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DDNet 15.2 released
[ 2020-11-17 15:52:31 CET ] [ Original post ]
DDNet 15.2 has been released with the following highlights:
- [Client] New chat look [Banana090]
- [Client] Show friends on spectate tab [ardadem]
- [Client] Warn new players about name with points
- [Client] Smooth dynamic camera [TsFreddie]
- [Client] Optimize UI rendering [Jupeyy]
- [Client+Server] Fix lots of undefined behaviour, out-of-bounds accesses, memory leaks [Jupeyy, Learath2, Patiga, Zwelf, axblk, ...]
- [Client+Server] Remove CRC in all possible places [heinrich5991]
- [Client+Server] Show hours in more places
- [Client] Fix and change text cursor [Jupeyy]
- [Client] Improve Call Vote menu [Banana090]
- [Client] Use 0.7 gameskins [Zatline]
- [Client] Add comfort entities assets [louis]
- [Client] Add refresh button for skins [Jupeyy, timakro]
- [Client] Fix laser prediction for non-DDRace mods [Jupeyy]
- [Client] Make animations more consistent with high float values [Jupeyy]
- [Client] Improve text alignment [Jupeyy]
- [Client] Modulize skins, particles, emoticons and game assets [Jupeyy]
- [Client] Add GUI & Game sound volume sliders
- [Client] Make gfx_quad_as_triangle 0 default for performance Jupeyy]
- [Client] Add hint for disabling debug mode [TsFreddie]
- [Client] Add dbg_gfx command [Jupeyy]
- [Client] Add more video modes, reorder them for consistency
- [Client] Make initial borderless work again
- [Client] Set libnotify icon (Linux) [yangfl]
- [Client] Don't make width depend on localized text
- [Client] Update demo browser on demo save [BannZay]
- [Client] Fix button rendering in "Render demo"
- [Client] Speed up sorting [Jupeyy, Learath2]
- [Client] Fix skin load [Jupeyy]
- [Client] Use pointer directly for tile layer building [Jupeyy]
- [Client] Fix hook chains [Jupeyy]
- [Client] Fix combined player/ping sorting [trml]
- [Client] Fix weapon muzzle texture cutoff [Jupeyy]
- [Client] Fix overlapping of combined binds with modifiers [Banana090]
- [Client] Fix IME state softlock under Linux and MacOS [TsFreddie]
- [Client] Sort skins without case
- [Client] Fix skin x_ check
- [Editor] Always embed map sounds [Patiga]
- [Editor] Improve usability of server settings
- [Editor] Allow zooming in further
- [Editor] Update ddmax_freeze [saltyElefant]
- [Editor] Update winter_main.rules [mind]
- [Editor] Fix selection of None value in auto rules
- [Editor] Offset env pos of sound sources when appending maps [Patiga]
- [Server] Show all local maps in votes (add_map_votes)
- [Server] Kick-voting someone doesn't kill locked team
- [Server] Support starting without wordlist.txt
- [Server] Disallow player name changes when muted [heinrich5991]
- [Server] Disallow more commands with testing mode [heinrich5991]
- [Server] Consider emoticon, chat, vote as not-afk
- [Server] Render afk emote instead of chat emote [ardadem]
- [Server] Use rest instead of string in some commands
- [Server] Increase size for name_ban messages [jao]
- [Server] Detect more whitespace characters in names
- [Server] Fix random_map and random_unfinished_map with SQlite [Zwelf]
[ 2020-11-17 15:52:31 CET ] [ Original post ]
DDraceNetwork
DDNet Team
Developer
DDNet Team
Publisher
2020-08-17
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Very Positive
(30470 reviews)
Public Linux Depots:
- DDraceNetwork Linux x86_64 [12.85 M]
- DDraceNetwork Linux x86 [13.28 M]
Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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