DDNet 15.3 released
[ 2021-02-11 10:33:58 CET ] [ Original post ]
DDNet 15.3 has been released with the following highlights:
- [Client] Add Discord rich presence (except on Linux x86) [Ryozuki & heinrich5991]
- [Client] Allow online resizing of window on Windows [Jupeyy]
- [Client] Menu tabs animations [Banana090]
- [Client] Color picker in settings [Banana090]
- [Client] Better sliders and lists [Banana090]
- [Client] Indicate strength of hook in nameplates (ctrl-shift-d)
- [Client] Freeview mouse moves faster when zoomed out
- [Client] Don't predict input from dummy when it's paused
- [Client] Keep showing last checkpoint after kill
- [Client] Use map download URL from info2.ddnet.tw
- [Client] Fixed mouse jumping after losing focus [Banan090]
- [Client] Notify about vote when logged in
- [Client] Fix prediction with global collision off tiles and tunings [trml]
- [Client] Check skin/sprite images for correctness [Jupeyy]
- [Client] Unlimited texture names [Jupeyy]
- [Client] Remove hardcoded zoom level limits (cl_limit_max_zoom_level) [Jupeyy]
- [Client] Filter invalid kill messages [Jupeyy]
- [Client] First Arabic client translation [.Yukki]
- [Client] Add F-DDrace entities [fokkonaut]
- [Client] Update ingame BlockWorlds entities [Brokecdx]
- [Client] Don't sort server browser on entry adding, but once per update call [Jupeyy]
- [Client] Respect possible particle size increase, of worst case rotation [Jupeyy]
- [Client] Dynamically size scoreboard title
- [Client] Remove ddnet info tmp file always when quitting [Ryozuki]
- [Client] Fix freezing with text boxes [TsFreddie]
- [Client] Move PNG loading in SkinDL to fetch thread to prevent graphics lags
- [Client] Add more default binds and binds in settings (h for dummy hammer, up/down for deepfly on/off, / for chat command)
- [Client] HTTP Map Download: Time out faster
- [Client] Increase Intel driver blocklist range [Jupeyy]
- [Client] Run server in background on Windows
- [Client] Fix client crash with too many items
- [Client] Fix up/down keys in demo browser
- [Client] Log duplicate messages in console
- [Client] Port some refactor from teeworlds-0.7 [Kaffeine]
- [Editor] Allow reordering commands in the server settings editor [Learath2]
- [Editor] Make dragging quads in the editor more sensitive to small mouse deltas [timakro]
- [Server] Make netclipping of entities and events respect shown distance
- [Server] Display median time instead of average
- [Server] Reset practice after team saved and got killed
- [Server] Add (un)endless_hook commands
- [Server] rank/teamrank: Display how much better you are
- [Server] Add /top5team s?i command to show all team ranks of a player [Zwelf]
- [Server] Check finish of team after player joins spectators
- [Server] Allow UTF8 ban reasons
- [Server] Remove SQL locks [Zwelf]
- [Server] Handle switch number 0
- [Server] Improve error messages when you can't join team
- [Server] Fix storing load/save result in main thread without incrementing usage count [Zwelf]
- [Server] Synchronize database thread via atomic_bool instead of use_count from shared pointer [Zwelf]
- [Server] Keep veto right after joining dummy with lower ID
- [Server] Fix server crash with too many items
- [Server] Fix centisecs rounding in ranks
- [Server] Show sixup client info in status [nobody-mb]
- [Server] Also display DDNet version for 0.7 clients in status [heinrich5991]
- [Server] Disable ninja jetpack when player has telegun
- [Everywhere] Lots of minor fixes, thanks to everyone!
DDraceNetwork
DDNet Team
DDNet Team
2020-08-17
Indie F2P Racing Singleplayer Multiplayer Coop
Game News Posts 65
🎹🖱️Keyboard + Mouse
Very Positive
(26679 reviews)
https://ddnet.tw/
https://store.steampowered.com/app/412220 
DDraceNetwork Linux x86_64 [12.85 M]DDraceNetwork Linux x86 [13.28 M]
Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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