what it's like to be a programmer, graphic designer, or tester, but you didn't have the right skills or time to learn them? In DevLIfe you can experience it for yourself! Create your character and guide him or her through life in the IT industry. Complete commissions, create your projects, set up your own company, hire employees, and lead them to success!
Although the game is in Early Access, it already contains many features and a mechanic. The most important of them are:
- Creating your own character and guiding him or her through a career in the IT industry
- Two extensive skill trees - learn how to create websites and mobile applications. Decide what direction you want to take in your career!
- Finding and fulfilling commissions for external clients and improving your skills through learning
- Starting your own company, creating your own projects, hiring employees and taking care of their well-being and growth
- Two locations - work from home or in an office in the city centre
- Build Mode - buy new furniture, decorations or RTV equipment and take care of the comfort and high performance of your employees
We won't stop here. In future versions we plan to expand the "life" aspect of DevLife by adding some key mechanics such as:
- Traits and Attributes of the Characters
- Interactive Events Influencing the Game
Besides, with each update in the game the available content will be expanded, there are plans for:
- Two New Skills Trees - Video Games and Desktop Applications
- New Character Customization Options
- Additional Locations
- New Furniture
We will listen to players' opinions and introduce their ideas into the game to make it as much playable as we can. We hope that your experience with DevLife will be the most enjoyable!
MINIMAL SETUP
- OS: soon
- Processor: soonMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: soon
- Storage: 1 GB available space
- OS: soon
- Processor: soonMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: soon
- Storage: 1 GB available space
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