DDNet 17.2 released
[ 2023-08-12 22:45:28 CET ] [ Original post ]
DDNet 17.2 has been released with the following changes:
- [Client] Multiview spectating [Vy0x2]
- [Client] Improved font selection using fonts/index.json, updated fonts [Robyt3]
- [Client] 100 times faster text rendering, better space use [Robyt3]
- [Client] Add goto_switch and goto_tele commands [ChillerDragon]
- [Client] Add Galician language [TormentaDeFacha, Mercadona & gu]
- [Client] Select storage locations in demo browser [Robyt3]
- [Editor] Support bezier envelope curves in maps [Robyt3]
- [Editor] Zoomable envelope editor [Marmare314]
- [Editor] Multiple selection in envelope editor, add grid, box selection [Marmare314]
- [Client] Render message when qutting/restarting client [Robyt3]
- [Client] Support ./DDNet "connect tw-0.6+udp://ger2.ddnet.org:8303" [ChillerDragon]
- [Client] Implement elasticity tuning values (ground_elasticity_x/y) [AssassinTee]
- [Client] Execute CFGFLAG_GAME configs from map load on client [sjrc6]
- [Client] No delay for direction arrows and aim line toggle [sjrc6]
- [Client] Improve demo/video renderer UI [Kaffeine & Robyt3]
- [Client] Connect to server faster [Robyt3]
- [Client] Fix HUD weapons rendering [Kaffeine]
- [Client] Make online clan friends removable [Robyt3]
- [Client] Fix prediction of pickups [trml]
- [Client] Fix text wrapping with long strings [Robyt3]
- [Client] Fix enter in server browser [Robyt3]
- [Client] Fix invalid texture crash in Vulkan [Robyt3]
- [Client] Don't load RGB images [heinrich5991]
- [Client] Support selecting text in both consoles [Robyt3]
- [Client] Fix emotes being shown for other tee [Robyt3]
- [Editor] Allow saving map which is running in server [Robyt3]
- [Editor] Show message when player is moved ingame [Robyt3]
- [Editor] Selectable quadpoints [Marmare314]
- [Editor] Keep selection when moving layers [Marmare314]
- [Editor] Use temporary file when saving map to prevent corruption [Robyt3]
- [Editor] Support deleting/renaming folders [Robyt3]
- [Editor] Perform sanity check and show errors when loading map [Robyt3]
- [Editor] Fix hookthrough not being fully removed when filling selection [Robyt3]
- [Editor] Fix crashes with popup menus [Robyt3]
- [Editor] Improve font scaling and ellipsis [Robyt3]
- [Editor] Fix hotkeys while editboxes are active [Robyt3]
- [Editor] Fix quadpoint selection, easier point selection [Marmare314]
- [Editor] Fix inaccurate envelope calculation [Robyt3]
- [Editor] Set default name when saving map under new name or as copy [Robyt3]
- [Server & Client] Allow server to redirect clients [ChillerDragon]
- [Server] Separate log levels for each output (console/stdout_output_level) [heinrich5991]
- [Server] Fix killfeed for teams [Voxel]
- [Server] Prevent /swap with paused players [Robyt3]
- [Server] Fix crash with DNSBL [Zwelf]
- [Tooling] Stack protector for MinGW Windows builds too [heinrich5991]
DDraceNetwork
DDNet Team
DDNet Team
2020-08-17
Indie F2P Racing Singleplayer Multiplayer Coop
Game News Posts 65
🎹🖱️Keyboard + Mouse
Very Positive
(26679 reviews)
https://ddnet.tw/
https://store.steampowered.com/app/412220 
DDraceNetwork Linux x86_64 [12.85 M]DDraceNetwork Linux x86 [13.28 M]
Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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