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DDNet 17.3 released

DDNet 17.3 has been released with the following changes:



  • [Client] Automatic multi-view for players in team [Possseidon]
  • [Client] Indicator on pause/unpause in demo player [Robyt3]
  • [Client] Demo search bar [furo321]
  • [Client] Directly render cut to video [furo321]
  • [Client] Golden angle to generate unique team colors [Robyt3]
  • [Client] Overhauled demo player skipping UI [Robyt3]
  • [Client] Overhauled server browser filter/details/friends [Robyt3]
  • [Client] Color vote if you votes yes/no [furo321]
  • [Editor] Generate pixelart from images [Marmare314]
  • [Client] Improved default skin [louis]
  • [Client] Updated countryflags (GP, MN, MQ, MW, PY, RE)[JuralBOZO]
  • [Client] Improve dbg_tuning and other debug HUD [Robyt3]
  • [Client] Button to reload entities background [Robyt3]
  • [Client] Improve Windows pipe (FIFO) support [Robyt3]
  • [Client] Fix rendering long lines in console [Robyt3]
  • [Client] Disable prediction when game is paused [Kaffeine]
  • [Client] Fix long console commands help [Ryozuki]
  • [Client] Don't send empty chat messages [Ryozuki]
  • [Client] Fix crash with too many votes [Robyt3]
  • [Client] Fix crash using goto_tele [Robyt3]
  • [Client] macOS server launcher fix [M0REKZ]
  • [Client] No box selection when panning [Marmare314]
  • [Client] Detect server being stopped on Linux again [Teero888]
  • [Client] Release mouse for X11 when LLDB breakpoint is hit [Jupeyy]
  • [Client] Fix camera zooming when exiting multiview [k-i-o & Vy0x2]
  • [Client] Fix lineinput selection cursor desync [Robyt3]
  • [Client] Fix chat history with cl_showchat 1 [Robyt3]
  • [Client] Fix countryflag scrolling [dobrykafe]
  • [Client] Fix chat clipping with OpenGL backend [Jupeyy]
  • [Client] Improve skin cleaning [Jupeyy]
  • [Editor] ctrl+f to load map prompt [furo321]
  • [Editor] Move automap rule files to subfolder [Robyt3]
  • [Editor] Progress spinner when saving [Robyt3]
  • [Editor] Scaling for envelopes [Marmare314]
  • [Editor] Keep brush when loading another map [Robyt3]
  • [Editor] Fix right-clicking envelope points [Marmare314]
  • [Editor] Warn about unsaved changes when dragging map file into game [dobrykafe]
  • [Editor] Fix envelope saving [Ravie]
  • [Server] Testing commands: unninja, solo, deep [Robyt3]
  • [Server] Fix 0.7 clients being able to join after slot change [ChillerDragon]
  • [Server] NO_SKIN_CHANGE_FOR_FROZEN game info flag [Kaffeine]
  • [Server] Fix everyone's swap getting reset [furo321]
  • [Server] Fix /load from backup database [Zwelf]
  • [Server] Fix scoreboard time reset when using /timecp [Robyt3]
  • [Server] Fix SQLite connection failure assertion [Robyt3]
  • [Server] Don't reigster to ipv6 when sv_ipv4only is enabled [furo321]
  • [Server] Record antibot events in teehistorian [heinrich5991]
  • [Server] Record join events in teehistorian [Zwelf]
  • [Server] Shut down DB connection pool on errors


[ 2023-09-23 18:43:01 CET ] [ Original post ]



DDraceNetwork
DDNet Team
  • Developer

  • DDNet Team
  • Publisher

  • 2020-08-17
  • Release

  • Indie F2P Racing Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 65  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (26679 reviews)


  • Review Score

  • https://ddnet.tw/
  • Website

  • https://store.steampowered.com/app/412220 
  • Steam Store



  • DDraceNetwork Linux x86_64 [12.85 M]DDraceNetwork Linux x86 [13.28 M]

  • Public Linux depots

  • Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!

    DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!

    Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.

    Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.

    We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.

    DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
    MINIMAL SETUP
    • OS: Linux
    • Processor: 1.4GHz or fasterMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL capable
    • Storage: 50 MB available space
    GAMEBILLET

    [ 5951 ]

    4.12$ (84%)
    24.79$ (17%)
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    5.16$ (74%)
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    2.80$ (80%)
    12.71$ (15%)
    9.92$ (34%)
    4.12$ (17%)
    10.31$ (31%)
    1.11$ (78%)
    47.97$ (20%)
    8.47$ (15%)
    34.59$ (42%)
    4.43$ (78%)
    8.59$ (14%)
    1.83$ (8%)
    15.90$ (20%)
    24.59$ (18%)
    1.83$ (8%)
    16.97$ (15%)
    GAMERSGATE

    [ 3154 ]

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    1.5$ (90%)
    3.48$ (83%)
    0.53$ (92%)
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    1.58$ (77%)
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    2.5$ (50%)
    2.5$ (50%)
    1.84$ (74%)
    1.05$ (85%)
    2.1$ (70%)
    3.4$ (83%)
    15.0$ (70%)
    8.0$ (50%)
    1.13$ (89%)
    8.92$ (40%)
    5.25$ (74%)
    2.81$ (81%)
    1.0$ (80%)
    0.88$ (91%)
    17.99$ (40%)
    13.39$ (33%)
    2.93$ (77%)
    0.38$ (92%)
    3.75$ (85%)

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