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DDNet 16.1 released
[ 2022-05-20 08:28:21 CET ] [ Original post ]
DDNet 16.1 has been released with the following changes:
- [Client] Add option to change default eyes when joining server [sjrc6]
- [Client] Tooltips to explain some settings [Ryozuki]
- [Server] Enable swapping in team 0
- [Server] Shields that take away specific weapons [Jupeyy, Cellegen, Konsti]
- [Client+Server] Unify logging infrastructure so that F1 shows all [heinrich5991]
- [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback
- [Client] Adjustable hook collision line alpha [sjrc6]
- [Client] Fix whisper sending/receiving differentiation [srdante]
- [Client] Respect GPU type better [Jupeyy]
- [Client] Better forced viewport handling (Vulkan) [Jupeyy]
- [Client] Fix Vulkan on dual core CPUs [Jupeyy]
- [Client] Allow onfly FSAA change under Vulkan [Jupeyy]
- [Client] Display super with "super" string in scoreboard
- [Client] Unselect text after ctrl-u
- [Client] Fix wrong quad offset for (not caused by transparent) flushes (Vulkan, OpenGL 3.3) [Jupeyy]
- [Client] Improve demo slice popup, minor refactoring of UI/menus [Robyt3]
- [Client] Fix flashing colors in console when scrolling up continuously [Robyt3]
- [Client] Remove cl_predict_ddrace [c0d3d3v]
- [Client] Remove cl_show_quads standard bind
- [Client] Ignore F5 key press when ingame menu is open
- [Client] Fix pistol sounds for BW servers [Nouaa]
- [Client] Allow freecam to center on world border [c0d3d3v]
- [Client] Fix local hookline direction when mouse is exactly centerered [sjrc6]
- [Client] Fix ghost color [c0d3d3v]
- [Client] Check if the resolution is "really" not supported before applying desktop resolution [Jupeyy]
- [Client] Try default opengl settings first, when vulkan fails [Jupeyy]
- [Editor] Fix editor animation offset time being affected by the animation speed factor [Jupeyy]
- [Editor] Ctrl+Right click tile to select layer [ChillerDragon]
- [Server] Do not release the hooks if you swap [c0d3d3v]
- [Server] Fix /top5 inconvenience / local ranking problem [srdante]
- [Server] Fix SQL duplicated top and player team top 5 [srdante]
- [Server] Fix websocket crash on client connect [srdante]
- [Server] Fix angle calculation for 0.7 clients [c0d3d3v]
- [Server] Make super ignore livefreeze [Ryozuki]
- [Server] Don't allow infinite shotgun bounce
- [Server] Allow sv_show_others_default in map settings
- [Server] Continuously test MySQL too instead of just MariaDB
[ 2022-05-20 08:28:21 CET ] [ Original post ]
DDraceNetwork
DDNet Team
Developer
DDNet Team
Publisher
2020-08-17
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Very Positive
(30470 reviews)
Public Linux Depots:
- DDraceNetwork Linux x86_64 [12.85 M]
- DDraceNetwork Linux x86 [13.28 M]
Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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