DDraceNetwork
DDNet Team Developer
DDNet Team Publisher
2020-08-17 Release
🎹🖱️Keyboard + Mouse
Very Positive
(35011 reviews)
Public Linux Depots:- DDraceNetwork Linux x86_64 [12.85 M]
- DDraceNetwork Linux x86 [13.28 M]
DDNet 16.3 releasedDDNet 16.3 has been released with the following changes:
- [Client] Faster PNG loading, warn about incompatible PNGs [Jupeyy, heinrich5991]
- [Client] Console completion for tunings and renames (`binds`, `tunes`) [Robyt3]
- [Client] Loading screen for map loading [Jupeyy]
- [Editor] Add map_replace_area tool [sctt]
- [Server] Time checkpoint improvements [c0d3d3v]
- [Client] Improve rendering of demo list icons [Robyt3]
- [Client] Include config info in help
- [Client] Add appearance settings page [c0d3d3v]
- [Client] Allow multiple addresses per server in the serverbrowser [heinrich5991]
- [Client] Add Esperanto language [dannyhpy]
- [Client] Fix finding server executable
- [Client] Abort skin downloads too
- [Client] Add Discord SDK for macOS arm64
- [Client] Fix dump_local_console
- [Client] Validate snapshot size and member variables and demo snapshots [Robyt3]
- [Client] Fix game freezing up on duplicate snapshot [Fireball]
- [Client+Server] Improve snapshot performance [Robyt3]
- [Client] Check fully transparent quads with negative alpha [Jupeyy (on phone)]
- [Client] Fix backlog page switching between local/remote consoles [Robyt3]
- [Client] Fix client crash on Linux on freeze bar [c0d3d3v]
- [Client] Improve UI inputs [c0d3d3v]
- [Client] Rename `cl_show_quads` to `cl_showquads` to remove binds
- [Client] Fix text alignment in popups [bluesky]
- [Editor] Only apply size and color if changed, when editing multiple layers [Robyt3]
- [Editor] Envelope preview: fix last point not being editable, fix movement of envelope points in Info mode (Ctrl+I) [Robyt3]
- [Editor] Fix tab and F10 keys working inconsistently in editor [Robyt3]
- [Editor] Fix editor crashes [Robyt3]
- [Editor] Fix editor image delete [Jupeyy]
- [Editor] Fix buffer-overflow in editor on shift-clicking brush [Robyt3]
- [Editor] Fix shift-leftclick-drag with empty selection to delete
- [Editor] Reset selected quads when switching layers
- [Server] Option to remove weak hook & bounce (`sv_no_weak_hook_and_bounce`, for KoG testing) [Jupeyy]
- [Server] Fix another swap bug [c0d3d3v]
- [Server] Fix player input player flags translation with 0.7 client [Robyt3]
- [Server] Only announce DDNet birthday once
- [Server] Fix MySQL compilation
[ 2022-08-21 15:17:31 CET ] [ Original post ] Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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