▶
DDNet 16.2 released
[ 2022-07-05 09:17:01 CET ] [ Original post ]
DDNet 16.2 has been released with the following changes:
- [Client] DDNet HUD [c0d3d3v]
- [Client] Controller support [Robyt3]
- [Client] Add community skin option [Jupeyy]
- [Client] Prediction of switch state toggles [trml]
- [Client] Use STUN to check network status when connecting [heinrich5991]
- [Server] HTTP masterserver registering [heinrich5991]
- [Client] Reworked draggers, turrets, hooks always visible [c0d3d3v]
- [Client] Video Recorder: Don't ever skip any frame [Jupeyy]
- [Client] Use ellipsis in scoreboard for too long names [c0d3d3]
- [Client] Added live freeze in comfort entities [louis]
- [Client] Fix prediction input timing [trml]
- [Client] Fix input getter for dummy [trml]
- [Client] Fix dummy tick handling [sjrc6]
- [Client] Remove ui_scale [Robyt3]
- [Client] Remove cl_nameplates_ha(_size) [Robyt3]
- [Client] Fix ingame menu button behavior when holding mouse button [Robyt3]
- [Client] Prevent UI lockups [Robyt3]
- [Client] Always render nameplate of spec char [c0d3d3v]
- [Client] Fix pos1 only scrolling up one page in console [Robyt3]
- [Client] Lower max allowed FSAA on OpenGL [Jupeyy]
- [Client] Fix toggle with multiple chains [Robyt3]
- [Client] Remove cl_show_console [Robyt3]
- [Client] Fix video rendering being too fast [Jupeyy]
- [Client] Add basic driver version parsing for Vulkan [Jupeyy]
- [Client] Update tooltip text after changing language
- [Client] Support nesting CUI clipping regions and other UI elements [Robyt3]
- [Client] Remove cl_reset_wanted_weapon_on_death [Chairn]
- [Client] Fix crash because of hooks on non-DDNet servers [c0d3d3v]
- [Editor] Fix deleting envelopes not updating sounds [Ravie & c0d3d3v]
- [Server] Practice: Unfreeze when rescued, reset speed when teleporting [kiw-q]
- [Server] Practice: Unfreeze after teleporting [hus3h]
- [Server] Add /cptime name to get checkpoint times of another player (for speedrunning)
- [Server] Fix laser bounce physics on Putt Putt [c0d3d3v]
- [Server] Fix server loading map twice on startup [Zwelf]
- [Server] Fixed non-determinism in physics while keeping old behavior [c0d3d3v]
- [Server] Swap: Also swap no-collision and no-hook status [c0d3d3v]
- [Server] Prevent time overflow [c0d3d3v]
- [Server] Weapon-specific shields: Send normal shields to old clients [c0d3d3v]
- [Server] Explicitly delete game server from server list on shutdown [heinrich5991]
- [Server] Make capital /WHISPER work
- [Server] Remove sv_checkpoint_save
- [Server] Paginate bans
- [Server] Make input handling teehistorian-friendly [Zwelf]
- [Server] Update unicode script generation [Chairn]
- [Client+Server] Support outdated Windows 7 again (hopefully)
- [Tooling] Add integration test script and coverage map [ChillerDragon]
[ 2022-07-05 09:17:01 CET ] [ Original post ]
DDraceNetwork
DDNet Team
Developer
DDNet Team
Publisher
2020-08-17
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Very Positive
(30470 reviews)
Public Linux Depots:
- DDraceNetwork Linux x86_64 [12.85 M]
- DDraceNetwork Linux x86 [13.28 M]
Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
GAMEBILLET
[ 6087 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB